Blind: Difference between revisions

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skill update
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| skill = Sun Magic Glyph
| skill = Sun Magic Glyph
| type = Active
| type = Active
| cost=3
| cost=4
| fizzle=-15
| required=20 Light
| required=20 Light
| desc=Reduces attack accuracy of a target
| exp=1212424
| lastseen=45
| desc=Reduces attack accuracy of a target. Sun Specialization adds a critical hit damage reduction
| wordsofpower=Desen;Ylem
| wordsofpower=Desen;Ylem
| trainer=Adventuring Trainer
| lastseen=89
}}
}}
==Effect==
==Effect==
Range: 20<br>
{{Skill effect list
Cooldown: 10 seconds<br>
|effect1  = Range: 20
-11.4 Damage Avoidance for 10 seconds<br>
|effect2  = Cooldown: 10 seconds
-5.8 Dexterity for 10 seconds<br>
|effect3  = &minus;20% Fizzle Chance From Equipment
''(effect increases with skill)''
|effect4  = &minus;10 Damage Avoidance for 10 seconds
|note4    = &minus; (Blind level / 3) damage avoidance
|effect5  = &minus;5 Dexterity for 10 seconds
|note5    = &minus;0.2 dexterity per Blind level
|effect6  = &minus;5% Weapon Critical Chance for 10 seconds
|note6    = if Sun Magic Specialization is training or maintaining
}}
Increasing Blind level raises the focus cost, but lowers the fizzle chance.
 
Sun Attunement affects the damage avoidance debuff and dexterity debuff.
 
Stacking and charging glyphs improve the focus cost, damage avoidance debuff and duration, dexterity debuff and duration, and weapon critical chance debuff and duration.


==External Reference==
==External Reference==

Revision as of 14:09, 22 May 2021

Template:Infobox Skill

Effect

Template:Skill effect list Increasing Blind level raises the focus cost, but lowers the fizzle chance.

Sun Attunement affects the damage avoidance debuff and dexterity debuff.

Stacking and charging glyphs improve the focus cost, damage avoidance debuff and duration, dexterity debuff and duration, and weapon critical chance debuff and duration.

External Reference

Template:Navbox Sun Magic