Release 30: Difference between revisions
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Created page with "__NOTOC__ ==May 27, 2016== * ''Details to be announced'' ===Additional Information=== * [https://docs.google.com/document/d/1Z-svq1OvcZwViqGxFCKdjH3NCn2LTfLuGny5qaAqjTM/pub ..." |
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__NOTOC__ | __NOTOC__ | ||
==May | ==May 26, 2016<ref name=q2s>Darkstarr, [https://www.shroudoftheavatar.com/forum/index.php?threads/q2-2016-schedule-update.48263/ Q2 2016 Schedule Update]</ref>== | ||
* '' | * '''Story:''' The town of Valhold on the island of Norguard will appear in game and we will begin a final polish on the Novia overworld. | ||
* '''Multiplayer Economic Balance:''' A pass will be made through creature loot bundles, merchant pricing, property taxes, public vendor fees, harvesting rates, agriculture growth, crafting recipe ingredient amounts, and other factors to begin establishing an equilibrium for the multiplayer economy | |||
* '''Multiplayer Combat Balance:''' A pass will be made through combat skills, creature stats, player stats, advancement rates, zone difficulties, and other values to establish an equilibrium for multiplayer combat. | |||
* '''Single Player Offline:''' The first Single Player Offline specific features will become available to players in the form of Save Games and Companions. | |||
* '''User Interface Polish:''' Various aspects of the user interface will be refactored and upgraded for visuals and usability | |||
* '''Player Towns:''' Player Owned Towns that have locked submission forms will appear in the game, and more Player Run Town scenes with small NPC cores with basic functions (banks, shops, trainers) will appear across Novia. New variations on the town templates may also appear. | |||
* '''Performance:''' Major efforts will be done to optimize performance. This will include frame rate improvements, load time improvements, and memory footprint improvements. We will also be adding DX11/12 support for Windows and OpenGLCore for Linux and OSX. | |||
===Additional Information=== | ===Additional Information=== | ||
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*[[Release 31]] | *[[Release 31]] | ||
*[[Release 32]] | *[[Release 32]] | ||
== References == | |||
<references/> | |||
[[Category:Shroud of the Avatar]] | [[Category:Shroud of the Avatar]] | ||
Revision as of 20:56, 31 March 2016
May 26, 2016[1]
- Story: The town of Valhold on the island of Norguard will appear in game and we will begin a final polish on the Novia overworld.
- Multiplayer Economic Balance: A pass will be made through creature loot bundles, merchant pricing, property taxes, public vendor fees, harvesting rates, agriculture growth, crafting recipe ingredient amounts, and other factors to begin establishing an equilibrium for the multiplayer economy
- Multiplayer Combat Balance: A pass will be made through combat skills, creature stats, player stats, advancement rates, zone difficulties, and other values to establish an equilibrium for multiplayer combat.
- Single Player Offline: The first Single Player Offline specific features will become available to players in the form of Save Games and Companions.
- User Interface Polish: Various aspects of the user interface will be refactored and upgraded for visuals and usability
- Player Towns: Player Owned Towns that have locked submission forms will appear in the game, and more Player Run Town scenes with small NPC cores with basic functions (banks, shops, trainers) will appear across Novia. New variations on the town templates may also appear.
- Performance: Major efforts will be done to optimize performance. This will include frame rate improvements, load time improvements, and memory footprint improvements. We will also be adding DX11/12 support for Windows and OpenGLCore for Linux and OSX.
Additional Information
See Also
References
- ↑ Darkstarr, Q2 2016 Schedule Update