Dallas Snell: Difference between revisions

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{| class="wikitable floatright"
{{Game Dev
!Dallas Snell
|image=Dallas Snell-150x150.jpg
|-
|caption=Dallas "Gorn" Snell
|[[File:Dallas Snell-150x150.jpg|300px|Dallas Snell]]
|forumprofile=https://www.shroudoftheavatar.com/forum/index.php?members/dallas.3244/
|}
|position=COO/Co-Founder
'''Dallas Snell'''
|IGN=Gorn
|bio=With 30 years experience, Dallas is a veteran of the gaming industry. He published his first game, The Quest, in 1983, and a few years later co-founded the Austin studio of Origin Systems with [[Richard Garriott]]. At Origin, he Produced/Executive Produced 30+ original games, including such best-sellers as the Ultima and Wing Commander series.


With 30 years experience, Dallas is a veteran of the gaming industry. He published his first game, The Quest, in 1983, and a few years later co-founded the Austin studio of Origin Systems with Richard Garriott. At Origin, he Produced/Executive Produced 30+ original games, including such best-sellers as the Ultima and Wing Commander series.  
In 1993, Dallas (aka “[[Gorn]]”, a nickname he inherited from the main character in his first games The Quest and Ring Quest) became the General Manger of the Origin division after their acquisition by EA.In 1996, Dallas took time off from business activities to spend with his young son and to study research in the growing convergence of the cognitive, behavioral, affective, social, relational, and neural sciences and the practical application of those sciences in the field of individual, group, and organizational development. However, the lure of multiplayer online games proved more than he could resist, and in 2006 Dallas rejoined his former Origin partners as Director of Business Development at NCsoft.


In 1993, Dallas (aka “Gorn”, a nickname he inherited from the main character in his first games The Quest and Ring Quest) became the General Manger of the Origin division after their acquisition by EA.In 1996, Dallas took time off from business activities to spend with his young son and to study research in the growing convergence of the cognitive, behavioral, affective, social, relational, and neural sciences and the practical application of those sciences in the field of individual, group, and organizational development. However, the lure of multiplayer online games proved more than he could resist, and in 2006 Dallas rejoined his former Origin partners as Director of Business Development at NCsoft.
In 2009, Dallas co-founded [[Portalarium]], Inc. to provide online games and virtual worlds that foster people coming together for fun, shared play, good will, learning, and community.  As COO, Dallas’ main role is to provide operational management and project guidance to help the Shroud of the Avatar team function as smoothly as possible.<ref>Dev Team, https://www.shroudoftheavatar.com/?page_id=26862</ref>
 
}}
In 2009, Dallas co-founded [[Portalarium]], Inc. to provide online games and virtual worlds that foster people coming together for fun, shared play, good will, learning, and community.  As COO, Dallas’ main role is to provide operational management and project guidance to help the Shroud of the Avatar team function as smoothly as possible.
 
= References =
<references/>
[[Category:Game Dev]]

Revision as of 09:10, 24 December 2013