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Dazzling Rays: Difference between revisions

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words of power
skill update
Line 2: Line 2:
| skill = Sun Magic Glyph
| skill = Sun Magic Glyph
| type = Active
| type = Active
| cost=17
| cost=10
| time=1
| time=1
| required=10 Blind
| fizzle=0
| desc=Mesmerize up to six targets in an area-of-effect around the player. Duration increases during the day
| exp=1212424
| required=40 Blind
| desc=Mesmerize up to six targets in an area-of-effect around the player. Duration increases during the day.
| reagents=1 Garlic;1 Mandrake Root;1 Spider Silk
| reagents=1 Garlic;1 Mandrake Root;1 Spider Silk
| lastseen=28
| wordsofpower=Asen;Solis;Hex
| wordsofpower=Asen;Solis;Hex
| trainer=Adventuring Trainer
| lastseen=89
}}
}}
==Effect==
==Effect==
Range: 0<br>
{{Skill effect list
Cooldown: 30 seconds<br>
|effect1  = Cooldown: 30 seconds
10% Chance to consume reagents<br>
|effect2  = 10% Chance to consume reagents
100% Chance to mesmerize for 2.6 - 5.1 seconds<br>
|effect3  = &minus;20% Fizzle Chance From Equipment
''(effect increases with skill)''
|effect4  = 100% Chance to mesmerize for 2.5 &ndash; 5 seconds
|note4    = +1% duration per Dazzling Rays level
}}
Increasing Dazzling Rays level raises the focus cost, but lowers the fizzle chance.
 
Sun Attunement affects the chance to mesmerize and duration.
 
Stacking and charging glyphs improve the focus cost and duration.


==External Reference==
==External Reference==

Revision as of 02:11, 24 May 2021

Dazzling RaysLastseen: R89
File:Dazzling Rays icon.png
Skill: Sun Magic Glyph
Type: Active
Focus Cost: 10
Execution Time: 1 Second
Fizzle Chance: 0%
Prerequisite Skills: Blind (Level 40)
Exp. to GM: 1,212,424 (1×)
Reagents: File:Garlic icon.pngGarlic
File:Mandrake Root icon.pngMandrake Root
File:Spider Silk icon.pngSpider Silk
Words of Power: Asen-Solis-Hex
Learned From: Adventuring Trainer

Mesmerize up to six targets in an area-of-effect around the player. Duration increases during the day.

Effect

  • Cooldown: 30 seconds
  • 10% Chance to consume reagents
  • −20% Fizzle Chance From Equipment
  • 100% Chance to mesmerize for 2.5 – 5 seconds+1% duration per Dazzling Rays level

Increasing Dazzling Rays level raises the focus cost, but lowers the fizzle chance.

Sun Attunement affects the chance to mesmerize and duration.

Stacking and charging glyphs improve the focus cost and duration.

External Reference