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| {{Tocright no numbers}} | | {{Tocright no numbers}} |
| [[Patch Notes]] for {{SotA}} are listed below.<ref>[https://www.shroudoftheavatar.com/?page_id=32989 Patch Notes]</ref> Each revision will be noted until release. After release we will archive the pre-release versions and then start into major revisions of the game ([[episodes]]). | | [[Patch Notes]] for {{SotA}} are listed below.<ref>[https://www.shroudoftheavatar.com/?page_id=32989 Patch Notes]</ref> Notes for Pre-Alpha Releases ([[Release 1]] through [[Release 25]]) can be found [[Patch_notes/Pre-Alpha|here]]. After release we will archive the Pre-Release versions [[Patch_notes/Pre-Release|here]] and only major revisions of the game ([[episodes]]) will be listed here. |
|
| |
|
| == Episode 1 == | | == Episode 1 == |
| Line 673: |
Line 673: |
| *Dev+ bug test | | *Dev+ bug test |
|
| |
|
| === [[Release 25|Pre-Release R25]] === | | ==See also== |
| ====Build 364====
| | * [[Release Dates]] |
| *Fix crash on player lot in Redmill village
| | * [[Patch_notes/Pre-Alpha|Pre-Alpha Release Patch Notes]] |
| *Fixed Braemar Taming Trainer
| |
| *Set add-on Cornucopia to be refresh daily
| |
| *Fixed Light Red Dye being named Light Pink Dye
| |
| *Secret area silver ore nodes can be mined now in Hilt Fortress
| |
| *Fixed issues that were preventing use of interactive objects (crafting stations, chairs, etc.) on some player lots
| |
| *Fixed Ghost Corpion boss spamming damage
| |
| *Shield of Air now properly takes away from player’s focus pool when receiving damage
| |
| *Known Issues:
| |
| :*There are two versions of Etceter in the game. If you claim property there you will have to zone to your home to get to the proper version.
| |
| :*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
| |
| :*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
| |
| :*Weather has not been propagated to all scenes yet so there may be mismatches
| |
| :*Some skills have not been fully adjusted to work properly with the new use based system
| |
| :*Sound effects are not always playing properly
| |
| :*Death and Resurrection do not work properly in the team arena
| |
| :*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
| |
| :*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
| |
| :*Time is not in synchronized between scenes that have the new sky vs. the old sky
| |
| :*If your video drivers are out of date characters will appear as if they are covered in triangles.
| |
| :*Some cities are experiencing performance spikes
| |
| :*Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
| |
| :*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
| |
| :*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
| |
| :*Skin tone will sometimes not match properly on different parts of the body
| |
| :*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
| |
| :*Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon
| |
| | |
| ====Build 363====
| |
| *Hoe that comes with immortality fruit seed now gets full durability on delivery
| |
| *Fixed walls with no colliders in Nighshade Pass
| |
| *Filled in a rubble hole in Hilt Fortress to prevent getting stuck
| |
| *Verdantis Shardfall: Removed boat teleporter to Port Mirren.
| |
| *Fixed water not showing until you move camera issue
| |
| *Fixed Clockwork Raven reward to correct clockwork raven (silver)
| |
| *Minor typo fix – Braemar/Jarred
| |
| *2015 Holiday Gift: Fireworks
| |
| *Fixed wolf attack that were double spamming attacks occasionally
| |
| *Hilt Fortress lava pools now cause damage
| |
| *North Naryad Pinelands: Moved a harvestable pine tree that was in a house to the ground.
| |
| *Troll Attack fixes: set attacks so they will not be interrupted and fixed timing on rock throw
| |
| *Added messaging for players when their guild enters a guild war
| |
| *Known Issues:
| |
| :*There are two versions of Etceter in the game. If you claim property there you will have to zone to your home to get to the proper version.
| |
| :*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
| |
| :*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
| |
| :*Weather has not been propagated to all scenes yet so there may be mismatches
| |
| :*Some skills have not been fully adjusted to work properly with the new use based system
| |
| :*Sound effects are not always playing properly
| |
| :*Death and Resurrection do not work properly in the team arena
| |
| :*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
| |
| :*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
| |
| :*Time is not in synchronized between scenes that have the new sky vs. the old sky
| |
| :*If your video drivers are out of date characters will appear as if they are covered in triangles.
| |
| :*Some cities are experiencing performance spikes
| |
| :*Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
| |
| :*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
| |
| :*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
| |
| :*Skin tone will sometimes not match properly on different parts of the body
| |
| :*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
| |
| :*Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon
| |
| | |
| ====Build 362====
| |
| *Fixed some floating tables and rugs in Hilt Fortress
| |
| *North Naryad Pinelands: fixed some spider spawners
| |
| *Added more pre-placed lights Duke Founder Keep
| |
| *Brightbone Pass: Fixed some Bears and Wolves spawners
| |
| *Fixed bug that was preventing adding consumables to the non-combat hotbar when standing on a plot that you have permissions on or own.
| |
| *Fixed bug where NPCs would stand on top of invisible collisions related to resource nodes
| |
| *Fixed Grand Tour hat names from “fur” hats to “nomad” hats on items and in conversations
| |
| *Fixed free attack for bows so you no longer need line of sight to a target to continue charging up
| |
| *Record name of the guild at the beginning of the war, in case there is a disband later
| |
| *Health stats now again show properly on NPCs.
| |
| *Disbanding a guild involved in a war no longer increases the war duration for the remaining involved guild.
| |
| *Player titles are once again selectable by players and not locked to gender (this was unintended side effect of supporting gender in localization)
| |
| *Known Issues:
| |
| :*New water is not visible when first entering a scene until camera is moved
| |
| :*There are two versions of Etceter in the game. If you claim property there you will have to zone to your home to get to the proper version.
| |
| :*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
| |
| :*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
| |
| :*Weather has not been propagated to all scenes yet so there may be mismatches
| |
| :*Some skills have not been fully adjusted to work properly with the new use based system
| |
| :*Sound effects are not always playing properly
| |
| :*Death and Resurrection do not work properly in the team arena
| |
| :*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
| |
| :*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
| |
| :*Time is not in synchronized between scenes that have the new sky vs. the old sky
| |
| :*If your video drivers are out of date characters will appear as if they are covered in triangles.
| |
| :*Some cities are experiencing performance spikes
| |
| :*Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
| |
| :*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
| |
| :*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
| |
| :*Skin tone will sometimes not match properly on different parts of the body
| |
| :*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
| |
| :*Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon
| |
| | |
| ====Build 361====
| |
| *Fixed transparency issue with water in Nightshade Pass
| |
| *Fixed an issue that was preventing agriculture from recognizing watered times
| |
| *Fixed some visual inconsistencies with agriculture when planting. When new data was received from the server, it was not applied to deco items and upon moving a deco item, the data would revert back to what the scene loaded (appearing as if you had planted nothing).
| |
| *Added a limit to the number of times you can water a plant.
| |
| *Smoldering Shiv can stack with itself! DoT speed slowed down further so it will do the same damage but over a longer period of time
| |
| *Added snowman recipes to recipe merchants
| |
| *Fixed missing light orange dye recipe
| |
| *Fixed inventory resize error while using a small screen
| |
| *Fixed empty guild name on nameplate
| |
| *Added Beneficient Blessing spell to Master Life Magic trainer
| |
| *Bodan Koren can again be talked to in Braemar.
| |
| *Fixing missing floor collision in Hilt Fortress
| |
| *Fixed issue that was causing NPCs to spam their melee auto attack which was basically insta-killing players
| |
| *Hilt Fortress pass on gameplay and spawning, added reagent resources and treasure chests
| |
| *Payment Plans extended to June 2016
| |
| *Fixed a planted cotton issue so plants properly reset after harvest now.
| |
| *Fixed Holly Wreath Hat recipe and added recipe to merchants
| |
| *Fireworks boxes should now replenish properly
| |
| *Known Issues:
| |
| :*New water is not visible when first entering a scene until camera is moved
| |
| :*There are two versions of Etceter in the game. If you claim property there you will have to zone to your home to get to the proper version.
| |
| :*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
| |
| :*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
| |
| :*Weather has not been propagated to all scenes yet so there may be mismatches
| |
| :*Some skills have not been fully adjusted to work properly with the new use based system
| |
| :*Sound effects are not always playing properly
| |
| :*Death and Resurrection do not work properly in the team arena
| |
| :*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
| |
| :*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
| |
| :*Time is not in synchronized between scenes that have the new sky vs. the old sky
| |
| :*If your video drivers are out of date characters will appear as if they are covered in triangles.
| |
| :*Some cities are experiencing performance spikes
| |
| :*Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
| |
| :*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
| |
| :*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
| |
| :*Skin tone will sometimes not match properly on different parts of the body
| |
| :*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
| |
| :*Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon
| |
| | |
| ====Build 360====
| |
| *Welcome to Shroud of the Avatar: Forsaken Virtues Pre-Alpha Release 25! Notes on what is in this release are available [https://www.shroudoftheavatar.com/?p=55418 here].
| |
| *Known Issues:
| |
| :*New water is not visible when first entering a scene until camera is moved
| |
| :*Water in Nightshade Pass is invisible
| |
| :*There are two versions of Etceter in the game. If you claim property there you will have to zone to your home to get to the proper version.
| |
| :*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
| |
| :*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
| |
| :*Weather has not been propagated to all scenes yet so there may be mismatches
| |
| :*Some skills have not been fully adjusted to work properly with the new use based system
| |
| :*Sound effects are not always playing properly
| |
| :*Death and Resurrection do not work properly in the team arena
| |
| :*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
| |
| :*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
| |
| :*Time is not in synchronized between scenes that have the new sky vs. the old sky
| |
| :*If your video drivers are out of date characters will appear as if they are covered in triangles.
| |
| :*Some cities are experiencing performance spikes
| |
| :*Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
| |
| :*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
| |
| :*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
| |
| :*Skin tone will sometimes not match properly on different parts of the body
| |
| :*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
| |
| :*Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon
| |
| | |
| ====QA Build 311====
| |
| *Dev+ bug test | |
| | |
| ====QA Build 306====
| |
| *Dev+ bug test
| |
| | |
| ====QA Build 305====
| |
| *Dev+ bug test
| |
| | |
| ====QA Build 302====
| |
| *Dev+ bug test
| |
| | |
| ====QA Build 301====
| |
| *Dev+ bug test
| |
| | |
| ====QA Build 300====
| |
| *Dev+ bug test
| |
| | |
| === [[Release 24|Pre-Release R24]] ===
| |
| ====Build 358====
| |
| *Fix an issue that caused other players teleportation spells (Chaotic Step, Night Step, etc) to affect all player cameras in the scene.
| |
| *Known Issues:
| |
| :*There are two versions of Etceter in the game. If you claim property there you will have to zone to your home to get to the proper version.
| |
| :*Aether Amplifiers do not work on Mac nor Linux clients
| |
| :*Players are unable to interact with triggers with weapons
| |
| :*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
| |
| :*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
| |
| :*Weather has not been propagated to all scenes yet so there may be mismatches
| |
| :*Some skills have not been fully adjusted to work properly with the new use based system
| |
| :*Sound effects are not always playing properly
| |
| :*Death and Resurrection do not work properly in the team arena
| |
| :*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
| |
| :*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
| |
| :*Time is not in synchronized between scenes that have the new sky vs. the old sky
| |
| :*If your video drivers are out of date characters will appear as if they are covered in triangles.
| |
| :*Some cities are experiencing performance spikes
| |
| :*Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
| |
| :*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
| |
| :*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
| |
| :*Skin tone will sometimes not match properly on different parts of the body
| |
| :*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
| |
| :*Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon
| |
| | |
| ====Build 357====
| |
| *Fixed being teleported to the front of a plot when on a plot with locked doors
| |
| *Changed scenes from “party only” to “open”:
| |
| :*Eastreach Gap
| |
| :*Mariah Overlook
| |
| :*North Naryad Pinelands
| |
| :*Brittany Graveyard
| |
| :*Blood River (not tutorial version)
| |
| :*Highvale (not tutorial version)
| |
| :*Solace Bridge (not tutorial version)
| |
| :*Desolate Hills
| |
| :*Whiteguard Foothills
| |
| *Known Issues:
| |
| :*There are two versions of Etceter in the game. If you claim property there you will have to zone to your home to get to the proper version.
| |
| :*Aether Amplifiers do not work on Mac nor Linux clients
| |
| :*Players are unable to interact with triggers with weapons
| |
| :*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
| |
| :*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
| |
| :*Weather has not been propagated to all scenes yet so there may be mismatches
| |
| :*Some skills have not been fully adjusted to work properly with the new use based system
| |
| :*Sound effects are not always playing properly
| |
| :*Death and Resurrection do not work properly in the team arena
| |
| :*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
| |
| :*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
| |
| :*Time is not in synchronized between scenes that have the new sky vs. the old sky
| |
| :*If your video drivers are out of date characters will appear as if they are covered in triangles.
| |
| :*Some cities are experiencing performance spikes
| |
| :*Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
| |
| :*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
| |
| :*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
| |
| :*Skin tone will sometimes not match properly on different parts of the body
| |
| :*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
| |
| :*Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon
| |
| | |
| ====Build 356====
| |
| *Corpse explosion now actually requires a corpse!
