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Durability is a numerical score that reflects the ability of an item to last over time (with higher numbers indicating that the item can survive more wear and tear).
Durability is a numerical score that reflects the ability of an item to last over time (with higher numbers indicating that the item can survive more wear and tear).


The durability of an item is listed has 3 numbers: listed in this format A/B (Max C). In the example shown below, A=24, B=51, C= 58
For the purposes of the discussion below, a "non-artifact item" is a item that is neither an [[Artifact]] nor a [[Relic]].


[[File: Durability example.png]]
When you hover your mouse over an item, an information window pops up that shows the 3 durability stats on the item, as shown in the example below.
::[[File: Durability example.png]]


For non-artifact items, the 3 durability statistics are:
The 3 durability statistics are defined as:
:* '''Maximum Durability achievable with a [[Repair Item (Major)| Major Repair]]''' - this is the highest durability that the item has ever had, and the maximum possible durability that can be achieved by performing a Major Repair. It the number in parenthesis.
:* '''Current Durability''' - the amount of durability that remains on your item. This is the first number shown in the durability statistics (the number before the slash). In the example above, the current durability is 24.
:* '''Maximum Durability achievable with [[Repair Item (Minor)| Minor Repairs]]''' (for non-artifacts) or '''Maximum Durability achievable with [[Ancient Essence|Ancient Essences]]''' (for [[Artifacts]]) - this is the highest durability that can be achieved by performing Minor repairs (or by using [[Ancient Essence]]s for [[Artifacts]]).
:* '''Maximum Durability achievable with [[Repair Item (Minor)| Minor Repairs]]''' (for non-artifacts) or '''Maximum Durability achievable with [[Ancient Essence|Ancient Essences]]''' (for [[Artifacts]]) - this is the highest durability that can be achieved by performing Minor repairs on non-artifacts or by using [[Ancient Essence]]s on [[Artifacts]].
:* '''Current Durability''' - the amount of durability that remains on your item.
:* ''Maximum Durability" - this is the highest durability that the item can have.
:**For non-artifact items, this number also represents the'''Maximum Durability achievable with a [[Repair Item (Major)| Major Repair]]''' - the maximum possible durability that can be achieved by performing a Major Repair (not all Major repairs can achieve this maximum).
:**For artifact items, this number only represents the higherst durability the item has ever had.  Artifacts cannot undergo Major repair.


For [[Artifact]] items, the 3 durability statistics are:
For Relics, the only durability number that matter is the first number because relics cannot be repaired; therefore, when the currently durability falls to zero, the relic is no longer useful.
:* '''Maximum Durability achievable with a [[Repair Item (Major)| Major Repair]]''' - this is the highest durability that the item has ever had, and the maximum possible durability that can be achieved by performing a Major Repair (major repair cannot be performed on [[Artifacts]]).
:* '''Maximum Durability achievable with [[Repair Item (Minor)| Minor Repairs]]''' (for non-artifacts) or '''Maximum Durability achievable with [[Ancient Essence|Ancient Essences]]''' (for [[Artifacts]]) - this is the highest durability that can be achieved by performing Minor repairs (or by using [[Ancient Essence]]s for [[Artifacts]]).
:* '''Current Durability''' - the amount of durability that remains on your item.
 
When you hover your mouse over an item, an information window pops up that shows the 3 durability stats on the item: the first number is the "current durability", the second number (which immediately follows the slash) is the "Maximum Durability achievable with Minor Repairs", and the third number (which is in parenthesis) is the "Maximum Durability achievable with a Major Repair".


