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{{Under Construction form}}
Ironhall is a [[player owned town|player town]] located in [[Norgard]].
 
* '''External Website:''' [https://ironhall-sota.wikispaces.com Ironhall-sota] and [https://www.facebook.com/groups/Ironhall.SotA/ Facebook]
* '''Town Contacts:''' [https://www.shroudoftheavatar.com/forum/index.php?members/baene-thorrstad.29911/ Baene], [https://www.shroudoftheavatar.com/forum/index.php?members/nirantae.30119/ Nirantae] and [https://www.shroudoftheavatar.com/forum/index.php?members/lara-of-grimmwold.29969/ Lara/Leofwynn]
* '''Status:''' Recruitment is Closed to our Private UO Community at this time, and will open later when we are all established.
 
==Fiction==
Ironhall is located northwest of the Caverns of Skrekk on the Island of Norgard. This player run town is a triple RP location. The woods to the south are the natural inhabitation of non-human folk lead by a Forest Queen. When Baene Thorrstad arrived, he set out to claim the highest point as his (Viking) Strong Hall, while the nearby port began to attract merchants and the unsavory sort.
 
==Races and Culture==
Influence: Viking, Torvaldsland, Nordic, German, Scandinavian .... including non-human folk lore. Follow the link above to learn about some of the non-human player races that are perhaps native to the Grimm Wold. Additional resources links, including name lists, also available.
 


Ironhall is a [[player owned town|player town]] located in [[Norgard]].


[[Category:Player owned towns]]
[[Category:Player owned towns]]

Revision as of 19:11, 14 December 2016

Town Data
Name: Ironhall
Leader: Baene Thorrstad
Commander: Baene Thorrstad
Established: 2099/12/31
Biome: Forest 01b
Size: 19800 m2
Avatars: 4
NPCs: Unknown
PvP: Player Select
Roleplay: Immersive
Location: Norgard
Coordinates: -451.8, 22.5, 407.5
Ironhall

Ironhall is a player town located in Norgard.

Fiction

Ironhall is located northwest of the Caverns of Skrekk on the Island of Norgard. This player run town is a triple RP location. The woods to the south are the natural inhabitation of non-human folk lead by a Forest Queen. When Baene Thorrstad arrived, he set out to claim the highest point as his (Viking) Strong Hall, while the nearby port began to attract merchants and the unsavory sort.

Races and Culture

Influence: Viking, Torvaldsland, Nordic, German, Scandinavian .... including non-human folk lore. Follow the link above to learn about some of the non-human player races that are perhaps native to the Grimm Wold. Additional resources links, including name lists, also available.