| |
| *Summoning a tamed pet no longer breaks interactive objects
| |
| *Fixed issue where player corpses could not be resurrected if the dead avatar heals at the moment of death
| |
| *Fixed advancement of Moon Beams skill
| |
| *Changed “AC” to “armor” in description for Testudo
| |
| *Swamp outside the Tower of the Shuttered Eye renamed “Approach to the Shuttered Eye”
| |
| *In a quiet ceremony full of mystery and wonder, the Vertas town crier finally has his own name.
| |
| *The Clink is once again accessible from Owl’s Head.
| |
| *Fixed issue with stacked Root spells being inescapable
| |
| *Reduced size of death collider on Satyrs that was blocking other interactions
| |
| *Closed climbing gaps in rock wall of Whiteguard Foothills
| |
| *Fixed loophole where players could remove their temporary PVP flag by logging out
| |
| *Fixed broken windows in Blue Tile Roof Two Story Row Home
| |
| *Fixed bad rotation on skeletons in the world
| |
| *Fixed issue where bows appeared at the players feet when stealthed
| |
| *Bear hat now has the correct icon
| |
| *Fixed pathing issues on water lots that was breaking pets
| |
| *Brittany Graveyard: Fixed a few tombstones that were not snapped to terrain.
| |
| *Fixed stuck spot in Mariah Overlook
| |
| *Poison Weapon can no longer stack
| |
| *Iolo’s Lute now using the correct soundbank (lute instead of harp)
| |
| *Fixed issues that were blocking Mystery Boxes from working properly (Snowball, Cornucopia, Artisan, etc.)
| |
| *Fixed huge performance issue caused by pets moving around on player lots (mainly water lots)
| |
| *Fixed missing texture on roof of Knight Benefactor home
| |
| *Movement impairing effects (stuns, roots, etc.) no longer take enemies out of combat mode
| |
| *Fixed water issues in Etceter
| |
| *Etceter: unique dialogs for Boniface and Snip-Snip in the Bilge and Barnacle tavern, and for the satyr realtor.
| |
| *Minor fixes to Vertas dialogs
| |
| *All basements now support up to 128 players
| |
| *Navigation meshes in Player Owned Town Templates updated to fix some dead spots
| |
| *Known Issues:
| |
| :*There are two versions of Etceter in the game. If you claim property there you will have to zone to your home to get to the proper version.
| |
| :*Aether Amplifiers do not work on Mac nor Linux clients
| |
| :*Players are unable to interact with triggers with weapons
| |
| :*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
| |
| :*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
| |
| :*Weather has not been propagated to all scenes yet so there may be mismatches
| |
| :*Some skills have not been fully adjusted to work properly with the new use based system
| |
| :*Sound effects are not always playing properly
| |
| :*Death and Resurrection do not work properly in the team arena
| |
| :*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
| |
| :*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
| |
| :*Time is not in synchronized between scenes that have the new sky vs. the old sky
| |
| :*If your video drivers are out of date characters will appear as if they are covered in triangles.
| |
| :*Some cities are experiencing performance spikes
| |
| :*Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
| |
| :*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
| |
| :*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
| |
| :*Skin tone will sometimes not match properly on different parts of the body
| |
| :*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
| |
| :*Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon
| |
| | |
| ====Build 355====
| |
| *Wind Turbines now affected by wind speed and direction
| |
| *Fixed missing Lute String recipe
| |
| *Fixed icon on streetlamp recipe
| |
| *Stretch Goal boat decorationss can now both be placed as player town decos
| |
| *Emotes no longer broadcast across the entire scene
| |
| *Death Shield is now correctly converting a portion of damage received to the avatar’s health
| |
| *Fixed being kicked out of basement even with guild permissions
| |
| *Brittany Graveyard polish
| |
| *Novia: Added extra-high invisible wall at Nightshade Pass, Brightbone Pass, Vertas Pass, and Eastreach Gap to thwart players trying to skip the control point scene.
| |
| *Fixed several skills not advancing. Worth noting however that Purify Burst only works if it removes an effect and Ring of Fire must damage someone.
| |
| *Fixed the breakage that occurs when deco items with more than 16 containers in them are moved. No moving occurs and the game does not break (the item is properly reverted to the original position)
| |
| *Fixed issue with severe performance degradation with pets on water lots
| |
| *Etceter: Added unique dialogs for the blacksmith Aaron Denbo and his faun apprentice Widget. Fauns no longer enter conversation mode (they’re too short) or use bot responses (they’re too human).
| |
| *Fixed minor typo in Soltown/Abigail dialog
| |
| *Fixed position of Ardoris Oracle screen (it’s still imperfect but better)
| |
| *Fixed ability to turn in quests to Guard Winslow in Owl’s Head and Guard Captain Cugel in Ardoris.
| |
| *Known Issues:
| |
| :*Mystery boxes are not always working properly
| |
| :*There are two versions of Etceter in the game. If you claim property there you will have to zone to your home to get to the proper version.
| |
| :*Aether Amplifiers do not work on Mac nor Linux clients
| |
| :*Players are unable to interact with triggers with weapons
| |
| :*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
| |
| :*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
| |
| :*Weather has not been propagated to all scenes yet so there may be mismatches
| |
| :*Some skills have not been fully adjusted to work properly with the new use based system
| |
| :*Sound effects are not always playing properly
| |
| :*Death and Resurrection do not work properly in the team arena
| |
| :*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
| |
| :*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
| |
| :*Time is not in synchronized between scenes that have the new sky vs. the old sky
| |
| :*If your video drivers are out of date characters will appear as if they are covered in triangles.
| |
| :*Some cities are experiencing performance spikes
| |
| :*Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
| |
| :*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
| |
| :*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
| |
| :*Skin tone will sometimes not match properly on different parts of the body
| |
| :*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
| |
| :*Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon
| |
| | |
| ====Build 354====
| |
| *Player Owned Towns: Fixed naming, connection, and ownership issues that were blocking access to almost all PoTs in the game
| |
| *Brittany Graveyard now has proper exits to Novia
| |
| *Known Issues:
| |
| :*Mystery boxes are not always working properly
| |
| :*There are two versions of Etceter in the game. If you claim property there you will have to zone to your home to get to the proper version.
| |
| :*Aether Amplifiers do not work on Mac nor Linux clients
| |
| :*Players are unable to interact with triggers with weapons
| |
| :*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
| |
| :*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
| |
| :*Weather has not been propagated to all scenes yet so there may be mismatches
| |
| :*Some skills have not been fully adjusted to work properly with the new use based system
| |
| :*Sound effects are not always playing properly
| |
| :*Death and Resurrection do not work properly in the team arena
| |
| :*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
| |
| :*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
| |
| :*Time is not in synchronized between scenes that have the new sky vs. the old sky
| |
| :*If your video drivers are out of date characters will appear as if they are covered in triangles.
| |
| :*Some cities are experiencing performance spikes
| |
| :*Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
| |
| :*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
| |
| :*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
| |
| :*Skin tone will sometimes not match properly on different parts of the body
| |
| :*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
| |
| :*Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon
| |
| | |
| ====Build 353====
| |
| *Add On Store Drum display name updated from Pine Drum to Maple Drum
| |
| *Damage now removes stealth effects properly
| |
| *Fishing Skill now appears properly in glyph menu
| |
| *Fixed performance issues related to water reflections and shadows with new water system. Should significantly improve performance in scenes using the new water
| |
| *Fixed animations not displaying properly while playing instruments
| |
| *Fixed issue with cloaks and Winged Helm not being repairable
| |
| *Northern exits from Soltown again work correctly.
| |
| *Fixed stuck and unresponsive NPCs in Mariah Overlook
| |
| *Fixed many items that could not be repaired including cloaks and the Winged Helm
| |
| *Tweaked critical success and recovery chances for crafting
| |
| *Fixing vendor display for non-generic Etceter merchant NPCs
| |
| *Minor typo fix for grand tour guide dialog
| |
| *Pushing back some LOD distances on decorative plants as they were the number one performance drag on towns. They are now at the levels set by speed tree!
| |
| *Necropolis instance names localized correctly
| |
| *Player Owned Towns: Fixed ownership for Jeffrey Point, Lacedaemon, Highland Keep of Clan MacDaddy, Eodon, and Veger
| |
| *Known Issues:
| |
| :*Most, if not all, Player Owned Towns are broken. We are working on a fix as soon as possible.
| |
| :*Mystery boxes are not always working properly
| |
| :*There are no exits to the Novia for Brittany Graveyard. You need to use the wagons to exit to Brickport and from there you can access Novia. Alternatively you can log out and choose “Start on Overworld”
| |
| :*There are two versions of Etceter in the game. If you claim property there you will have to zone to your home to get to the proper version.
| |
| :*Aether Amplifiers do not work on Mac nor Linux clients
| |
| :*Players are unable to interact with triggers with weapons
| |
| :*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
| |
| :*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
| |
| :*Weather has not been propagated to all scenes yet so there may be mismatches
| |
| :*Some skills have not been fully adjusted to work properly with the new use based system
| |
| :*Sound effects are not always playing properly
| |
| :*Death and Resurrection do not work properly in the team arena
| |
| :*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
| |
| :*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
| |
| :*Time is not in synchronized between scenes that have the new sky vs. the old sky
| |
| :*If your video drivers are out of date characters will appear as if they are covered in triangles.
| |
| :*Some cities are experiencing performance spikes
| |
| :*Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
| |
| :*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
| |
| :*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
| |
| :*Skin tone will sometimes not match properly on different parts of the body
| |
| :*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
| |
| :*Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon
| |
| | |
| ====Build 352====
| |
| *Did a pass on correcting female eye-targeting so they don’t roll too far out of view when doing facial animations
| |
| *Fix for skirted bodice clipping
| |
| *Fixed difficulty setting on expert crafting stations so they now modify success chance correctly
| |
| *Fixing an issue where attacks were not correctly reporting critical hits.
| |
| *Added recipes for harp, drum to merchant
| |
| *Minor Etceter NPC fixes including pilgrims not updating name tags and Captain Steel has stopped meowing
| |
| *Hooked up proper Engage Opponent icon
| |
| *Snowy Biome scenes now have proper snowy skies and snowfall
| |
| *Set snowballs target type to be “All”. This will allow snowballs to be thrown at any valid target
| |
| *Equippable items that make up multiple pieces like the Tabor Drum as well as the Mortar and Pestle now display properly
| |
| *Fixed NPCs that were not loading conversations in Jaanaford.
| |
| *Fixed error with loading public vendor conversation in Vertas
| |
| *Augmented Chainmail can now be salvaged
| |
| *Fixed issue with Tracy’s papers
| |
| *Doubled the speed at which experience points are applied to Taming per skill use after hearing the sob story of how Sindariya used 140 collars to gain 3 points.
| |
| *The tour guide in Hometown now awards the Pilgrim’s Bonnet in game. Avatars who did not get a Pilgrim’s Bonnet because of this bug can talk to any tour guide to receive one.
| |
| *Updated Enchant Weapon and Socketed Gem icons for recipe book
| |
| *Air Balloon, Crypt and Talking Mirror now displaying correct icons
| |
| *Etceter Realtor now has proper list of deeds for sale at correct prices
| |
| *Dale Leland in Ardoris now works as a proper crafting trainer. His brother Chip has moved in to handle selling supplies and recipes.
| |
| *Fixed performance issue related to pets moving around on player property
| |
| *Gate in Vertas should now work properly
| |
| *Fixed issue with female harvesting and mining animations
| |
| *Fixed some issues with animations for the Textiles crafting station
| |
| *Finishing Abigail’s quest to find her lost child in Soltown now also rewards the Backflip emote (as does asking about her daughter once the quest is finished)
| |
| *Overworld location names should no longer wrap awkwardly onto a second line
| |
| *Added localization strings for joystick axis (for keybinding screen)
| |
| *Some polish on the Brittany Graveyard
| |
| *Water in island towns is back.
| |
| *Added a disclaimer for current state of localization being in progress and a link to information for volunteer translators
| |
| *Undead are now immune to the bleed effect in combos that use Rend
| |
| *Fixed issue where swimming visual effects were showing up when the player was standing above the water on docks.
| |
| *Windmill power generators sound effects are now connected to the sound effect volume slider
| |
| *Holiday Wreath can now be placed on the exterior walls of homes
| |
| *Kingsport: Removed some of the clutter from the Overworld so players won’t get stuck.
| |
| *Kiss emote will begin to be *re*teachable as well as teachable for some (unfortunately if you’ve gotten it already it won’t change until next wipe)
| |
| *Harps and Tabor Drums now available in game
| |
| *Fixed issue where water did not appear in Hometown until you turned the camera to certain directions
| |
| *Reduced damage of critical hits a little bit (still more than R23 levels) and reduced the high end effect of Attunement skills.The combination of those two together was blowing out both heals and critical damage on spells.
| |
| *Castle Wall display names updated to match new naming structure
| |
| *Changed the case where a player can not navigate to a crafting station to show the crafting UI instead of post “can’t make it” to the chat log. This means there should be nothing that can block a player from crafting.
| |
| *Windmills should now turn slowly with changing wind direction not rapidly, no matter how quickly wind direction changes.
