Release 58: Difference between revisions

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==RELEASE 58, September 27, 2018==
==RELEASE 58, September 27, 2018<ref>DarkStarr, [https://www.shroudoftheavatar.com/?p=95610 Q3 2018 Schedule Update]</ref>==


{{Under Construction}}
*'''Story:''' Tier adjustments to better balance scene difficulty will be completed. We will also add a few new sidequests.
*'''Performance:''' Performance work will mainly focus on improving frame rate and reducing hitching during gameplay. Work will also continue to be done on load time reduction on the few outstanding scenes that are not meeting our 15 second load time target.
*'''Bug Fixing:''' Time will be allocated to a general sweep through all systems, features, and content to reduce overall bug counts.
*'''Crafting & Economy:''' The fishing system will be expanded to include different water types (fresh vs. salt), more fish types, more loot, and other improvements.<br>[[Image:SotA_Fishing_Trophies.jpg|1024px]]
*'''Castle Defense Scenarios:''' Expanding on the work from the Obsidian Trials, new scenes will be created (or existing scenes modified), similar to our control points where groups of players can fight over control of a fortress. Winning these contests will grant currency which can be spent on rewards like emotes, titles, gear, components, recipes, and more. Work on this system will also help improve the existing control points.<br>[[Image:SotA_SanctusSpine_5.jpg|1024px]]
*'''Localization:''' All interface text and quest dialogue will be fully translated into our launch languages including English, French, German, Russian, Spanish, Portuguese, and Italian. Additionally we plan to have the website fully localized.
*'''Player Towns & Player Housing:''' Updates to Dynamic Player-Owned Towns (POTs) that have locked submission forms will appear in the game.


===Additional Information===
===Additional Information===

Revision as of 21:21, 28 June 2018

RELEASE 58, September 27, 2018[1]

  • Story: Tier adjustments to better balance scene difficulty will be completed. We will also add a few new sidequests.
  • Performance: Performance work will mainly focus on improving frame rate and reducing hitching during gameplay. Work will also continue to be done on load time reduction on the few outstanding scenes that are not meeting our 15 second load time target.
  • Bug Fixing: Time will be allocated to a general sweep through all systems, features, and content to reduce overall bug counts.
  • Crafting & Economy: The fishing system will be expanded to include different water types (fresh vs. salt), more fish types, more loot, and other improvements.
    File:SotA Fishing Trophies.jpg
  • Castle Defense Scenarios: Expanding on the work from the Obsidian Trials, new scenes will be created (or existing scenes modified), similar to our control points where groups of players can fight over control of a fortress. Winning these contests will grant currency which can be spent on rewards like emotes, titles, gear, components, recipes, and more. Work on this system will also help improve the existing control points.
    File:SotA SanctusSpine 5.jpg
  • Localization: All interface text and quest dialogue will be fully translated into our launch languages including English, French, German, Russian, Spanish, Portuguese, and Italian. Additionally we plan to have the website fully localized.
  • Player Towns & Player Housing: Updates to Dynamic Player-Owned Towns (POTs) that have locked submission forms will appear in the game.

Additional Information

See Also

References