Shooting Star: Difference between revisions
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Rigel Kent (talk | contribs) skill update |
Rigel Kent (talk | contribs) →Effect: mastery |
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| Line 16: | Line 16: | ||
|effect1 = Range: 30 | |effect1 = Range: 30 | ||
|effect2 = Cooldown: 15 seconds | |effect2 = Cooldown: 15 seconds | ||
|note2 = ÷ (1 + Lunar Magic Mastery / 200%), if Lunar Magic Specialization is training or maintaining | |||
|effect3 = −50% Fizzle Chance From Equipment | |effect3 = −50% Fizzle Chance From Equipment | ||
|effect4 = 13 – 27 Lunar Damage (estimate) | |effect4 = 13 – 27 Lunar Damage (estimate) | ||
Revision as of 13:37, 20 May 2021
Effect
Template:Skill effect list Increasing Shooting Star level raises the focus cost but lowers the fizzle chance.
Moon Attunement affects the damage.
Stacking and charging glyphs improve the focus cost and damage.
Trivia
- Added in Release 81