Underworld: Difference between revisions

From SotA Wiki
Jump to navigation Jump to search
Sections: added the three starter mines
No edit summary
Line 4: Line 4:


*'''Travel Within Underground Sectors:''' All shared, general-purpose underground areas will be grouped in “small” sectors. Many underground areas within a sector will connect other areas within the same sector. Travel across these connections is free and uninhibited.
*'''Travel Within Underground Sectors:''' All shared, general-purpose underground areas will be grouped in “small” sectors. Many underground areas within a sector will connect other areas within the same sector. Travel across these connections is free and uninhibited.
*'''Travel Across Underground Sectors:''' Connection passages between sectors are rare and always behind a locked door. Each door can only be opened by a key obtained from a single “key bearer” somewhere else in the scene. (These keys will be single-use objects.
*'''Travel Across Underground Sectors:''' Connection passages between sectors are rare and always behind a locked door. Each door can only be opened by a key obtained from a single “key bearer” somewhere else in the scene. These keys will be single-use objects.
*'''Cross-Sector Connection Passages:''' Connection passages will be underground scenes all their own. Although moderately sized, each will have a bounty of resources.
*'''Cross-Sector Connection Passages:''' Connection passages will be underground scenes all their own. Although moderately sized, each will have a bounty of resources.
*'''Smarter Resources:''' Distribution of harvestable resources is important, and what is common in some regions will be rare in others. This is true for both surface and underground areas.
*'''Smarter Resources:''' Distribution of harvestable resources is important, and what is common in some regions will be rare in others. This is true for both surface and underground areas.
==Trivia==
*The first two cross-sector connection passages were added to the game with [[Release 29]]: [[Spindrift Passage]] and [[Paladis Passage]].


==Sections==
==Sections==
'''Northern Passage'''
* [[Spindrift Passage]]
* [[Paladis Passage]]
* [[Equitas Passage]]
* [[Equitas Passage]]
* [[Midmaer Passage]]
* [[Serpent's Spine Mines]]
* [[Paladis Passage]]
* [[Quel Passage]]
* [[Spindrift Passage]]
* [[Ardoris Sewers]]
* [[Brittany Sewers]]
* [[Brittany Sewers]]
* [[Graff Gem Mines]]
* [[Hilt Fortress]]
* [[Resolute Sewers]]
* [[Resolute Sewers]]
* [[Soltown Sewers]]
* [[The Rise]]
* [[Verdantis Mines]]
 
'''Southern Passage'''
* [[Quel Passage]]
* [[Midmaer Passage]]
* [[Etceter Mines]]
* [[Kiln Cistern]]
* [[Spectral Mines]]
* [[Solania Catacombs]]
* [[Solania Catacombs]]
* [[Soltown Catacombs]]
* [[Soltown Catacombs]]
* [[Elysium Mines]]
* [[Ardoris Sewers]]
* [[Etceter Mines]]
 
* [[Graff Gem Mines]]
'''Norgard Passage'''
* [[Serpent's Spine Mines]]
* [[Spectral Mines]]
* [[Verdantis Mines]]
* [[The Rise]]
* [[K'rawl]]
* [[K'rawl]]
* [[K'rul]]
* [[K'rul]]
* [[Caverns of Skrekk]]
* [[Caverns of Skrekk]]
'''Other Mines'''
* [[Elysium Mines]]
* [[Understorm Gold Mine]]
* [[Understorm Gold Mine]]
* [[Broken Echoes Silver Mine]]
* [[Broken Echoes Silver Mine]]
* [[Lost Whiteguard Silver Mine]]
* [[Lost Whiteguard Silver Mine]]


==Trivia==
*The first two cross-sector connection passages were added to the game with [[Release 29]]: [[Spindrift Passage]] and [[Paladis Passage]].
[[Category:Lore]]
[[Category:Lore]]

Revision as of 15:18, 13 February 2018

Underground scenes in Template:SotA connect together into a “grand underground plan.”

Below are the core elements of the plan:

  • Travel Within Underground Sectors: All shared, general-purpose underground areas will be grouped in “small” sectors. Many underground areas within a sector will connect other areas within the same sector. Travel across these connections is free and uninhibited.
  • Travel Across Underground Sectors: Connection passages between sectors are rare and always behind a locked door. Each door can only be opened by a key obtained from a single “key bearer” somewhere else in the scene. These keys will be single-use objects.
  • Cross-Sector Connection Passages: Connection passages will be underground scenes all their own. Although moderately sized, each will have a bounty of resources.
  • Smarter Resources: Distribution of harvestable resources is important, and what is common in some regions will be rare in others. This is true for both surface and underground areas.

Sections

Northern Passage

Southern Passage

Norgard Passage

Other Mines

Trivia