Parry: Difference between revisions
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| type = Active | | type = Active | ||
| required=10 Healthy | | required=10 Healthy | ||
| desc = Parry gives the player a chance to block the eligible incoming attacks for a modest amount of time. For the first few seconds immediately after using Parry, you will receive a much larger bonus. Tactics Specialization increases the duration of the larger bonus. | | desc = | ||
| cost=4 | |||
|lastseen=109 | |||
}} | |||
Parry gives the player a chance to block the eligible incoming attacks for a modest amount of time. For the first few seconds immediately after using Parry, you will receive a much larger bonus. Tactics Specialization increases the duration of the larger bonus. | |||
Parry: The parry skill can now be used with any melee weapon. A successful parry blocks an amount of damage based on the weapon power and player strength. Most ranged attacks and spells can no longer be parried. <ref>[https://sotawiki.net/sota/Release_21]</ref> | Parry: The parry skill can now be used with any melee weapon. A successful parry blocks an amount of damage based on the weapon power and player strength. Most ranged attacks and spells can no longer be parried. <ref>[https://sotawiki.net/sota/Release_21]</ref> | ||
{{tocright}} | {{tocright}} | ||
==Effect== | ==Effect== | ||
{{Skill effect list | {{Skill effect list | ||
Revision as of 02:04, 4 November 2025
Parry gives the player a chance to block the eligible incoming attacks for a modest amount of time. For the first few seconds immediately after using Parry, you will receive a much larger bonus. Tactics Specialization increases the duration of the larger bonus.
Parry: The parry skill can now be used with any melee weapon. A successful parry blocks an amount of damage based on the weapon power and player strength. Most ranged attacks and spells can no longer be parried. [1]
Effect
Template:Skill effect list (effects increase with skill level)
Trivia
Prior to Release 21, this skill was part of the Blades school.