Discharge: Difference between revisions

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Effect: stun chance correction
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|note5    = &times; &radic;(Discharge level / 40 + intelligence / 40) (estimate)<br>+ 3 &times; &radic;(dexterity / 40) damage (estimate)
|note5    = &times; &radic;(Discharge level / 40 + intelligence / 40) (estimate)<br>+ 3 &times; &radic;(dexterity / 40) damage (estimate)
|effect6  = Radius: 5
|effect6  = Radius: 5
|effect7  = 16.1% Chance to stun for 3 seconds
|effect7  = 15% Chance to stun for 3 seconds
|note7    = +0.25% chance per Discharge level<br>+ (dexterity / 12)% chance<br>+0.25% chance per Air Magic Mastery %<br>+0.008125 seconds per Rapid Discharge level
|note7    = +0.25% chance per Discharge level<br>+ (dexterity / 12)% chance<br>+0.25% chance per Air Magic Mastery %<br>+0.008125 seconds per Rapid Discharge level
}}
}}

Revision as of 01:47, 18 May 2021

Template:Infobox Skill

Effect

Template:Skill effect list Increasing Discharge level raises the focus cost but lowers the fizzle chance.

Air Attunement affects the damage and stun duration.

Stacking and charging glyphs improve the focus cost, damage, and stun duration.

Combo

Template:Combo

External Reference

Template:Navbox Air Magic