When you have an item equipped, and you engage in combat, the item will suffer some degree of damage over time.
When you have an item equipped, and you engage in combat, the item will suffer some degree of damage over time.
This damage is manifested as a decline in both the "Current Durability" and the "Maximum Durability Achievable with Minor Repairs". However, the current durability falls much faster than the "Maximum Durability Achievable with Minor Repairs".
This damage is manifested as a decline in both the "Current Durability" and the "Maximum Durability Achievable with Minor Repairs/Ancient Essences". However, the current durability falls much faster than the "Maximum Durability Achievable with Minor Repairs/Ancient Essences".
The durability of an item only declines if it is equipped and if it is used in combat (items that are not equipped suffer no durability loss).
The durability of an item only declines if it is equipped and if it is used in combat (items that are not equipped suffer no durability loss).


==Things that Accelerate The Durability Loss on Your Equipped Gear==
==Things that Accelerate The Durability Loss on Your Equipped Gear==
Things that reduce "Current Durability" and "Maximum Durability Achievable with Minor Repairs"
Things that reduce "Current Durability" and "Maximum Durability Achievable with Minor Repairs/Ancient Essences"
* Engaging in combat with an enemy - sustaining a hit may reduce the durability of any equipped armor item. Attacking (with physical attacks or magical attacks) may reduce the durability of any item that is equipped in your hands. The durability of an item only declines if it is equipped and if it is used during combat (items that are not equipped suffer no durability loss).
* Engaging in combat with an enemy - sustaining a hit may reduce the durability of any equipped armor item. Attacking (with physical attacks or magical attacks) may reduce the durability of any item that is equipped in your hands. The durability of an item only declines if it is equipped and if it is used during combat (items that are not equipped suffer no durability loss).
* Allowing the Resurrection timer to elapse - when your avatar dies, a resurrection timer appears at the bottom of the game window.  If you are resurrected by a [[Resurrection Ankh]], [[Resurrection Chaos]], or [[Resurrection]] spell before time runs out, then you suffer no negative effects.  If you allow the "Time to Resurrect" to reach zero, you will be resurrected automatically, but <span style="color:fuchsia">all of your equipped items will suffer a 5% durability loss</span>. See [[Death]] for details.
* Allowing the Resurrection timer to elapse - when your avatar dies, a resurrection timer appears at the bottom of the game window.  If you are resurrected by a [[Resurrection Ankh]], [[Resurrection Chaos]], or [[Resurrection]] spell before time runs out, then you suffer no negative effects.  If you allow the "Time to Resurrect" to reach zero, you will be resurrected automatically, but <span style="color:fuchsia">all of your equipped items will suffer a 5% durability loss</span>. See [[Death]] for details.
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** [[Fire Elemental]]s can apply the [[Weaken Metal (Fire)]] debuff with a special attack.
** [[Fire Elemental]]s can apply the [[Weaken Metal (Fire)]] debuff with a special attack.
** [[Water Elemental]]s can apply the [[Rust]] bebuff with a special attack.
** [[Water Elemental]]s can apply the [[Rust]] bebuff with a special attack.
** [[Ice Elemental]]s can apply the [[Weaken Metal (Ice)]] bebuff with a special attack.
** [[Corpus]] always applies a '''-5,000%''' [[Armor Durability Effectiveness]] debuff when you are near him.
** [[Corpus]] always applies a '''-5,000%''' [[Armor Durability Effectiveness]] debuff when you are near him.



Revision as of 01:42, 5 April 2026

Durability is a numerical score that reflects the ability of an item to last over time (with higher numbers indicating that the item can survive more wear and tear).

For the purposes of the discussion below, a "non-artifact item" is a item that is neither an Artifact nor a Relic.

When you hover your mouse over an item, an information window pops up that shows the 3 durability stats on the item, as shown in the example below.

File:Durability example.png

The 3 durability statistics are defined as:

  • Current Durability - the amount of durability that remains on your item. This is the first number shown in the durability statistics (the number before the slash). In the example above, the current durability is 24.
  • Maximum Durability achievable with Minor Repairs (for non-artifacts) or Maximum Durability achievable with Ancient Essences (for Artifacts) - this is the highest durability that can be achieved by performing Minor repairs on non-artifacts or by using Ancient Essences on Artifacts.
  • Maximum Durability" - this is the highest durability that the item can have.
    • For non-artifact items, this number also represents theMaximum Durability achievable with a Major Repair - the maximum possible durability that can be achieved by performing a Major Repair (not all Major repairs can achieve this maximum).
    • For artifact items, this number only represents the higherst durability the item has ever had. Artifacts cannot undergo Major repair.