| |
| *Player Owned Towns:
| |
| :*Isle of Nylorac: Fixed ownership
| |
| :*Knowhere: Fixed ownership
| |
| :*Unter Kampf: Fixed ownership
| |
| :*Tuned wave height in the Player Owned Town islands so it doesn’t go higher than camera height
| |
| *Known Issues:
| |
| :*Aether Amplifiers do not work on Mac nor Linux clients
| |
| :*Players are unable to interact with triggers with weapons
| |
| :*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
| |
| :*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
| |
| :*Weather has not been propagated to all scenes yet so there may be mismatches
| |
| :*Zooming into First Person camera leaves floating hair in view
| |
| :*Some skills have not been fully adjusted to work properly with the new use based system
| |
| :*Sound effects are not always playing properly
| |
| :*Players in the same scene will sometimes be invisible to each other, usually leaving the scene and returning will fix
| |
| :*Death and Resurrection do not work properly in the team arena
| |
| :*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
| |
| :*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
| |
| :*Time is not in synchronized between scenes that have the new sky vs. the old sky
| |
| :*Red crystal nodes in Etceter Crag Mines are all yielding blue crystals.
| |
| :*If your video drivers are out of date characters will appear as if they are covered in triangles.
| |
| :*Some cities are experiencing performance spikes
| |
| :*Some assets create flash bulb like sparks on screen
| |
| :*Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
| |
| :*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
| |
| :*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
| |
| :*Skin tone will sometimes not match properly on different parts of the body
| |
| :*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
| |
| :*Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon
| |
| | |
| ====Build 351====
| |
| *Fixed animation issues with Tanning crafting station
| |
| *Fixed exits from Brittany Graveyard scene
| |
| *Tour Guides are now wearing the R24 Grand Tour Hat: The Bonnet
| |
| *Chillblain’s Compendium: Added warning letter to start of dungeon letting players know they have to kill everything in each room in order to advance. “Tame and ye shall fail!” – Chillblain the wizard
| |
| *Fixed floating elven home in Bloodriver Massacre
| |
| *Fixed durability of Yule Hat 2015
| |
| *Highvale (before and after) and Nightshade Pass: Fixed issue causing enemies to ignore water
| |
| *Soltown: Got rid of dev only cube game object left in the scene
| |
| *Aldhaven (and other player towns using that template): Removed tree that was intersecting with houses placed on a lot
| |
| *Fixed tooltips issue with renamed decorations only displaying the default name when placed.
| |
| *Fixed placed NPCs (pets, servants, etc.) not updating position when moved until the scene was reloadedt
| |
| *Updated hold pose for mortar and pestle
| |
| *Fixed help text title for instruments
| |
| *Some Grand Tour hats were not protected from Ransom. Now they are.
| |
| *Fixed issue where other avatars casting stealth appeared stuck in animation loop
| |
| *Fixed stun removal when using Smelling Salts
| |
| *Added foggy to weather settings
| |
| *Fixed navmesh for Lord House Boat that was causing issues with pets, chairs, and crafting stations (anything trying to pathfind)
| |
| *Dark Stone Spiked Castle Walls added to game and Add On Store
| |
| *Add wind sound effects to weather types.
| |
| *Fix for “Identification Papers: Tracy of Resolute”
| |
| *Deck Builder UI has syntax error when a deck is below Glyphs minimum
| |
| *Harps should now be available in the game
| |
| *Yule trees can now be placed in player towns
| |
| *Updated icons for Artisan, Artisan Founder tools
| |
| *Weather is locked to Light Clouds with Calm Winds on Hidden Vale and Novia overworlds
| |
| *Highvale: various bugs and polish issues
| |
| *Snowball boxes now are now fully stocked immediately
| |
| *Added tuning functionality to radio to fix issue with pressing play while a radio station was already playing. While tuning the player cannot push “play” or “stop”. When hitting play while already playing a station we stop the current station and tune to the next one, even if it is the same station.
| |
| *Crafting Recipes for Harp and Tabor Drum
| |
| *Humanoid enemies are now properly displaying Knockdown and Knocked Back animations
| |
| *Avatar now plays the whistling animation when summoning Baron’s Servant
| |
| *Fixed loophole where players could avoid death penalty by logging out
| |
| *Fixed issue where Satyrs would sometimes not exhibit their Berserk behavior
| |
| *Fixed issue where Cooking Pot was intersecting with the body when equipped
| |
| *Player Owned Towns:
| |
| :*Removed Farholt, a PoT that should not have existed, yet somehow did. Obviously the damn Satyrs did it.
| |
| :*Diamond Fields: Fixed ownership
| |
| :*Journeys End: Fixed ownership
| |
| :*PaxLair and Dragons Watch: The interconnection between these two POTs now set up properly.
| |
| *Known Issues:
| |
| :*Completing the Grand Tour in Hometown will not award the hat
| |
| :*Aether Amplifiers do not work on Mac nor Linux clients
| |
| :*Players are unable to interact with triggers with weapons
| |
| :*Overworld location names wrapping awkwardly onto a second line
| |
| :*“Augmented” series chain-mail cannot be salvaged.
| |
| :*Snow is currently showing up as Rain.
| |
| :*Tabor Drum is not yet in the game
| |
| :*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
| |
| :*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
| |
| :*Weather has not been propagated to all scenes yet so there may be mismatches
| |
| :*Zooming into First Person camera leaves floating hair in view
| |
| :*Some skills have not been fully adjusted to work properly with the new use based system
| |
| :*Sound effects are not always playing properly
| |
| :*Players in the same scene will sometimes be invisible to each other, usually leaving the scene and returning will fix
| |
| :*Death and Resurrection do not work properly in the team arena
| |
| :*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
| |
| :*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
| |
| :*Time is not in synchronized between scenes that have the new sky vs. the old sky
| |
| :*Red crystal nodes in Etceter Crag Mines are all yielding blue crystals.
| |
| :*If your video drivers are out of date characters will appear as if they are covered in triangles.
| |
| :*Some cities are experiencing performance spikes
| |
| :*Some assets create flash bulb like sparks on screen
| |
| :*Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
| |
| :*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
| |
| :*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
| |
| :*Skin tone will sometimes not match properly on different parts of the body
| |
| :*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
| |
| :*Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon
| |
| | |
| ====Build 350====
| |
| *Welcome to Shroud of the Avatar: Forsaken Virtues Pre-Alpha Release 24! Notes on what is in this release are available [https://www.shroudoftheavatar.com/?p=54347 here].
| |
| *Known Issues:
| |
| :*Yule Trees cannot be placed in Player Owned Towns outside of lots
| |
| :*Aether Amplifier – Hitting Play on an already playing channel breaks the station
| |
| :*Aether Amplifiers do not work on Mac nor Linux clients
| |
| :*Mystery Boxes (Snowball, Artisan, Cornucopia, etc.) do not start stocked, you must wait for a certain amount of time depending on the box
| |
| :*There are multiple issues with Stealth
| |
| :*Players are unable to interact with triggers with weapons
| |
| :*Overworld location names wrapping awkwardly onto a second line
| |
| :*Satyrs not properly exhibiting “Berserk” behavior without Fauns.
| |
| :*“Augmented” series chain-mail cannot be salvaged.
| |
| :*Snow is currently showing up as Rain.
| |
| :*Tabor Drum and Harp are not yet in the game
| |
| :*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
| |
| :*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
| |
| :*Weather has not been propagated to all scenes yet so there may be mismatches
| |
| :*Zooming into First Person camera leaves floating hair in view
| |
| :*Some skills have not been fully adjusted to work properly with the new use based system
| |
| :*Sound effects are not always playing properly
| |
| :*Players in the same scene will sometimes be invisible to each other, usually leaving the scene and returning will fix
| |
| :*Death and Resurrection do not work properly in the team arena
| |
| :*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
| |
| :*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
| |
| :*Time is not in synchronized between scenes that have the new sky vs. the old sky
| |
| :*Red crystal nodes in Etceter Crag Mines are all yielding blue crystals.
| |
| :*If your video drivers are out of date characters will appear as if they are covered in triangles.
| |
| :*Some cities are experiencing performance spikes
| |
| :*Some assets create flash bulb like sparks on screen
| |
| :*Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
| |
| :*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
| |
| :*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
| |
| :*Skin tone will sometimes not match properly on different parts of the body
| |
| :*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
| |
| :*Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon
| |
| | |
| ====QA Build 296====
| |
| *Dev+ bug test
| |
| | |
| ====QA Build 294====
| |
| *Dev+ bug test
| |
| | |
| ====QA Build 291====
| |
| *Dev+ bug test
| |
| | |
| ====QA Build 290====
| |
| *Dev+ bug test
| |
| | |
| === [[Release 23|Pre-Release R23]] ===
| |
| ====Build 346====
| |
| *Accidental super-plate-chest-armor-loot removed from The Epitaph
| |
| *Fixed invisibility of rough wooden fence decorations while placing
| |
| *Cloaks can now be repaired
| |
| *Fixed issue where all gems were mislabeled as Uncut Sapphire Gems
| |
| *Tabletop decorations no longer have the weight of their full-sized counterparts
| |
| *Crag Mines final ghost spawner disabled (until we can fix it properly)
| |
| *Train Dextertiy now available at lower level trainers
| |
| *Tabletop Grim Reaper Statue and Skull Candle can now bemoved in bag mode
| |
| *Fixed “Add Character” fields in town and lot permissions window
| |
| *Added scrap as mininum wolf drop
| |
| *Fixed bug where combat would prevent all subsequent interactions
| |
| *Fixed terrain stuck spot in both Highvale Scenes.
| |
| *Party invite dialog now re-appears if you zone before responding to it
| |
| *Relogging while dead resurrects you at the location your ghost was, not where your body was
| |
| *Fixed stuck spot in burned down elf-house in Bloodriver Scenes.
| |
| *Fixed Morton’s dialog in Owl’s Head so he no longer refers to players as $name$.
| |
| *Fixed typo in Min Liang Tan dialog
| |
| *Fixed equipped items not showing properly on some non-combat NPCs
| |
| *Open pvp players can now heal non-pvp party members.
| |
| *Fixed NPC pathfinding in Vertas (no more elves dancing on tables)
| |
| *Lowered height of dynamic plot colliders to allow placement in underground PoT
| |
| *Fixed issue where sometimes skill timers would go negative
| |
| *Fixed Melee AI not pathing back to player’s melee range, AI with higher reach than player’s weapon
| |
| *Flattened more terrain in pot underground
| |
| *Fixed Light spell timer not displaying
| |
| *Fixed stuck spot in Verdantis Shardfall
| |
| *Fixed rotation on avatar rug so it now lays flat again
| |
| *Invisible announcers (such as in Tower of Shuttered Eye) no longer slow player down when running through them.
| |
| *Fixed formatting issues in the Recipe book
| |
| *Owl’s Nest: Changed display name to “Owl’s Nest Mine.”
| |
| *Fixed Grandmaster tooltip
| |
| *Fixed NPCs getting stuck in doorways.
| |
| *Fixed logic to prevent right click unequip while fishing.
| |
| *Ardoris castle guards will always let players through the castle gates if they have completed the Tower of the Shuttered Eye quest.
| |
| *Fixed multiple lot markers lighting up when only one is selected
| |
| *Can now complete summoning if standing in shallow water
| |
| *Animated the electric arcs on the phonographs
| |
| Resurrection ankhs placed in Owl’s Head, Kingsport, and Ardoris Sewers
| |
| *Fixed lighting in Owl’s Head Sewers
| |
| *Fixed misplaced sky dome in Highvale
| |
| *Moved Blacksmithing table in Soltown that was causing pathing issues for players
| |
| *Player Owned Town Fixes:
| |
| :*Fixed lot claiming restrictions for Player Owned Towns to make them unlimited again
| |
| :*Brewood: Players can now enter this town from Novia
| |
| :*Golden Cove: The Lockbrier boat teleporter now sends players to the Lockbrier docks instead of the default overworld entrance
| |
| :*Grumpie Hermit’s Hide-a-way and Falling Waters Fortress boats now send you to the correct locations inside the PoTs
| |
| :*Bravehaven: Added new Island POT to Novia at (11.39 11.94172 435.24)
| |
| :*Sea Nymph Grotto correctly links back to PaxLair
| |
| :*Removed old/redundant access point to Wizard’s Rest POT from hex grid. (Wizard’s Rest POT is still accessible from the one correct hex at the correct POT location.)
| |
| :*Nested connections for Dragons Watch and Sea Nymph Grotto now work properly
| |
| *Known Issues:
| |
| :*Some scenes are not displaying lighting (or any lights)
| |
| :*There are numerous errors with PoT data, we are working as fast as we can to resolve them. In the meantime if you have a PoT and you notice something is wrong DO NOT place nor claim any lots until we can fix it.
| |
| :*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
| |
| :*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
| |
| :*Weather has not been propagated to all scenes yet so there may be mismatches
| |
| :*Zooming into First Person camera leaves floating hair in view
| |
| :*Some skills have not been fully adjusted to work properly with the new use based system
| |
| :*Sound effects are not always playing properly
| |
| :*Players in the same scene will sometimes be invisible to each other, usually leaving the scene and returning will fix
| |
| :*Death and Resurrection do not work properly in the team arena
| |
| :*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
| |
| :*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
| |
| :*Time is not in synchronized between scenes that have the new sky vs. the old sky
| |
| :*Red crystal nodes in Etceter Crag Mines are all yielding blue crystals.
| |
| :*If your video drivers are out of date characters will appear as if they are covered in triangles.
