Discharge: Difference between revisions

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skill effect list (damage formula estimated for now), combo
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==Effect==
==Effect==
Range: 5<br>
{{Skill effect list
Cooldown: 7 seconds<br>
|effect1  = Range: 5
Radius: 5<br>
|effect2  = Cooldown: 7 seconds
3 - 7 Air Damage<br>
|effect3  = +45% Fizzle Chance From Equipment
Radius: 5<br>
|color3  = red
25% Chance to stun for 2.2 second<br>
|effect4  = Radius: 5
''(effect increases with skill)''
|effect5  = 1 &ndash; 2 Air Damage (estimate)
|note5    = +2/3 &ndash; 1 damage per &radic;(Discharge level + intelligence) (estimate)<br>+0.0375 damage per dexterity point (estimate)
|effect6  = Radius: 5
|effect7  = 16.1% Chance to stun for 3 seconds
|note7    = +0.25% chance per Discharge level<br>+ (dexterity / 12)% chance<br>+0.3125% chance per Air Magic Specialization level<br>+0.008125 seconds per Rapid Discharge level
}}
Air Attunement affects the damage and stun duration.
 
Stacking and charging glyphs improve the damage and stun duration.
 
==Combo==
{{combo
| glyph1    = Discharge
| glyph2    = Aimed Shot
| combo      = Shock Arrow
| comboimage = Shock Arrow Combo Icon.jpg
}}


==External Reference==
==External Reference==

Revision as of 10:25, 14 May 2021

Template:Infobox Skill

Effect

Template:Skill effect list Air Attunement affects the damage and stun duration.

Stacking and charging glyphs improve the damage and stun duration.

Combo

Template:Combo

External Reference

Template:Navbox Air Magic