For Relics, the only durability number that matter is the first number because relics cannot be repaired; therefore, when the currently durability falls to zero, the relic is no longer useful.

When you have an item equipped, and you engage in combat, the item will suffer some degree of damage over time. This damage is manifested as a decline in both the "Current Durability" and the "Maximum Durability Achievable with Minor Repairs/Ancient Essences". However, the current durability falls much faster than the "Maximum Durability Achievable with Minor Repairs/Ancient Essences". The durability of an item only declines if it is equipped and if it is used in combat (items that are not equipped suffer no durability loss).

Things that Accelerate The Durability Loss on Your Equipped Gear

Things that reduce "Current Durability" and "Maximum Durability Achievable with Minor Repairs/Ancient Essences"

  • Engaging in combat with an enemy - sustaining a hit may reduce the durability of any equipped armor item. Attacking (with physical attacks or magical attacks) may reduce the durability of any item that is equipped in your hands. The durability of an item only declines if it is equipped and if it is used during combat (items that are not equipped suffer no durability loss).
  • Allowing the Resurrection timer to elapse - when your avatar dies, a resurrection timer appears at the bottom of the game window. If you are resurrected by a Resurrection Ankh, Resurrection Chaos, or Resurrection spell before time runs out, then you suffer no negative effects. If you allow the "Time to Resurrect" to reach zero, you will be resurrected automatically, but all of your equipped items will suffer a 5% durability loss. See Death for details.
  • Leaving a scene while dead - when you leave the scene as a ghost, you will be resurrected automatically in scene you exited to, but all of your equipped items will suffer a 5% durability loss. See Death for details.
  • Equipping certain items - examples include the Cabalist Corpus Hood and the Carnal Vile Shield, which both reduce Armor Durability Effectiveness.
  • Receiving a debuff from certain enemy creatures - examples of creatures that apply a debuff to durability include:

Things that Slow the Durability Loss on Your Equipped Gear

The rate of durability decline can be slowed by the following methods.

Damaged Gear

When the Current Durability of an item gets low, a "Damaged" icon will appear in the upper right of the game window (the icon looks like an equip-able item within a grey circle). "Damaged" gear is still fully functional (i.e. its effects, buffs, and debuffs are still applied). The "damaged" designation is just a warning that your equipment may break soon, so that you can repair the item before it breaks.

When gear is "damaged", its durability number is yellow (whereas for un-broken and undamaged gear, the number is green).

Broken Gear

When the "Current Durability" or the "Maximum Durability Achievable with Minor Repairs/Ancient Essences" reaches zero, the item will be broken and will no longer function (i.e. weapons cannot be used to attack and will do no damage, armor will offer no protection, and any buffs/debuffs on these items will not be applied). When gear is "broken", its durability number is red (whereas for un-broken and undamaged gear, the number is green).


For non-artifacts:

If "Current Durability" is zero, the best way to restore durability and make the item function again, is to perform a Minor Repair (which will increase the "Current Durability", but not the "Maximum Durability Achievable with Minor Repairs").

If "Maximum Durability Achievable with Minor Repairs" reaches zero, a minor repair will not restore any durability, but a Major Repair will restore durability and make the item function again (a major repair will restore both "Current Durability" and "Maximum Durability Achievable with Minor Repairs").


For Artifacts:

If "Current Durability" is zero, the best way to restore durability and make the item function again, is to perform a repair with an Ancient Essence (which will increase the "Current Durability", but not the "Maximum Durability Achievable with Essences").

If "Maximum Durability Achievable with Essences" reaches zero, the artifact cannot be repaired and is permanently broken.

See Also