| |
| :*Some cities are experiencing performance spikes
| |
| :*Some assets create flash bulb like sparks on screen
| |
| :*Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
| |
| :*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
| |
| :*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
| |
| :*Skin tone will sometimes not match properly on different parts of the body
| |
| :*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
| |
| :*Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon
| |
| | |
| ====Build 345====
| |
| *Fixed walls in the Lord of the Manor Keep that were causing players to get stuck
| |
| *Fixed text formatting issue with Gawain’s Amulet
| |
| *Fixed issue where SFX on crafting stations were not controlled by SFX volume control in options
| |
| *Fixed crash caused by Poison Weapon
| |
| *Oracle screen moved to within confirmatory in Kingsport and Ardoris
| |
| *Improved disconnect message – more reliably report pelican instead of altair9000
| |
| *Increased the lock and cooldown values on Searing Ray
| |
| *Added protection against removing placed NPCs (merchants, servants, pets, vendors, etc.) while in conversation mode.
| |
| *Fixed players getting locked to crafting stations when spamming the crafting/repair/salvage buttons
| |
| *Player Owned Town Fixes:
| |
| :*Sparrowfall: Changed Jaxton caravan teleporter to point to Phoenix Fields.
| |
| :*Serenity’s Edge: Fixed owner issue
| |
| :*Calain: Fixed owner issue
| |
| :*Island POTs in Novia Overworld: Set all islands in Novia to a proper level above sea-level.
| |
| :*Drakenhof and Drachental now have their connections properly placed
| |
| :*Flattened the terrain in several player lot areas in underground POT
| |
| :*Connection between Irenhold and Unterwelt removed
| |
| :*Connections from Jade Valley, Phoenix Fields, and Drowned Mountains to Port Phoenix now work correctly.
| |
| *Known Issues:
| |
| :*Some scenes are not displaying lighting (or any lights)
| |
| :*There are numerous errors with PoT data, we are working as fast as we can to resolve them. In the meantime if you have a PoT and you notice something is wrong DO NOT place nor claim any lots until we can fix it.
| |
| :*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
| |
| :*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
| |
| :*Weather has not been propagated to all scenes yet so there may be mismatches
| |
| :*Zooming into First Person camera leaves floating hair in view
| |
| :*Some skills have not been fully adjusted to work properly with the new use based system
| |
| :*Sound effects are not always playing properly
| |
| :*Players in the same scene will sometimes be invisible to each other, usually leaving the scene and returning will fix
| |
| :*Death and Resurrection do not work properly in the team arena
| |
| :*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
| |
| :*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
| |
| :*Time is not in synchronized between scenes that have the new sky vs. the old sky
| |
| :*Red crystal nodes in Etceter Crag Mines are all yielding blue crystals.
| |
| :*If your video drivers are out of date characters will appear as if they are covered in triangles.
| |
| :*Some cities are experiencing performance spikes
| |
| :*Some assets create flash bulb like sparks on screen
| |
| :*Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
| |
| :*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
| |
| :*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
| |
| :*Skin tone will sometimes not match properly on different parts of the body
| |
| :*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
| |
| :*Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon
| |
| | |
| ====Build 344====
| |
| *Fix for a memory leak
| |
| *Plague Doctor’s Mask awarded at maximum durability.
| |
| *Fixed issues with Tracy’s paperwork in Battle of Highvale
| |
| *Fixed issue with turning in Jarred’s dagger in Owl’s Nest. If you have already tried to complete the quest and no longer have the dagger, you can try again by talking to Jarred in Braemar.
| |
| *Fixed typos in Gawain’s conversation in Battle of Highvale
| |
| *Torpid Torment now working as intended
| |
| *Fixed formatting issues with chat messages about vendor sales
| |
| *Fixed Black Rock texture for terrain (bad normals)
| |
| *Clink light fix to prevent the world from always being dark.
| |
| *Fixed ugly shadows on flat ice
| |
| *Minor fix to Blood River tutorial
| |
| *Minor fix to Solace Bridge tutorial
| |
| *Player Owned Town Fixes:
| |
| :*Sparrowfall: Improved placement of caravan teleporters
| |
| :*Liberty: Moved exit-into-Novia target so player’s don’t appear in the air.
| |
| :*Water lots are now placeable on frozen lake in alpine player owned towns
| |
| :*House placement in valid locations within swampy section of dynamic, player-owned, swamp-biome towns is now possible
| |
| *Known Issues:
| |
| :*Some scenes are not displaying lighting (or any lights)
| |
| :*There are numerous errors with PoT data, we are working as fast as we can to resolve them. In the meantime if you have a PoT and you notice something is wrong DO NOT place nor claim any lots until we can fix it.
| |
| :*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
| |
| :*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
| |
| :*Weather has not been propagated to all scenes yet so there may be mismatches
| |
| :*Zooming into First Person camera leaves floating hair in view
| |
| :*Some skills have not been fully adjusted to work properly with the new use based system
| |
| :*Sound effects are not always playing properly
| |
| :*Players in the same scene will sometimes be invisible to each other, usually leaving the scene and returning will fix
| |
| :*Death and Resurrection do not work properly in the team arena
| |
| :*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
| |
| :*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
| |
| :*Time is not in synchronized between scenes that have the new sky vs. the old sky
| |
| :*Red crystal nodes in Etceter Crag Mines are all yielding blue crystals.
| |
| :*If your video drivers are out of date characters will appear as if they are covered in triangles.
| |
| :*Some cities are experiencing performance spikes
| |
| :*Some assets create flash bulb like sparks on screen
| |
| :*Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
| |
| :*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
| |
| :*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
| |
| :*Skin tone will sometimes not match properly on different parts of the body
| |
| :*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
| |
| :*Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon
| |
| | |
| ====Build 343====
| |
| *Fixed incorrect display names on multiple pieces of armor (boots, chest, etc.)
| |
| *Distract skill is now in the game
| |
| *Engage, Poison Weapon, all potions that you use on yourself, and swap deck no longer breaks stealth.
| |
| *Sneak attack now does a base amount of damage and then additional damage if behind and even more damage if stealthed.
| |
| *Engage now has a longer range.
| |
| *Using a crafting station for the first time no longer causes the client to lock up for a period of time
| |
| *Targeting highlight visual fix for Fire Elemental, Water Elemental
| |
| *Fixed issue where creatures would get stuck after getting too close to non-traversable areas
| |
| *You can no longer right click and unequip the fishing rod while fishing.
| |
| *Distract: Creatures no longer start moving towards distract point before the skill is finished casting
| |
| *Music added to Highvale
| |
| *New icons for Shield of Air, Sap, Poison Weapon, and Distract
| |
| *Air elemental visual effects no longer play too fast
| |
| *Battle of Highvale: Replaced nonoperational curtains with interactive ones.
| |
| *Updated the Quick Swapping skill to not give back more than 100% of focus!
| |
| *ID papers for Tracy of Highvale now readable
| |
| *You can no longer fish from any distance
| |
| *Lights will once again work in the Kingsport Sewers
| |
| *Fixed text for receiving multiple items from an NPC
| |
| *Avatar rug decoration no longer makes objects placed on it seem skewed
| |
| *Conversations for servants working now
| |
| *Fixed collision issue on a boulder asset in Crag Foothills and elsewhere
| |
| *Fixed issues that were preventing Phonographs and Arrows working in Bag Mode
| |
| *Isle of Storms: Added two resurrection ankhs
| |
| *Player will no longer jump at the end of fishing if jump was used to interrupt the fishing operation
| |
| *Fix for some help text during tutorial
| |
| *Water particle shader fix
| |
| *Fixed interactive curtains in Highvale
| |
| *Lamps on balconies of Row houses can now be turned on/off
| |
| *Moved Piercing Breeze combo sigil visual effect to be above the player versus in front
| |
| *Now awarding the correct version of Plague Doctor’s Mask after finishing Grand Tour quest.
| |
| *Player Owned Town Fixes:
| |
| :*Drachenfels, Drachental, and Drakenhof are no longer missing interconnections.
| |
| :*Illusive Cavern: The interconnections between Illusive Passage and Finchfield are working
| |
| :*Swamp Template: Replaced missing water quad around (117.1 34 438.9) with a big gap in the ocean
| |
| :*Kam: Was replaced by Kai but never removed. Now removed from Novia
| |
| :*Port Beran returned to Novia and accessible by players
| |
| :*Brewood now accessible from Novia around (442.0, 12.2, 330.1)
| |
| :*Serpent’s Watch has been upgraded from a Hamlet to a Village
| |
| :*Rift’s End now has governor
| |
| :*Minock: Moved overland Novia entrance to be adjacent to Blackrock Cove and Blackrock Point. Interconnection between all 3 set up. Customer also asked for interconnection with Obsidian Ridge but that was not confirmed by other owner. Customer also asked for interconnection with Mara Mesta but that is not confirmed AND is too far/not adjacent so can’t be done.
| |
| :*Ferry between Blackrock Cove and Pomerantz added
| |
| :*Added connection between Irenholde and Unterwelt
| |
| :*The Caverns of Kahli: Fixed the interconnection manhole to point to Kahli
| |
| :*Fixed non-interactive caravan between Jade Valley and Port Phoenix
| |
| :*Fixed non-interactive caravan between Phoenix Fields and Port Phoenix
| |
| :*Added ferry from Lockbrier to Golden Cove
| |
| :*Ferry between Falling Waters Fortress and Grumpie Hermit’s Hideaway added
| |
| :*Removed non-functional cart in Sparrowfall leading to Port Phoenix, replaced with boat ferry
| |
| :*Added caravan between Jaxton and Sparrowfall.
| |
| :*Added caravan between Journey’s End and Snug Harbor
| |
| :*Caravan added from Lockbrier to PaxLair.
| |
| :*Fixed misdirected ferries in Islands of Wonders leading to Golden Cove and Serenity Isle
| |
| :*Fixed connection from Sea Nymph Grotto to PaxLair
| |
| :*Moved ferry between Grumpie Hermit’s Hide-a-way and Falling Waters Fortress to where the town owners requested
| |
| *Known Issues:
| |
| :*Some scenes are not displaying lighting (or any lights)
| |
| :*Players with very high numbers of add on store items and pledge rewards are missing some of their items
| |
| :*There are numerous errors with PoT data, we are working as fast as we can to resolve them. In the meantime if you have a PoT and you notice something is wrong DO NOT place nor claim any lots until we can fix it.
| |
| :*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
| |
| :*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
| |
| :*Weather has not been propagated to all scenes yet so there may be mismatches
| |
| :*Zooming into First Person camera leaves floating hair in view
| |
| :*Some skills have not been fully adjusted to work properly with the new use based system
| |
| :*Sound effects are not always playing properly
| |
| :*Players in the same scene will sometimes be invisible to each other, usually leaving the scene and returning will fix
| |
| :*Death and Resurrection do not work properly in the team arena
| |
| :*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
| |
| :*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
| |
| :*Time is not in synchronized between scenes that have the new sky vs. the old sky
| |
| :*Red crystal nodes in Etceter Crag Mines are all yielding blue crystals.
| |
| :*If your video drivers are out of date characters will appear as if they are covered in triangles.
| |
| :*Some cities are experiencing performance spikes
| |
| :*Some assets create flash bulb like sparks on screen
| |
| :*Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
| |
| :*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
| |
| :*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
| |
| :*Skin tone will sometimes not match properly on different parts of the body
| |
| :*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
| |
| :*Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon
| |
| | |
| ====Build 342====
| |
| *Fixed Blinding Shot animation
| |
| *Torpid Torment and Chaotic Feedback can now be trained
| |
| *“T” key can now be used again to toggle Auto Attack
| |
| *Fixed missing harvesting sparkle effect on Pumpkin Patches
| |
| *Taming skill now displaying correct animation
| |
| *Lunar Rifts now change starting location based on time of day
| |
| *Added Obsidian chip reagents to more creatures: Liches, Elven Mages and Zombies
| |
| *Fix for issue with house pets and servants wandering
| |
| *Fixed issue where Isle of Storms starting location would be saved from a deleted character
| |
| *Fixed combat message for ranged weapons
| |
| *Fixed issues with Shield of Air and Sap
| |
| *Chat history cleared when creating a new character
| |
| *When NPCs are given items (for quests, etc.) that information is now echoed in the chat window
| |
| *Slimes will no longer flee through walls in the Kingsport Sewers
| |
| *Bear and wolf head icons now work properly in bag mode.
| |
| *Fixed Crocodile attack range
| |
| *Fixed bug that was causing players to get stuck in casting mode when casting spells with long casting times.
| |
| *Free Attack charge up visual effect is now looping properly
| |
| *Servants now properly displaying walking animations
| |
| *Fixed issue with fires in Highvale that were blocking movement by the covered bridge
| |
| *Free attack charge up visual effect is now properly visible to other players
| |
| *Sacred Oracle Orb of Obliteration is can now be thrown again (just remember that the number is 3, no more than 3, and no less)
| |
| *A single wax cylinder is now delivered along with Phonographs purchased from the add on store or included as pledge rewards
| |
| *Fixed combat death message timing that was making it appear that players were “not quite dead yet”
| |
| *Non-combat NPCs should now properly display equipped items
| |
| *Terrain texture and flora polish on Player Owned Town Undergound template
| |
| *Improved visual effects for Fishing Hot Spots
| |
| *Fixed composer names on wax cylinders
| |
| *Fixed issues with waterfalls sorting improperly with water
| |
| *Visual effects for Faun skills
| |
| *You can now move with 2 mouse button movement while dead.
