Safe Fall: Difference between revisions

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Created page with "{{Infobox Skill | skill = Subterfuge Strategy Innate Skill | type = Innate | required=10 Train Dexterity | desc=Safe Fall allows players to fall greater distances before takin..."
 
Jaesun (talk | contribs)
m Updated required level. Added reference to when this skill was added.
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| skill = Subterfuge Strategy Innate Skill
| skill = Subterfuge Strategy Innate Skill
| type = Innate
| type = Innate
| required=10 Train Dexterity
| required=40 Train Dexterity
| desc=Safe Fall allows players to fall greater distances before taking damage
| desc=Safe Fall allows players to fall greater distances before taking damage
| lastseen=28
| lastseen=102
}}
}}
==Effect==
==Effect==
+1 Safe Fall Modifier<br>
+1 Safe Fall Modifier<br>
''(effect increases with skill)''
''(effect increases with skill)''
 
==Trivia==
==External Reference==
*Safe Fall: New skill in the Subterfuge tree. Reduces fall damage based on skill level. Can only be leveled up through falling and taking damage. A skill level of 25 should allow around an extra 2 meters of fall distance and a Grandmaster should be able to fall around an extra 4 meters without damage.<ref>[https://www.shroudoftheavatar.com/?p=57427 Release 28 Instructions]</ref>
* [https://www.shroudoftheavatar.com/?p=57427 Release 28 Instructions]
==See also==
 
==References==
{{Navbox Subterfuge Strategy}}[[Category:Subterfuge Skills]]
<references/>
{{Navbox Subterfuge Strategy}}
[[Category:Subterfuge Skills]]

Revision as of 18:39, 12 June 2022

Template:Infobox Skill

Effect

+1 Safe Fall Modifier
(effect increases with skill)

Trivia

  • Safe Fall: New skill in the Subterfuge tree. Reduces fall damage based on skill level. Can only be leveled up through falling and taking damage. A skill level of 25 should allow around an extra 2 meters of fall distance and a Grandmaster should be able to fall around an extra 4 meters without damage.[1]

See also

References

Template:Navbox Subterfuge Strategy