Searing Ray: Difference between revisions

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skill update
Line 2: Line 2:
| skill = Sun Magic Glyph
| skill = Sun Magic Glyph
| type = Active
| type = Active
| cost=12
| cost=11
| time=1
| time=1
| required=20 Light
| fizzle=15
| desc=A ranged attack that strikes the target with a beam of searing light that does extra damage during daylight and also to undead
| required=10 Light
| lastseen=45
| exp=1212424
| desc=A ranged attack that strikes the target with a beam of searing light that does extra damage during daylight and also to undead. Sun Specialization adds a sun resistance debuff that stacks with Solar Flare
| wordsofpower=Solis;Asen
| wordsofpower=Solis;Asen
| trainer=Adventuring Trainer
| lastseen=89
}}
}}
==Effect==
==Effect==
Range: 20<br>
{{Skill effect list
Cooldown: 12 seconds<br>
|effect1  = Range: 20
2 - 17 Sun Damage<br>
|effect2  = Cooldown: 12 seconds
''(effect increases with skill)''
|effect3  = &minus;20% Fizzle Chance From Equipment
|effect4  = 9 &ndash; 27 Sun Damage (estimate)
|note4    = &times; &radic;(Searing Ray level / 40 + intelligence / 40) (estimate)
|effect5  = &minus;10 Sun Resistance for 30 seconds
|note5    = if Sun Magic Specialization is training or maintaining<br />+1% duration per Sun Magic Mastery %
}}
Increasing Searing Ray level raises the focus cost, but lowers the fizzle chance.
 
Sun Attunement affects the damage.
 
Stacking and charging glyphs improve the focus cost, damage, and sun resistance debuff and duration.


==External Reference==
==External Reference==

Revision as of 17:17, 22 May 2021

Template:Infobox Skill

Effect

Template:Skill effect list Increasing Searing Ray level raises the focus cost, but lowers the fizzle chance.

Sun Attunement affects the damage.

Stacking and charging glyphs improve the focus cost, damage, and sun resistance debuff and duration.

External Reference

Template:Navbox Sun Magic