| |
| *Fixed missing materials on Knight Founder House
| |
| *You can now use the mouse wheel to scroll through video options
| |
| *Fixed targeting visual overlay not showing on the Ice Elemental, Ghost, cow, chicken, and pig when targeted
| |
| *Fixed missing collision on several boulders in various scenes (ex. Crag Foothills)
| |
| *Fixed the speed of the Flesh Flayer pull attack
| |
| *Fixed issue preventing salvage of rusty weapons and broken cloth gear
| |
| *Fixed visual distortion in caves in Highvale and Necropolis Barrens
| |
| *Targeting highlight visual now defaults to maximum (can be reduced in Options menu)
| |
| *Fixed naming issues where all Plate Boots were named gauntlets
| |
| *Fixed spawning issue with the Satyr in the Pool of Destiny room of the Epitaph
| |
| *Player Owned Town Fixes:
| |
| :*Calain entrance on Overworld should now point to the correct town
| |
| :*Added ferry from Rats Nest to Verdantis Shardfall. Added ferries between Rats Nest and Horned Society and Corvus Peak.
| |
| :*Changed location of Falling Water Fortress
| |
| :*Ferry added between Grumpie Hermit’s Hide-a-way and Falling Waters Fortress.
| |
| :*Ferries added between Isles of Wonder to Golden Cove, Serenity Isle, PaxLair, and Novia
| |
| :*Visitors to Islands of Wonder from Novia now correctly enter at the southern docks.
| |
| :*Ferry to The Drowned Mountains from Sparrowfall now works correctly
| |
| :*Moved Liberty two hexes to the east, to ensure significant “buffer” space surrounding Britanny (by order of Lord British himself)
| |
| :*Dracheninsel and Calain now connected
| |
| :*Boat added to all swamp biome templates at the dock leading back to overworld map.
| |
| :*Exits to Sparrowfall, Jade Valley and Phoenix Fields added to Port Phoenix
| |
| :*Hwaseong entrance on Overworld should now point to the correct town
| |
| :*Both boats in Vanguard Ruins now correctly exit to Vanguard
| |
| :*Unterwelt, Drachenfels, Drachental, and Drakenhof are all now properly connected
| |
| :*Vanguard boat on docks set to exit to Novia, second boat added that leads to Vanguard Ruins
| |
| :*Connection from Tenakill to PaxLair added
| |
| :*Rift’s End: Removed the POT icon on the mainland (the POT now exists as an island only)
| |
| :*Ferry to Old Penshire Wharf added to Horned Society PoT
| |
| :*Scrunt: Confirmed access to Scrunt from Hidden Vale. Removed tree too close to town.
| |
| :*Sea Nymph Grotto is now accessible from Serenity Isle
| |
| :*Refugees Hideout is now connected to Refugees Haven
| |
| :*The Caverns of Kahli now correctly set up as Underground template and is now connected to Kahli
| |
| :*Raven’s Head now correctly connected to Raven’s Head South
| |
| :*Added town crier/banker to underground PoT template
| |
| :*Fixed connections to Dragons Watch and Sea Nymph Grotto from PaxLair
| |
| :*Fixed connection between Port Phoenix and The Drowned Mountains
| |
| *Known Issues:
| |
| :*There are numerous errors with PoT data, we are working as fast as we can to resolve them. In the meantime if you have a PoT and you notice something is wrong DO NOT place nor claim any lots until we can fix it.
| |
| :*Distract Skill has been temporarily removed from the Subterfuge skill tree until we can fix some major issues
| |
| :*Servants are not responding to conversation. The nerve!
| |
| :*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
| |
| :*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
| |
| :*Weather has not been propagated to all scenes yet so there may be mismatches
| |
| :*Zooming into First Person camera leaves floating hair in view
| |
| :*Some skills have not been fully adjusted to work properly with the new use based system
| |
| :*Sound effects are not always playing properly
| |
| :*Players in the same scene will sometimes be invisible to each other, usually leaving the scene and returning will fix
| |
| :*Death and Resurrection do not work properly in the team arena
| |
| :*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
| |
| :*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
| |
| :*Time is not in synchronized between scenes that have the new sky vs. the old sky
| |
| :*Red crystal nodes in Etceter Crag Mines are all yielding blue crystals.
| |
| :*If your video drivers are out of date characters will appear as if they are covered in triangles.
| |
| :*Some cities are experiencing performance spikes
| |
| :*Some assets create flash bulb like sparks on screen
| |
| :*Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
| |
| :*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
| |
| :*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
| |
| :*Skin tone will sometimes not match properly on different parts of the body
| |
| :*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
| |
| :*Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon
| |
| | |
| ====Build 341 ====
| |
| *Welcome to Shroud of the Avatar: Forsaken Virtues Pre-Alpha Release 23! Notes on what is in this release are available [https://www.shroudoftheavatar.com/?p=54347 here].
| |
| *Known Issues:
| |
| :*There are numerous errors with PoT data, we are working as fast as we can to resolve them. In the meantime if you have a PoT and you notice something is wrong DO NOT place nor claim any lots until we can fix it.
| |
| :*Distract Skill has been temporarily removed from the Subterfuge skill tree until we can fix some major issues
| |
| :*The pledge reward and add on store phonographs do not yet come with a wax cylinder (they can be purchased from NPC merchants)
| |
| :*Some items cannot be salvaged
| |
| :*Servants are not responding to conversation. The nerve!
| |
| :*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
| |
| :*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
| |
| :*Weather has not been propagated to all scenes yet so there may be mismatches
| |
| :*Zooming into First Person camera leaves floating hair in view
| |
| :*Some skills have not been fully adjusted to work properly with the new use based system
| |
| :*Sound effects are not always playing properly
| |
| :*Players in the same scene will sometimes be invisible to each other, usually leaving the scene and returning will fix
| |
| :*Death and Resurrection do not work properly in the team arena
| |
| :*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
| |
| :*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
| |
| :*Time is not in synchronized between scenes that have the new sky vs. the old sky
| |
| :*Red crystal nodes in Etceter Crag Mines are all yielding blue crystals.
| |
| :*If your video drivers are out of date characters will appear as if they are covered in triangles.
| |
| :*Some cities are experiencing performance spikes
| |
| :*Some assets create flash bulb like sparks on screen
| |
| :*Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
| |
| :*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
| |
| :*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
| |
| :*Skin tone will sometimes not match properly on different parts of the body
| |
| :*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
| |
| :*Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon
| |
| | |
| ====QA Build 287====
| |
| *Dev+ bug test
| |
| | |
| === [[Release 22|Pre-Release R22]] ===
| |
| ====Build 337 ====
| |
| *Allow players who are stealthed to be selected.
| |
| *Change “Fishing Worms” to “Worm”
| |
| *“Wearable coconut” recipe added to vendor
| |
| *Fixed broken female merchant dress
| |
| *Solace Forest: polished navigation to fix stuck creatures
| |
| *Tutorial hint for musical instruments
| |
| *Fixed issue that was making Random Encounters persistent
| |
| *Gossamer Cloak now has an icon that matches the cape
| |
| *Fix parsing issue with “inline commands” for ABC/MML files so tempo changes will play correctly
| |
| *Fixed exit location issue with Hawkwind Harbor PoT
| |
| *Dyes/pigments now have much better icons with colors to match each
| |
| *Fix for Dragon spiraling out of control in flight
| |
| *Blood River: Fixed some floating props and removed turnips
| |
| *Desolis public vendor no longer calls himself a town crier.
| |
| *Harley Redwool in Desolis now accepts the art journal when found. Art journal now has the correct text.
| |
| *Delays added to closing of Khasi and Siranto’s final dialogs so they can be read.
| |
| *Tesla Tower Vista discovery point in Owl’s Head changed to “Moon Tower Vista”
| |
| *Making blink also work in non-combat mode.
| |
| *Fixed error message for joining party
| |
| *Changed login queue message, based on user feedback
| |
| *System messages sent from conversations (such as notifications of items given and journal entries) once again display in NPC chat tabs.
| |
| *The dance3 emote is now properly awarded. Asking the NPC that gives it out about his obsession will grant it if the player has already completed their quest.
| |
| *Female characters will now display the coconut bra without the old bra underneath
| |
| *Fixes for issues with the long beard
| |
| *Fixed issue that was causing the facial hair not to show during character creation and character sheet
| |
| *Character skin tone now matches properly when wearing the coconut bra
| |
| *Fixed issue where players were not getting experience if they were not the scene master
| |
| *Fixed owner and template data for Old Penshire Wharf PoT
| |
| *Fixed Animal Charm where charmed creatures ignored charm state and kept attacking (when helping another npc))
| |
| *Known Issues:
| |
| :*Fishing has no visual effects
| |
| :*Falling short distances can sometimes kill you
| |
| :*Cannot /r reply to GMs when whispering
| |
| :*Spell animations don’t play when moving… if you cast and then move, you slide
| |
| :*We have not yet tested all Razer Chroma devices, expect anomalies
| |
| :*Some items cannot be salvaged
| |
| :*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
| |
| :*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
| |
| :*Weather has not been propagated to all scenes yet so there may be mismatches
| |
| :*Zooming into First Person camera leaves floating hair in view
| |
| :*Some skills have not been fully adjusted to work properly with the new use based system
| |
| :*Sound effects are not always playing properly
| |
| :*Players in the same scene will sometimes be invisible to each other, usually leaving the scene and returning will fix
| |
| :*Death and Resurrection do not work properly in the team arena
| |
| :*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
| |
| :*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
| |
| :*Some objects and NPCs in game are missing textures and show up bright pink
| |
| :*Time is not in synchronized between scenes that have the new sky vs. the old sky
| |
| :*Red crystal nodes in Etceter Crag Mines are all yielding blue crystals.
| |
| :*If your video drivers are out of date characters will appear as if they are covered in triangles.
| |
| :*Some cities are experiencing performance spikes
| |
| :*Some assets create flash bulb like sparks on screen
| |
| :*Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
| |
| :*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
| |
| :*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
| |
| :*Skin tone will sometimes not match properly on different parts of the body
| |
| :*Unity 5 engine bug: Terrain is not accepting shadow casting lights and terrain lighting shows up on grid vs. radius
| |
| :*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
| |
| :*Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon
| |
| | |
| ====Build 334 ====
| |
| *Fixed bug that was preventing looting corpses in some cases
| |
| *Fixed issue that would sometimes cause musical instrument playing not to work
| |
| *Minor fixes to Arabella dialog
| |
| *Fix to Abigail dialog in Soltown.
| |
| *Fixed issue that would sometimes cause DoTs not to work
| |
| *Shadow Form and Vanish now targeted spells, no longer Area of Effect
| |
| *Brightened up the Night Vision spell via tone mapper.
| |
| *No longer allow /play or /playstart while dead.
| |
| *Removed Skinning Knife from Production and Refining recipes (it should have never been there)
| |
| *Locked time of day in Blood River Massacre
| |
| *Turning up the ambient light ever so slightly for Etceter Crag Mines. It was truly pitch black in there.
| |
| *Reduced bloom visual effect on Isle of Storms
| |
| *Fixed piano blocked by chair in Poets’ Circle in Ardoris
| |
| *Reduced frequency of random encounters along the Perennial Trail.
| |
| *Alexa Herbstile in Desolis now will buy and sell alchemy supplies as intended
| |
| *Fixed localization issue with several Player Owned Town names that was causing question marks bracketing the name like this: ?townname?
| |
| *Fixed stuck spots in the Epitaph
| |
| *Moved Christoph Schneider behind the counter of his shop in Ardoris
| |
| *Increased non-combat pet speeds
| |
| *Fixed some data with Ranged enemies so they won’t run around so much
| |
| *Added owner to Owl’s Rest and Orion’s Hold PoT
| |
| *Blood River Massacre and Blood River: Fixed Scene Gap and floating props.
| |
| *Fiery Decay was set to do half the amount of life drain that was intended. Fiery decay also now applies both fire bonus AND death bonus to the fire portion of the spell.
| |
| *Flame fist was doing half the dot damage that was intended. Now fixed to be the same as Fire Arrow.
| |
| *Brought up the Lute sounds one octave
| |
| *Healing touch damage was unintentionally slightly better than healing ray. Turned it down to be the same power as healing ray.
| |
| *Fixed bug that upon login the first free-form play of an instrument would break another instrument’s sound until scene was changed
| |
| *All tools will show up for each table now (molds appear again)
| |
| *Upped the range of blink
| |
| *Don’t apply experience to Tactics and Focus passives when a producer skill is used (ex. Fishing)
| |
| *Bank fix for players with bags from expired player vendor items that would break the bank for them
| |
| *Fix for ranged guys failing to attack if you follow them
| |
| *Known Issues:
| |
| :*Fishing has no visual effects
| |
| :*Falling short distances can sometimes kill you
| |
| :*Cannot /r reply to GMs when whispering
| |
| :*Spell animations don’t play when moving… if you cast and then move, you slide
| |
| :*We have not yet tested all Razer Chroma devices, expect anomalies
| |
| :*Some items cannot be salvaged
| |
| :*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
| |
| :*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
| |
| :*Weather has not been propagated to all scenes yet so there may be mismatches
| |
| :*Zooming into First Person camera leaves floating hair in view
| |
| :*Some skills have not been fully adjusted to work properly with the new use based system
| |
| :*Sound effects are not always playing properly
| |
| :*Players in the same scene will sometimes be invisible to each other, usually leaving the scene and returning will fix
| |
| :*Death and Resurrection do not work properly in the team arena
| |
| :*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
| |
| :*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
| |
| :*Some objects and NPCs in game are missing textures and show up bright pink
| |
| :*Time is not in synchronized between scenes that have the new sky vs. the old sky
| |
| :*Red crystal nodes in Etceter Crag Mines are all yielding blue crystals.
