Twins Foothills: Difference between revisions
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The area of [[Twins Foothills]] is nestled on the northern shore on the isle of [[Elysium]] and is a 5 skull hunting area. | The area of [[Twins Foothills]] is nestled on the northern shore on the isle of [[Elysium]] and is a 5 skull hunting area. | ||
Currently this scene is similar to [[Whiteguard Foothills]] with the exception that it has an entrance to the [[Elysium Mines]]. This area first appeared in [[Release 28]]. | Currently this scene is similar to [[Whiteguard Foothills]] with the exception that it has an entrance to the [[Elysium Mines]] in the north-eastern area. This area first appeared in [[Release 28]]. | ||
There are a couple of camps with [[Thug]]s wielding melee weapons. | There are a couple of camps with [[Thug]]s wielding melee weapons. However, the north-western bandit camp has [[Rogue]]s, and at night [[Swashbuckler]]s. | ||
== Map == | == Map == | ||
Revision as of 04:34, 2 October 2018
Template:Infobox Location The area of Twins Foothills is nestled on the northern shore on the isle of Elysium and is a 5 skull hunting area.
Currently this scene is similar to Whiteguard Foothills with the exception that it has an entrance to the Elysium Mines in the north-eastern area. This area first appeared in Release 28.
There are a couple of camps with Thugs wielding melee weapons. However, the north-western bandit camp has Rogues, and at night Swashbucklers.
Map
Bestiary
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Resources
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Trivia
Gallery
References
- ↑ Node count from Twins Foothills (Release 37 bug report) on Template:SotA Forum