Release 57: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
==RELEASE 57, August 30, 2018== | ==RELEASE 57, August 30, 2018<ref>DarkStarr, [https://www.shroudoftheavatar.com/?p=95610 Q3 2018 Schedule Update]</ref>== | ||
*'''Story:''' We will continue polishing the starting scenes for balance and guidance. Additional work will continue on Tier adjustments to better balance scene difficulty. We will also add a few new sidequests. | |||
*'''Performance:''' Performance work will mainly focus on improving frame rate and reducing hitching during gameplay. Work will also continue to be done on load time reduction on the few outstanding scenes that are not meeting our 15 second load time target. | |||
*'''Bug Fixing:''' Time will be allocated to a general sweep through all systems, features, and content to reduce overall bug counts. | |||
*'''Crafting & Economy:''' We will continue to add more loot, recipes, patterns, components, and artifacts to the game. | |||
*'''User Interface Polish:''' Polish on the overall visual look of the interface will continue. We will also work on improving the Looking for Group interface.<br>[[Image:SS_Cabalist_Fight_A.jpg|1024px]] | |||
*'''Combat:''' We will continue iterations on the Obsidian Trials with more rulesets, win/loss conditions and currency rewards.<br>[[Image:SS_06122018_ObsidianTrial_A.jpg|1024px]] | |||
*'''Player Towns & Player Housing:''' Updates to Dynamic Player-Owned Towns (POTs) that have locked submission forms will appear in the game. | |||
===Additional Information=== | ===Additional Information=== | ||
Revision as of 21:19, 28 June 2018
RELEASE 57, August 30, 2018[1]
- Story: We will continue polishing the starting scenes for balance and guidance. Additional work will continue on Tier adjustments to better balance scene difficulty. We will also add a few new sidequests.
- Performance: Performance work will mainly focus on improving frame rate and reducing hitching during gameplay. Work will also continue to be done on load time reduction on the few outstanding scenes that are not meeting our 15 second load time target.
- Bug Fixing: Time will be allocated to a general sweep through all systems, features, and content to reduce overall bug counts.
- Crafting & Economy: We will continue to add more loot, recipes, patterns, components, and artifacts to the game.
- User Interface Polish: Polish on the overall visual look of the interface will continue. We will also work on improving the Looking for Group interface.
File:SS Cabalist Fight A.jpg - Combat: We will continue iterations on the Obsidian Trials with more rulesets, win/loss conditions and currency rewards.
File:SS 06122018 ObsidianTrial A.jpg - Player Towns & Player Housing: Updates to Dynamic Player-Owned Towns (POTs) that have locked submission forms will appear in the game.
Additional Information
See Also
References
- ↑ DarkStarr, Q3 2018 Schedule Update