| |
| :*If your video drivers are out of date characters will appear as if they are covered in triangles.
| |
| :*Some cities are experiencing performance spikes
| |
| :*Some assets create flash bulb like sparks on screen
| |
| :*Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
| |
| :*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
| |
| :*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
| |
| :*Skin tone will sometimes not match properly on different parts of the body
| |
| :*Unity 5 engine bug: Terrain is not accepting shadow casting lights and terrain lighting shows up on grid vs. radius
| |
| :*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
| |
| :*Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon
| |
| | |
| ====Build 333 ====
| |
| *Reduced weight on lutes from 10 to 1
| |
| *Animal Charm spell now working again
| |
| *Added Coconut bra recipe to Tailor merchant
| |
| *Wooden Weapons can now be salvaged at Carpentry Stations
| |
| *More weapons and armor can now be salvaged
| |
| *Fixed bug that would get players stuck at crafting stations when salvaging
| |
| *Rough Stone Building blocks can now be placed again
| |
| *All books sold from bookseller merchants are now home decorations as well as books
| |
| *Fixed issue that was causing hats/helmets/masks to not show on paperdoll and disappear when zooming in
| |
| *Double clicking to learn a recipe now opens the Recipe Book again
| |
| *Fix for splitting stacks of items by using Shift-click and drag
| |
| *Musical Instrument volume increased
| |
| *Female avatars will now stay crouched when using the /crouch emote instead of standing back up immediately
| |
| *Vanguard Ruins PoT can now be accessed from the island of Vanguard PoT
| |
| *Fixed bug that caused list items to incorrectly center vertically within the list window
| |
| *Fixed localization errors in Player Owned Town Names (still more to fix)
| |
| *Fixed skin tone mismatch for female coconut bra
| |
| *Upgraded size of Jade Valley PoT
| |
| *Soltown Sewers can again be accessed from Soltown.
| |
| *Novia: Moved the point-of-arrival for players exiting West Veiled Swamp to the road adjacent to that scene.
| |
| *Fixed bug that would cause Basement Hatches to break when placed on a rug
| |
| *Whiteguard Foothills: Reduced the volume of the ambient bird tweets heard throughout the map.
| |
| *Fixed issue where party members would play different songs using /play <songname> sync function
| |
| *Added connection from Rats Nest PoT to Old Penshire Wharf PoT
| |
| *Swapped Owl’s Rest template for an island, instead of a forest
| |
| *White Ravens working in game (even if they sound like bears)
| |
| *Known Issues:
| |
| :*Looting corpses not working intermittently
| |
| :*Fishing has no visual effects
| |
| :*Falling short distances can sometimes kill you
| |
| :*Cannot /r reply to GMs when whispering
| |
| :*Spell animations don’t play when moving… if you cast and then move, you slide
| |
| :*We have not yet tested all Razer Chroma devices, expect anomalies
| |
| :*Some items cannot be salvaged
| |
| :*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
| |
| :*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
| |
| :*Weather has not been propagated to all scenes yet so there may be mismatches
| |
| :*Zooming into First Person camera leaves floating hair in view
| |
| :*Some skills have not been fully adjusted to work properly with the new use based system
| |
| :*Sound effects are not always playing properly
| |
| :*Players in the same scene will sometimes be invisible to each other, usually leaving the scene and returning will fix
| |
| :*Death and Resurrection do not work properly in the team arena
| |
| :*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
| |
| :*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
| |
| :*Some objects and NPCs in game are missing textures and show up bright pink
| |
| :*Time is not in synchronized between scenes that have the new sky vs. the old sky
| |
| :*Red crystal nodes in Etceter Crag Mines are all yielding blue crystals.
| |
| :*If your video drivers are out of date characters will appear as if they are covered in triangles.
| |
| :*Some cities are experiencing performance spikes
| |
| :*Some assets create flash bulb like sparks on screen
| |
| :*Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
| |
| :*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
| |
| :*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
| |
| :*Skin tone will sometimes not match properly on different parts of the body
| |
| :*Unity 5 engine bug: Terrain is not accepting shadow casting lights and terrain lighting shows up on grid vs. radius
| |
| :*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
| |
| :*Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon
| |
| | |
| ====Build 332 ====
| |
| *Fixed issue where Dragon statue display names all had a rogue ‘s’
| |
| *Fixed issue that was preventing stone blocks being placed on top of the arch
| |
| *Player Owned Town owners can no longer ban players from their town if it is flagged for Open PVP
| |
| *Fixed issue that would sometimes cause Enemy NPC arrows to travel sideways
| |
| *Fixed Enemy NPC blind skills to work like player skills
| |
| *Added / Fixed access for the following Dynamic Player Owned Towns: Owl’s Rest and Hawkwind Harbor
| |
| *Added access to and visible maker for Blood River to Novia Overworld therefore making the Tour Guide there finally accessible
| |
| *Fixed Port Arx Draconis PoT exit location and moved closer to coastline
| |
| *Upgraded Rift’s End PoT to Metropolis
| |
| *Deck swapping now works properly again
| |
| *Songs played via musical instrument now cancel immediately when player moves instead of at end of animation
| |
| *1x1x1 Rough Stone Block can now be destroyed via right click menu like all the other cool blocks
| |
| *Spider Decorations now available in game if purchased in add on store
| |
| *Repair attempts, tools, and tables now account for item types.
| |
| *Display names for Add On Store Items now in line with how they are listed on the web and in communications
| |
| :*Pine Upright Piano”
| |
| :*Stained Maple Lute”
| |
| :*“Elven Village Home”
| |
| :*“Elven Peaked-Roof Village Home”
| |
| :*“Stone Crypt”
| |
| :*Six skeletons go from “Skeleton” to adding descriptive from asset where possible.
| |
| *Both goggles and coconut bra had incorrect icons, they are better-to-perfect now
| |
| *Dragon statues had an icon that was a bed, that was bad, now fixed
| |
| *Fixed stuck spot in Epitaph
| |
| *Plain piano item now has a plain piano icon instead of the Benefactor Citizen item icon
| |
| *Two new elven homes now have appropriate icons
| |
| *Witch’s hat now has the icon of a witch’s hat
| |
| *Players can no longer zone or be summoned away from Isle of Storms
| |
| *Skeleton decorations now have very specifc icons so that choosing from them is easier
| |
| *Fixed Bird sounds not being affected by volume slider
| |
| *Arabella no longer curtsies
| |
| *Arabella dialog fixes
| |
| *NPC-taught emotes should now persist after logging out.
| |
| *Fishing should now work in all scenes with water that is swimmable.
| |
| *Fixed fence LOD in Wynton’s Folly.
| |
| *Fix ranged attacks after moving into attack position
| |
| *Shuttered Eye Interior optimizations
| |
| *Added delays to dialog closing in Edvard/Blood River and Arabella to deter UI weirdness
| |
| *Smoothed out hover height for non-master players when viewing the Dragon
| |
| *Blood River Massacre: Capped a couple of holes in the wall that allowed players to exit the tutorial area prematurely.
| |
| *Blood River Massacre: Ensured a case of floating tableware was no longer floating.
| |
| *Blood River Massacre: Moved a table that was intersecting with a door.
| |
| *Fixed inconsistent movement speeds when watching other players move
| |
| *Added fishing worms to fish monger merchants
| |
| *Skill at various crafting stations are now based on the skill level per practice (blacksmithing, tailoring, ect…) instead of “producer level”
| |
| *Replaced old Runic beware signs in Soltown
| |
| *Escape key no longer stops playing musical instruments
| |
| *Removed the point light and added a shaped beam to the Dark Lamp
| |
| *Fixed various texture and geometry issues with the Baron Founder Home
| |
| *Baron Benefactor home is now visible again
| |
| *Fixed nameof recipe for 1x1x2 Rough Stone Block
| |
| *Southern Grunvald Barrens: Fixed gap between Terrain and Crater.
| |
| *Reduced damage of offhand attacks
| |
| *Fixed missing door and invisible wall inside Lord of the Manor Grand City Chateau
| |
| *Guard Robert Bennett in Ardoris no longer blocks Sabine Eichner’s door if it’s left open.
| |
| *Fixed size of emote icon used in trade
| |
| *Known Issues:
| |
| :*Rough Stone Building Blocks are not place-able in this build
| |
| :*Looting corpses not working intermittently
| |
| :*Double clicking on a recipe no longer opens the recipe book
| |
| :*Coconut Bra Recipe is missing from game
| |
| :*White Raven missing
| |
| :*Hats and Helmets are not visible on Character Sheet
| |
| :*Fishing has no visual effects
| |
| :*Falling short distances can sometimes kill you
| |
| :*Cannot break stacks of items into smaller stacks via SHIFT
| |
| :*Cannot /r reply to GMs when whispering
| |
| :*Spell animations don’t play when moving… if you cast and then move, you slide
| |
| :*We have not yet tested all Razer Chroma devices, expect anomalies
| |
| :*Some items cannot be salvaged
| |
| :*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
| |
| :*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
| |
| :*Weather has not been propagated to all scenes yet so there may be mismatches
| |
| :*Zooming into First Person camera leaves floating hair in view
| |
| :*Some skills have not been fully adjusted to work properly with the new use based system
| |
| :*Sound effects are not always playing properly
| |
| :*Players in the same scene will sometimes be invisible to each other, usually leaving the scene and returning will fix
| |
| :*Death and Resurrection do not work properly in the team arena
| |
| :*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
| |
| :*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
| |
| :*Some objects and NPCs in game are missing textures and show up bright pink
| |
| :*Time is not in synchronized between scenes that have the new sky vs. the old sky
| |
| :*Red crystal nodes in Etceter Crag Mines are all yielding blue crystals.
| |
| :*If your video drivers are out of date characters will appear as if they are covered in triangles.
| |
| :*Some cities are experiencing performance spikes
| |
| :*Some assets create flash bulb like sparks on screen
| |
| :*Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
| |
| :*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
| |
| :*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
| |
| :*Skin tone will sometimes not match properly on different parts of the body
| |
| :*Unity 5 engine bug: Terrain is not accepting shadow casting lights and terrain lighting shows up on grid vs. radius
| |
| :*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
| |
| :*Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon
| |
| | |
| ==== Build 329 ====
| |
| *Welcome to Shroud of the Avatar: Forsaken Virtues Pre-Alpha Release 22! Notes on what is in this release are available [https://www.shroudoftheavatar.com/?p=53590 here].
| |
| *Known Issues:
| |
| :*Looting corpses not working intermittently
| |
| :*/bug goes to old R21 bug forums
| |
| :*Double clicking on a recipe no longer opens the recipe book
| |
| :*Coconut Bra Recipe is missing from game
| |
| :*White Raven missing
| |
| :*Cannot split stacks
| |
| :*Baron Benefactor House is invisible
| |
| :*Hats and Helmets are not visible on Character Sheet
| |
| :*Blood River not accessible from Novia Overworld
| |
| :*Emotes taught by NPCs do not persist
| |
| :*Fishing has no visual effects
| |
| :*Falling short distances can sometimes kill you
| |
| :*Cannot break stacks of items into smaller stacks via SHIFT when on player property
| |
| :*Cannot /r reply to GMs when whispering
| |
| :*Spell animations don’t play when moving… if you cast and then move, you slide
| |
| :*We have not yet tested all Razer Chroma devices, expect anomalies
| |
| :*Some items cannot be salvaged
| |
| :*Most water in Ardoris cannot be fished
| |
| :*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
| |
| :*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
| |
| :*Weather has not been propagated to all scenes yet so there may be mismatches
| |
| :*Zooming into First Person camera leaves floating hair in view
| |
| :*Some skills have not been fully adjusted to work properly with the new use based system
| |
| :*Sound effects are not always playing properly
| |
| :*Players in the same scene will sometimes be invisible to each other, usually leaving the scene and returning will fix
| |
| :*Death and Resurrection do not work properly in the team arena
| |
| :*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
| |
| :*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
| |
| :*Some objects and NPCs in game are missing textures and show up bright pink
| |
| :*Time is not in synchronized between scenes that have the new sky vs. the old sky
| |
| :*Red crystal nodes in Etceter Crag Mines are all yielding blue crystals.
| |
| :*If your video drivers are out of date characters will appear as if they are covered in triangles.
| |
| :*Some cities are experiencing performance spikes
| |
| :*Some assets create flash bulb like sparks on screen
| |
| :*Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
| |
| :*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
| |
| :*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
| |
| :*Skin tone will sometimes not match properly on different parts of the body
| |
| :*Unity 5 engine bug: Terrain is not accepting shadow casting lights and terrain lighting shows up on grid vs. radius
| |
| :*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
| |
| :*Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon
| |
| | |
| === [[Release 21|Pre-Release R21]] ===
| |
| ==== Build 327 ====
| |
| *Fix exception that occurred when remote players left conversation mode
| |
| *Should now receive the Rowboat House Decoration if purchased from the Stretch Goal Store
| |
| *Can once again craft repair kits
| |
| *Can no longer salvage No Value items.
