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User:Browncoat Jayson/Loot Sandbox: Difference between revisions

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The goal of this sandbox is to fix the way we are assigning properties to loot, which should allow us to query it. I'm attempting to send it to a Property called "Has loot" using a format of "Item Name/Creature Name", so we can then do the following:
The goal of this sandbox is to fix the way we are assigning properties to loot, which should allow us to query it. I'm attempting to send it to a Property called "Has loot" using a format of "Item Name/Creature Name", so we can then do the following:


* Query for "Has loot", which should return a bunch of pages and the property names they are assigned
* Query for "Has loot", which should return a bunch of pages and the property names they are assigned <span style="color:green">Working!</span>
: Query "Has loot::~Animal_Hide*" (begins with the test "Animal Hide")
: Query "Has loot::~Animal_Hide*" (begins with the test "Animal Hide")<span style="color:green"> Working!</span>
: "Loot Sandbox" has drop "Animal Hide/Test Wolf"
: "Loot Sandbox" has drop "Animal Hide/Test Wolf"<span style="color:green"> Working!</span>
* Use string manipulation to separate the values
* Use string manipulation to separate the values<span style="color:green"> Working!</span>
: "Test Wolf" in scene "Loot Sandbox" drops "Animal Hide"
: "Test Wolf" in scene "Loot Sandbox" drops "Animal Hide"<span style="color:green"> Working!</span>
* We could further query the scene for things like what tier it is, and ultimately create an array to populate all of this
* We could further query the scene for things like what tier it is, and ultimately create an array to populate all of this
: "Animal Hide" is found on "Test Wolf (Tier 4)"
: "Animal Hide" is found on "Test Wolf (Tier 4)"<span style="color:green"> Working!</span>
: "Animal Hide" is found on "Test Tree (Tier 4)" (Some queries will return resource nodes, like wierd Wolfsbane trees...)
: "Animal Hide" is found on "Test Tree (Tier 4)" (Some queries will return resource nodes, like wierd Wolfsbane trees...)<span style="color:yellow"> Should Work</span>
: "Animal Hide" is found in "Supply Bundle (Mauve)" (Because not all query pages will be scenes)
: "Animal Hide" is found in "Supply Bundle (Mauve)" (Because not all query pages will be scenes)<span style="color:yellow"> Should Work</span>
* Group these together by animal, so each row returns multiple scenes:
: "Animal Hide" is found on "Test Wolf" in "Scene A (Tier 4), Scene B (Tier 2)"<span style="color:red"> Broken, one per line currently</span>


This is all still a work in progress...
This is all still a work in progress...

Revision as of 21:31, 19 April 2018

The goal of this sandbox is to fix the way we are assigning properties to loot, which should allow us to query it. I'm attempting to send it to a Property called "Has loot" using a format of "Item Name/Creature Name", so we can then do the following:

  • Query for "Has loot", which should return a bunch of pages and the property names they are assigned Working!
Query "Has loot::~Animal_Hide*" (begins with the test "Animal Hide") Working!
"Loot Sandbox" has drop "Animal Hide/Test Wolf" Working!
  • Use string manipulation to separate the values Working!
"Test Wolf" in scene "Loot Sandbox" drops "Animal Hide" Working!
  • We could further query the scene for things like what tier it is, and ultimately create an array to populate all of this
"Animal Hide" is found on "Test Wolf (Tier 4)" Working!
"Animal Hide" is found on "Test Tree (Tier 4)" (Some queries will return resource nodes, like wierd Wolfsbane trees...) Should Work
"Animal Hide" is found in "Supply Bundle (Mauve)" (Because not all query pages will be scenes) Should Work
  • Group these together by animal, so each row returns multiple scenes:
"Animal Hide" is found on "Test Wolf" in "Scene A (Tier 4), Scene B (Tier 2)" Broken, one per line currently

This is all still a work in progress...

Bestiary

The loot information stated is only a reference for known drops. The chance for these items to drop vary by creature and scene. Adv Exp stated is the default Adv Exp when in a scene in a Private instance not in a party.

Creature Hit Points Damage Adv Exp Gold Loot
Test Wolf 10 1-10 20 Gold 0-0 Animal Hide Animal Hide (1-3), Wolf Head Wolf Head (0-1)
Test Bear 15 2-20 25 Gold 0-0 Animal Hide Animal Hide (2-4), Bear Head Bear Head (0-1)

Resources

Resource Node Craft Exp Skill Yield
Test Tree 20 "lc:Test Tree}} skill" contains a listed "}" character as part of the property label and has therefore been classified as invalid.File:Forestry icon.png Pine Wood Pine Wood (0-2), Maple Wood Maple Wood (0-2), Cinnamon Bark Cinnamon Bark (0-1)

Query

Example

Animal Hides can be found on the following:

Source Located in
Test Bear Loot Sandbox (Tier 4), Other Scene (Tier 2)...
Test Wolf Loot Sandbox (Tier 4), Other Scene (Tier 2)...
Supply Bundle (Mauve)

Found

can be found on the following: 

There are currently no creatures that drop Animal Hide.