Armor Enhancement: Difference between revisions

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! [[File:Hardened_Leather.png|20px|Leather]][[Leather|Leather]]
! [[File:Hardened_Leather.png|20px|Leather]][[Leather|Leather]]
| Increases [[Combat Dodge]] (+0.125/Strap, +0,25/Yard).
| Increases [[Combat Dodge]] (+0.125/Strap, +0.25/Yard).
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! [[File:Supple_Leather.png|20px|Supple Leather]][[Supple Leather|Supple Leather]]
! [[File:Supple_Leather.png|20px|Supple Leather]][[Supple Leather|Supple Leather]]
| Increases [[Combat Dodge]] (+0.125/Strap, +0,25/Yard) and [[Weapon Critical Chance]] (+0.1%/Strap, +0,2%/Yard).
| Increases [[Combat Dodge]] (+0.125/Strap, +0.25/Yard) and [[Weapon Critical Chance]] (+0.1%/Strap, +0.2%/Yard).
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! [[File:Hardened_Leather.png|20px|Hardened Leather]][[Hardened Leather|Hardened Leather]]
! [[File:Hardened_Leather.png|20px|Hardened Leather]][[Hardened Leather|Hardened Leather]]
| Increases [[Combat Dodge]] (+0.125/Strap, +0,25/Yard) and [[Weapon Damage]] (+0.25%/Strap, +0,5%/Yard).
| Increases [[Combat Dodge]] (+0.125/Strap, +0.25/Yard) and [[Weapon Damage]] (+0.25%/Strap, +0.5%/Yard).
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! [[File:Spool_of_Thread.png|20px|Spool of Cotton Thread]][[Spool of Cotton Thread|Cotton]]
! [[File:Spool_of_Thread.png|20px|Spool of Cotton Thread]][[Spool of Cotton Thread|Cotton]]
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! [[File:Spool_of_Thread.png|20px|Spool of Carapacian Thread]][[Spool of Carapacian Thread|Carapacian]]
! [[File:Spool_of_Thread.png|20px|Spool of Carapacian Thread]][[Spool of Carapacian Thread|Carapacian]]
| Increases [[Focus]] and [[Spell Critical Chance]].
| Increases [[Focus]] (+0/Spool, +0/Strap, +1%/Bolt) and [[Spell Critical Chance]](+0.05%/Spool, +0.1%/Strap, +0.2%/Bolt) .
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! [[File:Spool_of_Thread.png|20px|Spool of Fustian Thread]][[Spool of Fustian Thread|Fustian]]
! [[File:Spool_of_Thread.png|20px|Spool of Fustian Thread]][[Spool of Fustian Thread|Fustian]]
| Increases [[Focus]].
| Increases [[Focus]] (+0,05%/Spool, +0.1%/Strap, +1.5%/Bolt).
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Revision as of 21:53, 6 June 2017

When crafting armor in Template:SotA, you can change the Materials you use to produce a different modifier. An example is a Plate chestpiece you craft with Copper Sheets, Supple Leather Straps and White Iron Bindings would have the Copper, Supple Leather and White Iron Bonus[1].

Metal bonus


Bonus
IronIron Increases Item Damage Resistance.
CopperCopper Increases Weapon Damage.
BronzeBronze Increases Weapon Damage and Item Damage Resistance.
Meteoric IronMeteoric Iron Greatly increases Item Damage Resistance.
ConstantanConstantan Increases Weapon Damage and Focus.
White IronWhite Iron Increases Item Damage Resistance and Health.
SilverSilver N/A [As of Patch 33]
GoldGold N/A [As of Patch 33]
ObsidianObsidian Increases Melee Damage Reflection.

Leather & cotton bonus


Bonus
LeatherLeather Increases Combat Dodge (+0.125/Strap, +0.25/Yard).
Supple LeatherSupple Leather Increases Combat Dodge (+0.125/Strap, +0.25/Yard) and Weapon Critical Chance (+0.1%/Strap, +0.2%/Yard).
Hardened LeatherHardened Leather Increases Combat Dodge (+0.125/Strap, +0.25/Yard) and Weapon Damage (+0.25%/Strap, +0.5%/Yard).
Spool of Cotton ThreadCotton Increases Focus (+0.5/Strap(not %!), +1%/Bolt).
Spool of Carapacian ThreadCarapacian Increases Focus (+0/Spool, +0/Strap, +1%/Bolt) and Spell Critical Chance(+0.05%/Spool, +0.1%/Strap, +0.2%/Bolt) .
Spool of Fustian ThreadFustian Increases Focus (+0,05%/Spool, +0.1%/Strap, +1.5%/Bolt).

Enchantment

Masterworking

Successfully masterworking an item will allow the crafter to select one of three effects to apply to the item.

Masterwork Bonus Durability Cost
Masterwork Shield Proficiency
? -20 Testudo Move Rate Penalty ?
? +2 Combat Block ?
? +2 Avoidance ?
? 20% Shield Bash Stun Rate ?
? 10% Charge Stun Rate ?
? 20% Charge Stun Length ?
Masterwork Chain Armor Proficiency
Masterwork Plate Armor Proficiency
? +20% Body Slam Stun Length ?
? +10 Glancing Blow Power and Duration ?
? +1% Move Rate ?
? +10% Inner Strength ?
? +1% Attack Speed ?
? -25% Heavy Skill Focus ?
? +? Stun Resistance ?
Masterwork Cloth Armor Proficiency
Masterwork Leather Armor Proficiency
? +10% Dodge Power and Duration ?
? +10% Evasion Power and Duration ?
? +3% Attack Speed ?
? +10% Flurry Power and Duration ?
? +3% Move Rate ?
? +10% Sprint Power and Duration ?
? +1% Focus Regeneration ?
? -25% Light Armor Skill Focus Cost ?

References