| |
| *Known Issues:
| |
| :*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
| |
| :*Flame Fist DoT effect expires too quickly
| |
| :*Verdantis Shardfall light and sky settings are wrong
| |
| :*Adding a Gem to a weapon will break crafting, forcing a relog
| |
| :*Fireball DoT does not work
| |
| :*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
| |
| :*Weather has not been propagated to all scenes yet so there may be mismatches
| |
| :*Zooming into First Person camera leaves floating hair in view
| |
| :*Two-handed swords cannot be crafted
| |
| :*Round Rugs cannot be placed
| |
| :*Some skills have not been fully adjusted to work properly with the new use based system
| |
| :*Phoenix flight movements are not working correctly in some cases
| |
| :*Sound effects are not always playing properly
| |
| :*Players in the same scene will sometimes be invisible to each other, usually leaving the scene and returning will fix
| |
| :*Death and Resurrection do not work properly in the team arena
| |
| :*Crafting Recipe book is not opening when you use a crafting station
| |
| :*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
| |
| :*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
| |
| :*Troll does not have all visual effects
| |
| :*Not all Player Owned Towns in the list are in the game yet
| |
| :*Some objects and NPCs in game are missing textures and show up bright pink
| |
| :*Time is not in synchronized between scenes that have the new sky vs. the old sky
| |
| :*Red crystal nodes in Etceter Crag Mines are all yielding blue crystals.
| |
| :*If your video drivers are out of date characters will appear as if they are covered in triangles.
| |
| :*Some cities are experiencing performance spikes
| |
| :*Some assets create flash bulb like sparks on screen
| |
| :*Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support. These will not be complete until later this year
| |
| :*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
| |
| :*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
| |
| :*Skin tone will sometimes not match properly on different parts of the body
| |
| :*Unity 5 engine bug: Terrain is not accepting shadow casting lights and terrain lighting shows up on grid vs. radius
| |
| :*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
| |
| :*Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon
| |
| | |
| ==== Build 325 ====
| |
| *Fixed (hopefully) issue that was preventing looting corpses in some cases
| |
| | |
| ==== Build 324 ====
| |
| *Hollaim Player Owned Town placed
| |
| *This week on “Too Many Oracles”, there was no way to get into the Confirmatory in Ardoris! Tune in tonight and you can… (no really, we mean it this time, this is fixed, seriously)
| |
| *Arx Draconis Keep lots rotated to face inwards
| |
| *Four-More pack of Kobold masks should now finally appear to those who purchased them
| |
| *Moved some Player Owned Town locations and exit points in Novia
| |
| *Adding smithing hammer to repair kit so that it can be craftable again
| |
| *Several items did not have required tools to craft them, the proper tools are now assigned
| |
| *Wand, bow (long and short), and staff will now be able to be salvaged
| |
| | |
| ==== Build 320 ====
| |
| *Ardoris Oracle Confirmatory should now be enter-able again
| |
| *Ensure avatars are in the correct state for handling events like death when in conversation
| |
| *Desolis NPCs now show their name when it has been learned
| |
| *Fixed issue with move forward animation when two-handed weapons equipped
| |
| *Added connections between PaxLair to Golden Cove and Islands of Wonders Player Towns
| |
| *Orion’s Hold Player Town island added
| |
| *Adjusted scene icons near Owl’s Head so they better represent actual locations
| |
| *Known Issues:
| |
| :*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
| |
| :*Flame Fist DoT effect expires too quickly
| |
| :*Verdantis Shardfall light and sky settings are wrong
| |
| :*Adding a Gem to a weapon will break crafting, forcing a relog
| |
| :*Fireball DoT does not work
| |
| :*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
| |
| :*Weather has not been propagated to all scenes yet so there may be mismatches
| |
| :*Zooming into First Person camera leaves floating hair in view
| |
| :*Two-handed swords cannot be crafted
| |
| :*Round Rugs cannot be placed
| |
| :*Some skills have not been fully adjusted to work properly with the new use based system
| |
| :*Phoenix flight movements are not working correctly in some cases
| |
| :*Sound effects are not always playing properly
| |
| :*Players in the same scene will sometimes be invisible to each other, usually leaving the scene and returning will fix
| |
| :*Death and Resurrection do not work properly in the team arena
| |
| :*Crafting Recipe book is not opening when you use a crafting station
| |
| :*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
| |
| :*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
| |
| :*Troll does not have all visual effects
| |
| :*Not all Player Owned Towns in the list are in the game yet
| |
| :*Some objects and NPCs in game are missing textures and show up bright pink
| |
| :*Time is not in synchronized between scenes that have the new sky vs. the old sky
| |
| :*Red crystal nodes in Etceter Crag Mines are all yielding blue crystals.
| |
| :*If your video drivers are out of date characters will appear as if they are covered in triangles.
| |
| :*Some cities are experiencing performance spikes
| |
| :*Some assets create flash bulb like sparks on screen
| |
| :*Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support. These will not be complete until later this year
| |
| :*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
| |
| :*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
| |
| :*Skin tone will sometimes not match properly on different parts of the body
| |
| :*Unity 5 engine bug: Terrain is not accepting shadow casting lights and terrain lighting shows up on grid vs. radius
| |
| :*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
| |
| :*Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon
| |
| | |
| ==== Build 319 ====
| |
| *Pledge and Darkstarr expiration reward work
| |
| *Fix for LB protection
| |
| *Blackrock Cove Player Town has been upgraded to a Metropolis
| |
| *Wightwick Player Town has been upgraded to a Village
| |
| *Hy-Brasil Player Town has been upgraded to a Village
| |
| *Moved the Solace Forest starting location of several wolves so they better react to combat situations
| |
| *Rebuild terrain colliders after closest plots to player have been initialized
| |
| *Raven’s Head Player Town now hooked up
| |
| *Logout timer api, client queries for actual amount of wait time
| |
| *Updated navigation meshes for Hidden Vale random encounter scenes
| |
| *Fix for stuck upper-floor door in the home shop NPC building
| |
| *Fix Weapon Shop NPC building
| |
| *Fallin’ Green Player Town now hooked up
| |
| *Mediolanum Player Town now hooked up
| |
| *Alchemy table now shows reagents along with all other items (no other table will show reagents)
| |
| *Changed crafting stations from using weight as a way of knowing when it’s content
| |
| *Known Issues:
| |
| :*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
| |
| :*Flame Fist DoT effect expires too quickly
| |
| :*Verdantis Shardfall light and sky settings are wrong
| |
| :*Adding a Gem to a weapon will break crafting, forcing a relog
| |
| :*Fireball DoT does not work
| |
| :*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
| |
| :*Weather has not been propagated to all scenes yet so there may be mismatches
| |
| :*Zooming into First Person camera leaves floating hair in view
| |
| :*Two-handed swords cannot be crafted
| |
| :*Round Rugs cannot be placed
| |
| :*Some skills have not been fully adjusted to work properly with the new use based system
| |
| :*Phoenix flight movements are not working correctly in some cases
| |
| :*Sound effects are not always playing properly
| |
| :*Players in the same scene will sometimes be invisible to each other, usually leaving the scene and returning will fix
| |
| :*Death and Resurrection do not work properly in the team arena
| |
| :*Crafting Recipe book is not opening when you use a crafting station
| |
| :*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
| |
| :*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
| |
| :*Troll does not have all visual effects
| |
| :*Not all Player Owned Towns in the list are in the game yet
| |
| :*Some objects and NPCs in game are missing textures and show up bright pink
| |
| :*Time is not in synchronized between scenes that have the new sky vs. the old sky
| |
| :*Red crystal nodes in Etceter Crag Mines are all yielding blue crystals.
| |
| :*If your video drivers are out of date characters will appear as if they are covered in triangles.
| |
| :*Some cities are experiencing performance spikes
| |
| :*Some assets create flash bulb like sparks on screen
| |
| :*Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support. These will not be complete until later this year
| |
| :*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
| |
| :*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
| |
| :*Skin tone will sometimes not match properly on different parts of the body
| |
| :*Unity 5 engine bug: Terrain is not accepting shadow casting lights and terrain lighting shows up on grid vs. radius
| |
| :*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
| |
| :*Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon
| |
| | |
| ==== Build 317 ====
| |
| *Fixed Juxtapose having zero lock time
| |
| *Swapped locations of White Hart and White Hart on Abundis in Novia
| |
| *Fix for broken weapon icon not showing
| |
| *Fix for sorting available spells by quantity in the glyph list
| |
| *Desolis: Added town decorations to location in Novia and modified the nearby rocky object
| |
| *Added the following Player Owned Towns to Novia:
| |
| *Serpent’s Watch
| |
| *Silver Hold Player
| |
| *Cottage Grove
| |
| *Jagged Hold
| |
| *West Perennial Trail banner has been relocated to be directly over it’s entry location
| |
| *Added some texture noise to the Druid Tree home vines
| |
| *Oceania Player Town, when returning to Novia players exiting will now appear just north of the Perennial Trail by Ardoris
| |
| *Fixed tooltip for damage over time effects
| |
| *Added Perimeter Collision to Snowy Mountain Player Town Template
| |
| *Moved spawn point from middle of Snowy Mountain map to entrance
| |
| *Add towncrier/banker to Snowy Mountain Player Town template
| |
| *Fix for rebinding inputs on Mac
| |
| *Players can no longer craft normal recipes with broken tools
| |
| *Wynton’s Folly tour guide moved off the bluff to a place where it is less likely to upset an angry phoenix
| |
| *Myron will now talk morosely to people who visit his cage in the Clink again
| |
| *Highwayman Hat value set to zero so it cannot be accidentally sold
| |
| *Fixed large radios blocking interactions
| |
| *Troll attacks are now avoidable
| |
| *Halved attack radius of some melee attacks
| |
| *Reduced attack angle of some melee attacks
| |
| | |
| ==== Build 316 ====
| |
| *Fix for an issue that caused disconnections and being unable to load into a scene with many users in it.
| |
| | |
| ==== Build 315 ====
| |
| *Fix for null exception in combat code.
| |
| *Removing the entrance to Dragon caves from the sewers as the dragon caves have been removed…for now!
| |
| *Tap soul was not giving focus, now changed to give a fixed amount of focus and then reduce damage based on level
| |
| *Myra in Owl’s Head now correctly responds to all standard variations of “goodbye”
| |
| *Fixes for mail delivery quest/tasks
| |
| *Distraught after seeing so much death and suffering around it, the tour guide in Wynton’s Folly has moved to a very slightly safer spot
| |
| *The Oracle is no longer silent about your progress along the path of virtues.
| |
| *Small build process improvement
| |
| *Fixing issue with being unable to loot some kobolds
| |
| *Added log message for teleporters that point to invalid scenes and skipping going to black screen
| |
| *Reverting creature speeds to R20 values
| |
| *Baron Benefactor City home bugs fixed
| |
| *Hopefully fixed getting stuck in a certain spot in The Epitaph
| |
| *Clicking noise whenever walking around fixed
| |
| *Fix initial zoom for camera
| |
| *Since we can no longer salvage an item with 0 value, then it is ok to give back a low value item upon a bad roll. Salvage dice rolls resulting in a 0 value result will be adjusted to 1 to give back a very small value instead of nothing
| |
| *White Hart Player Owned Town, changed template from Forest to Alpine
| |
| *Obsidian Town Tower doors updated
| |
| *Malus Player Owned Town, changed to PvP
| |
| *Vengeance Player Owned Town, reactivated exits
| |
| *Anomalous graphics on woodworking crafting table possible fix
| |
| *Snowy Mountain Player Owned Town, added collision wall
| |
| *New skies in more Novia maps
| |
| *Bag mode now has tooltips! Yay!
| |
| *Bodan Koren in Braemar once again giving a reward for killing wolfpack leaders
| |
| *Toned down the difficulty of entrance crocs in The Epitaph, they shouldn’t be the toughest creatures in the place!
| |
| *Addressed environmental lighting issues in Grunvald and Verdantis Shardfall maps
| |
| *Set troll pathing surfaces – removing playlots, water, etc…
| |
| *Rat’s Nest exit changed to nearby shoreline in Norgard
| |
| *All pets take damage when they should now
| |
| *Queen of Chaos visual bug fixes
| |
| *Player Owned Town NPC buildings, added signs to the Weapon Shop and Bank
| |
| *Citizen Benefactor Village home bugs fixed
| |
| *Iron Gate Player Owned Town, added new town into Novia
| |
| *Wizard’s Rest Player Owned Town data updated.
| |
| *Performance drain fixed, no longer updating tiny radio at distance of more than 20
| |
| *Prevent damage from unreachable targets
| |
| *Prevent experience gain for using combos without hitting anything
| |
| *Ornate Wood Streetlamp has a working light
| |
| *Serpent’s Watch Player Owned Town, moved floating town to ground level (but it still inaccessible, will be addressed in a future patch.)
| |
| *Fixed taming focus drain to be less than non-combat focus regen-fixed issue with taming effect subtracting base regen-set value to 0.4 focus per tick
| |
| *Removed Grunvald Shardfall access from incorrect hexes
| |
| *Ornate Iron Streetlamp has a working light
| |
| *Blackrock Cove Player Owned Town information updated.
