Cocoon of Night: Difference between revisions
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Rigel Kent (talk | contribs) m →Effect: simplify |
Rigel Kent (talk | contribs) →Effect: mastery |
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|effect2 = 20% Chance to consume reagents | |effect2 = 20% Chance to consume reagents | ||
|effect3 = Recover 1 – 7 Health every 2 seconds for 10 seconds | |effect3 = Recover 1 – 7 Health every 2 seconds for 10 seconds | ||
|note3 = × √(Cocoon of Night level / 40 + intelligence / 40) health (estimate)<br />+0.2 second duration per Cocoon of Night level | |note3 = × √(Cocoon of Night level / 40 + intelligence / 40) health (estimate)<br />+1% health per Lunar Magic Mastery %, if Lunar Magic Specialization is training or maintaining<br />+0.2 second duration per Cocoon of Night level | ||
|effect4 = 0.2% – 0.3% Stealth for 10 seconds | |effect4 = 0.2% – 0.3% Stealth for 10 seconds | ||
|note4 = +0.5% stealth and +0.1 second per Cocoon of Night level | |note4 = +0.5% stealth and +0.1 second per Cocoon of Night level | ||
|effect5 = 100% Chance to decrease aggro by 50 | |effect5 = 100% Chance to decrease aggro by 50 | ||
|note5 = +1% aggro decrease per Lunar Magic Mastery %, if Lunar Magic Specialization is training or maintaining | |||
}} | }} | ||
Increasing Cocoon of Night level lowers the fizzle chance. | Increasing Cocoon of Night level lowers the fizzle chance. | ||
Revision as of 13:25, 20 May 2021
Effect
Template:Skill effect list Increasing Cocoon of Night level lowers the fizzle chance.
Moon Attunement affects the health recovery.
Stacking and charging glyphs improve the focus cost and health recovery.
Trivia
- Added in Release 34