Understanding the Avatar's Movement Stats: Difference between revisions
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:::::* [[Encumbrance]] | :::::* [[Encumbrance]] | ||
:::::* entering walk mode (default hotkey is keypad backslash, which toggles between walk and run modes). | :::::* entering walk mode (default hotkey is keypad backslash, which toggles between walk and run modes). | ||
:::::* | :::::* [[Psalm of Stagnation]] | ||
:::::* | :::::* [[Disabling Shot]] | ||
:::::* | :::::* [[Chaos Bolt]] | ||
:::::* | :::::* [[Hamstring]] | ||
:::::* | :::::* [[Ice Fist]] | ||
:::::* [[Ice Arrow]] | |||
:::::* [[Ice Field]] | |||
:::::* [[Icy Thrust]] | |||
:::::* [[Icy Puncture]] | |||
:::::* [[Glacial Glissade]] | |||
}} | }} | ||
Revision as of 15:16, 27 October 2025
Avatar's Movement on Foot
The quickness of the avatar's movement on foot is described by 3 variables:
- Movement Speed (also known as Move Speed)
- Move Rate
- Current Speed
Movement Speed (also known as Move Speed)
- Movement speed (called "movement" on the paper doll stats) is a baseline measure of how fast you could move if you were to do a standard run on foot (the default hotkey for a standard run is single press and hold of the W key, when in run mode). : Note that this number does not show your current movement speed; it shows your potential movement speed if you were to run in the absence of movement rate modifiers (such as encumbrance or Lavalliere of the Lagomorph).
Move Rate
- Move rate is a modifier (multiplier) that is applied to the movement speed, and is shown on the paper doll as the % in the parenthesis next to the "movement" number.
Current Speed
- SOTA also keeps track of a variable called "Current Speed", which is a measure of your current movement pace (how fast you are actually moving at a given time). However, the "current speed" number is not accessible via the standard SOTA user interface (but it can be seen with some player-created tools, such as Companion of the Avatar).
- When moving on foot, the formula to calculate "current speed" is:
- Current Speed = movement speed x move rate
- For example, let's say an avatar has a baseline movement speed of 6.9 with a 140% move rate. When this avatar runs, the current speed would 9.6 (6.9 movement speed x 1.4 move rate = 9.6).
Avatar's Movement When Mounted
Movement statistics described above may work differently with mounts.