| |
| *Don’t apply experience for interrupted skill
| |
| *Allow player lots surfaces for gustballing
| |
| *[Enter] key opens chat after rebind
| |
| *Known Issues:
| |
| :*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
| |
| :*Flame Fist DoT effect expires too quickly
| |
| :*Verdantis Shardfall light and sky settings are wrong
| |
| :*Adding a Gem to a weapon will break crafting, forcing a relog
| |
| :*Fireball DoT does not work
| |
| :*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
| |
| :*Weather has not been propagated to all scenes yet so there may be mismatches
| |
| :*Zooming into First Person camera leaves floating hair in view
| |
| :*Two-handed swords cannot be crafted
| |
| :*Round Rugs cannot be placed
| |
| :*Some skills have not been fully adjusted to work properly with the new use based system
| |
| :*Phoenix flight movements are not working correctly in some cases
| |
| :*Sound effects are not always playing properly
| |
| :*Players in the same scene will sometimes be invisible to each other, usually leaving the scene and returning will fix
| |
| :*Death and Resurrection do not work properly in the team arena
| |
| :*Crafting Recipe book is not opening when you use a crafting station
| |
| :*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
| |
| :*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
| |
| :*Troll does not have all visual effects
| |
| :*Not all Player Owned Towns in the list are in the game yet
| |
| :*Some objects and NPCs in game are missing textures and show up bright pink
| |
| :*Time is not in synchronized between scenes that have the new sky vs. the old sky
| |
| :*Red crystal nodes in Etceter Crag Mines are all yielding blue crystals.
| |
| :*If your video drivers are out of date characters will appear as if they are covered in triangles.
| |
| :*Some cities are experiencing performance spikes
| |
| :*Some assets create flash bulb like sparks on screen
| |
| :*Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support. These will not be complete until later this year
| |
| :*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
| |
| :*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
| |
| :*Skin tone will sometimes not match properly on different parts of the body
| |
| :*Unity 5 engine bug: Terrain is not accepting shadow casting lights and terrain lighting shows up on grid vs. radius
| |
| :*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
| |
| :*Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon
| |
| | |
| ==== Build 314 ====
| |
| *Streetlamp icon size corrected
| |
| *Solace Forest rebuilt navigation mesh
| |
| *Scaling of Ring of Fire target radius is accurately reflected based on the skill’s stat
| |
| *Correct icons are made and plugged in for new streetlamps
| |
| *New sky in Kingsport
| |
| *Allow AI targeting selection to work even if not currently selecting the target anymore
| |
| *Fixed Automaton Call summoning wrong prefab
| |
| *Prison entry stool in The Epitaph couldn’t be sat on, now it can be
| |
| *Fixed missing two-handed flag in equip info for Rusty Two-handed Axe
| |
| *Can now place stuff on 1st & 2nd Floor plus roof access is now working in Duke Benefactor Keep
| |
| *More new skies placed in scenes
| |
| *Item Modification was not properly refreshing items after the operation completed, this is now fixed
| |
| *Increase delay between NPC lamplighter AI interactions
| |
| *Fix tooltip for equipment comparison while dual wielding
| |
| *Combat skill incorrect tooltips fixed
| |
| *Tweaked tooltip hover times
| |
| *Soltown barmaid bar area adjustment for NPC AI schedule
| |
| *Fixed crafting filter to have the same content as the crafting tab on the player inventory always at the top and alphabetized and then listed armor, weapons, decorations, and repair kits below those contents also sorted alphabetically. This allows players to get the max usefulness out of the crafting UI
| |
| *More new skies into Novia starting region maps
| |
| *Define owner for Arx Draconis Player Owned Town
| |
| *Turn-in quest UI now closes when tab or chat is closed, this should prevent being able to keep the window up while play progresses
| |
| *Female avatar jumping sounds are back
| |
| *Added female avatar chargeup animations
| |
| *Added weapon sheath sound events and updated event markers in animation files
| |
| *Known Issues:
| |
| :*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
| |
| :*Oracle does not speak about the paths of Truth, Love, & Courage
| |
| :*Flame Fist DoT effect expires too quickly
| |
| :*Verdantis Shardfall light and sky settings are wrong
| |
| :*Adding a Gem to a weapon will break crafting, forcing a relog
| |
| :*Fireball DoT does not work
| |
| :*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
| |
| :*Weather has not been propagated to all scenes yet so there may be mismatches
| |
| :*Zooming into First Person camera leaves floating hair in view
| |
| :*Two-handed swords cannot be crafted
| |
| :*Round Rugs cannot be placed
| |
| :*Some skills have not been fully adjusted to work properly with the new use based system
| |
| :*Phoenix flight movements are not working correctly in some cases
| |
| :*Sound effects are not always playing properly
| |
| :*Players in the same scene will sometimes be invisible to each other, usually leaving the scene and returning will fix
| |
| :*Death and Resurrection do not work properly in the team arena
| |
| :*Crafting Recipe book is not opening when you use a crafting station
| |
| :*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
| |
| :*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
| |
| :*Troll does not have all visual effects
| |
| :*Not all Player Owned Towns in the list are in the game yet
| |
| :*Some objects and NPCs in game are missing textures and show up bright pink
| |
| :*Time is not in synchronized between scenes that have the new sky vs. the old sky
| |
| :*Red crystal nodes in Etceter Crag Mines are all yielding blue crystals.
| |
| :*If your video drivers are out of date characters will appear as if they are covered in triangles.
| |
| :*Some cities are experiencing performance spikes
| |
| :*Some assets create flash bulb like sparks on screen
| |
| :*Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support. These will not be complete until later this year
| |
| :*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
| |
| :*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
| |
| :*Skin tone will sometimes not match properly on different parts of the body
| |
| :*Unity 5 engine bug: Terrain is not accepting shadow casting lights and terrain lighting shows up on grid vs. radius
| |
| :*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
| |
| :*Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon
| |
|
| |
|
| ==== Build 313 ==== | | ==External Links== |
| *Removed icons for Adventurer and Producer experience multipliers
| | * [https://www.shroudoftheavatar.com/?page_id=32989 Patch Notes] on {{SotA}} website |
| *Reduced pet focus drain dramatically
| | * [http://patchserver.shroudoftheavatar.com/sotalive/torrents/SotATorrentFeed.xml Shroud of the Avatar Patch Torrent] |
| *Fixed Knockdown Chance for Trip
| |
| *Fixed various issues on the Queen of Chaos (glass, broken doors, crystal lights)
| |
| *Rusty Sword is now salvageable
| |
| *Recipe Book again automatically appears when you use a crafting station (had broken this function with new UI)
| |
| *More use based updates for the life tree
| |
| *Quest turn in UI can no longer be pinned
| |
| *Crafting Station inventory filter now works exactly like the player inventory crafting tab
| |
| *Pip the Blacksmith in Desolis now sells weapons and armor, as she promises.
| |
| *Trainers in Desolis now actually train skills.
| |
| *Added missing Ressurection Ankh to North Valeway | |
| *Fixed various issues with the dragon statue
| |
| *Fixed desert plant flashbulbing
| |
| *Phoenix Republic Player Owned Town connections and placement
| |
| *Hint system update to account for new use-based advancement system (and other updates).
| |
| *Fixed issue causing large game pause while removing items from inventories with large numbers of items
| |
| *If you craft something that weighs the same as what you used to perform the operation, you will no longer be able to press any buttons and gain skill boosts
| |
| *Blood will now appear again when players and creatures are hit in combat
| |
| *Fixed broken water in Ruined Keep
| |
| *Fixed issue with plot square feet progress bar in deco UI not showing up.
| |
| *Items placed on the External Floor surface type are now appropriately categorized as external decorations
| |
| *Added glowing veins to Underdweller Human, Elf and Troll
| |
| *Fixed broken door in Queen of Chaos pilots cabin
| |
| *Fixed claok floating too high above shoulders on female epic plate torso
| |
| *Fixed cloak sorting at collar on all female epic leather torso variants
| |
| *Ge hit effects and reactions no longer play during a miss event
| |
| *Fixed tilted NPC buildings on second placement
| |
| *Enabled weather on Arx Draconis
| |
| *Fixed Soltown trainer not training taming skills, trainer now properly trains tier 1-2 of all non-crafting skills
| |
| *Ardoris NPCs now correctly load dialog files.
| |
| *Starting players with Taming skills Tame Creature and Summon, so that new players will be able to summon what they’ve tamed. Note: The Tier 2 skill Summon has no prerequisite so it can be learned at the same time as Tame Creature
| |
| *Wrong number of long obsidian fences rectified (was 4 gates and 1 long, now 1 gate and four long)
| |
| *Fixed invisible geometry on city wall section in Arx Draconis
| |
| *Numerous (29) skills moved over to use based.
| |
| *Harvesting animation now properly removes equipped weapons when viewed by second player
| |
| *Chillblain’s Compendium of Pain and Suffering (Challenge Dungeon 1) can now be completed: Ensured Skeletons, Spiders, and other NPCs don’t try to jump into water when they shouldn’t.
| |
| *Fixed messaging about party members looting a chest
| |
| *Fixed focus cost scaling based on skill level
| |
| *Fixed Large Aether Vibration Device (radio) blocking interaction with things
| |
| *Fire tree (4 skills) now updated for use base
| |
| *Troll attacks should properly damage players now
| |
| *Known Issues: | |
| :*We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
| |
| :*Oracle does not speak about the paths of Truth, Love, & Courage
| |
| :*Flame Fist DoT effect expires too quickly
| |
| :*Verdantis Shardfall light and sky settings are wrong
| |
| :*Adding a Gem to a weapon will break crafting, forcing a relog
| |
| :*Fireball DoT does not work
| |
| :*Radius for Ring of Fire Spell too large
| |
| :*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
| |
| :*Weather has not been propagated to all scenes yet so there may be mismatches
| |
| :*Zooming into First Person camera leaves floating hair in view
| |
| :*Two-handed swords cannot be crafted
| |
| :*Round Rugs cannot be placed
| |
| :*Some skills have not been fully adjusted to work properly with the new use based system
| |
| :*Phoenix flight movements are not working correctly in some cases
| |
| :*Sound effects are not always playing properly
| |
| :*Players in the same scene will sometimes be invisible to each other, usually leaving the scene and returning will fix
| |
| :*Death and Resurrection do not work properly in the team arena
| |
| :*Crafting Recipe book is not opening when you use a crafting station
| |
| :*Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
| |
| :*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
| |
| :*Troll does not have all visual effects
| |
| :*Not all Player Owned Towns in the list are in the game yet
| |
| :*Some objects and NPCs in game are missing textures and show up bright pink
| |
| :*Time is not in synchronized between scenes that have the new sky vs. the old sky
| |
| :*Red crystal nodes in Etceter Crag Mines are all yielding blue crystals.
| |
| :*If your video drivers are out of date characters will appear as if they are covered in triangles.
| |
| :*Some cities are experiencing performance spikes
| |
| :*Some assets create flash bulb like sparks on screen
| |
| :*Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support. These will not be complete until later this year
| |
| :*The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
| |
| :*Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
| |
| :*Skin tone will sometimes not match properly on different parts of the body
| |
| :*Unity 5 engine bug: Terrain is not accepting shadow casting lights and terrain lighting shows up on grid vs. radius
| |
| :*ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
| |
| :*Unity 5 Engine Bug: Objects in the foreground sort incorrectly against objects in the distance like trees and the horizon
| |
|
| |
|
| ==== Build 311 ==== | | ==References== |
| *Welcome to Shroud of the Avatar: Forsaken Virtues Pre-Alpha Release 21! Notes on what is in this release are available [https://www.shroudoftheavatar.com/?p=52883 here].
| | <references/> |
| *Known Issues:
| | [[Category:Shroud of the Avatar]] |
| :*NPC Conversations are not working in many cases
| |
| :*Large Aether Vibration Amplifier blocks interactions with other objects
| |
| :*Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
| |
| :*Zooming into First Person camera leaves floating hair in view
| |
| :*Two-handed swords cannot be crafted
| |
| :*Round Rugs cannot be placed
| |
| :*NPC Buildings in Player Owned Towns will tilt when position is adjusted, for now just put them back in your inventory and replace to fix
| |
| :*Some skills have not been fully adjusted to work properly with the new use based system
| |
| :*Phoenix flight movements are not working correctly in some cases
| |
| :*Sound effects are not always playing properly
| |
| :*Players in the same scene will sometimes be invisible to each other, usually leaving the scene and returning will fix
| |
| :*Troll attacks are not doing damage properly
| |
| :*Harvesting animations are not playing properly for other players
| |
| :*Chillblain’s Compendium cannot be completed
| |
| :*Death and Resurrection do not work properly in the team arena
| |
| :*Water in the Ruined Keep is completely transparent
| |
| :*Blood is not appearing when enemies are hit
| |
| :*Crafting Recipe book is not opening when you use a crafting station
| |
| :*If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
| |
| :*Troll does not have all visual effects
| |
| :*Not all Player Owned Towns in the list are in the game yet
| |
| :*Some objects and NPCs in game are missing textures and show up bright pink
| |
| :*Time is not in synchronized between scenes that have the new sky vs. the old sky
| |
| :*Red crystal nodes in Etceter Crag Mines are all yielding blue crystals.
| |
| :*If your video drivers are out of date characters will appear as if they are covered in triangles.
| |
| :*Some cities are experiencing performance spikes
| |
| :*Some assets create flash bulb like sparks on screen
| |
| :*Many pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support. These will not be complete until later this year
| |
| :*The update to Unity 5
| |