Sneak Scene: Difference between revisions
Created page with "Barkeeps in port towns across New Britannia have made their basements available to all sorts of nefarious people who value the ability to come and go without notice. They migh..." |
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* [[Fortus End]] | * [[Fortus End]] | ||
* [[Kingsport]] | * [[Kingsport]] | ||
Go to one of the towns listed above, go into the Tavern, and ask the Innkeeper (or whoever is working the bar) about "key". They will sell you a Sneak Scene Key for 1 nightshade. | |||
The entrance to the sneak scene is a hatch on the ground, located behind the Tavern. | |||
Revision as of 00:41, 23 March 2025
Barkeeps in port towns across New Britannia have made their basements available to all sorts of nefarious people who value the ability to come and go without notice. They might have a key, if you ask, to access a place where specialists in skulking hone their craft. Drunken whispers have overshared that those frequenting this ‘sneak scene’ will claim avoiding combat is more important than direct confrontation. Some people might suggest this place is neutral ground, with both assassins and spies putting aside their differences in order to make use of these elaborate training facilities. It might, perhaps, be wise to do any such training before partaking of the barkeeps’ wares, not after.
The entrance to the sneak scene is hatch that can be found behind the Taverns in
Go to one of the towns listed above, go into the Tavern, and ask the Innkeeper (or whoever is working the bar) about "key". They will sell you a Sneak Scene Key for 1 nightshade.
The entrance to the sneak scene is a hatch on the ground, located behind the Tavern.