Stealth: Difference between revisions

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* The stealth effect expires.
* The stealth effect expires.
* The stealthed avatar is attacked.
* The stealthed avatar is attacked.
* The stealthed avatar sustains damage (e.g. damage from falling, damage from a poison field).
* The stealthed Avatar interacts with something in the environment (e.g. opens a chest, opens a door, turns on a light, etc).
* The stealthed Avatar starts attacking something.
* The stealthed Avatar starts attacking something.
* The stealthed avatar uses certain skills (e.g. [[Light]], Bard Skills, etc).
* The stealthed avatar uses any skill.
* The stealthed avatar gets too close to a player or creature.
* The stealthed avatar gets too close to a player or creature.
* For [[Vanish]], [[Cocoon of Night]], and [[Camouflage]] - any movement (except jumping) will disable stealth.

Revision as of 15:32, 17 March 2026

Stealth (or Stealthiness) is the act of being still or moving with extreme care and quietness, so as to avoid detection.

Stealth makes your avatar invisible to players and creatures around you. Because aggressive creatures cannot see or hear your Avatar, they do no initiate attacks on your Avatar (i.e. they do not aggro to your Avatar).

There are several things that can disable stealth and reveal your presence:

  • The stealth effect expires.
  • The stealthed avatar is attacked.
  • The stealthed avatar sustains damage (e.g. damage from falling, damage from a poison field).
  • The stealthed Avatar interacts with something in the environment (e.g. opens a chest, opens a door, turns on a light, etc).
  • The stealthed Avatar starts attacking something.
  • The stealthed avatar uses any skill.
  • The stealthed avatar gets too close to a player or creature.
  • For Vanish, Cocoon of Night, and Camouflage - any movement (except jumping) will disable stealth.