Resist Crowd Control: Difference between revisions

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Resist crowd control is added to your target only if the target is successfully stunned, knocked down, mesmerized, rooted, or knocked back.
Resist crowd control is added to your target only if the target is successfully stunned, knocked down, mesmerized, rooted, or knocked back.


:Effects That '''Never''' Apply Crowd Control to the Target
 
Effects That '''Never''' Apply Crowd Control to the Target
:* Charm
:* Charm


:Effects That '''Always''' Apply Crowd Control to the Target
Effects That '''Always''' Apply Crowd Control to the Target
:* Stun
:* Stun
:* Knock down
:* Knock down
Line 22: Line 23:
:* Root
:* Root


:Effects That '''Sometimes''' Apply Crowd Control to the Target
Effects That '''Sometimes''' Apply Crowd Control to the Target
:* Knowck Back
:* Knowck Back



Revision as of 17:11, 11 March 2025

Template:Infobox Effect Template:Tocright Resist Crowd Control is an effect that is placed on a target when the target is stunned, knocked down, mesmerized, rooted (and sometimes when Knocked Back); the effect causes the target to become temporarily resistant to subsequent stuns, knockdowns, mesmerizes, roots, and knock backs. A player, a player's pet, or a player's summons can apply this effect to any opponent (including NPC creatures, players, pets, and summmons). Also NPC creatures can apply this effect to any opponent (including players, pets, and summmons). This effect stacks multiple times on a target. Note that this effect is not stated in any of the tool tips. Also, the in-game statistic is referred to as CrowdControl Resistance.


Each time you stun, knockdown, mesmerize, root (and sometimes Knock Back) a target, the target receives +20% resistance to subsequent stuns, knockdowns, mesmerizes, roots, and knock backs for the next 30 seconds. When resist crowd control has been applied to a target, a helmet icon will appear under the target's hit-point bar. When you hover your mouse over the helmet icon, a pop-up window will show the time remaining for each active crowd control event that has been applied to the target. When all of the Crowd Control Resistance expires, the helmet icon disappears.

Resist crowd control is added to your target only if the target is successfully stunned, knocked down, mesmerized, rooted, or knocked back.


Effects That Never Apply Crowd Control to the Target

  • Charm

Effects That Always Apply Crowd Control to the Target

  • Stun
  • Knock down
  • Mesmerize
  • Root

Effects That Sometimes Apply Crowd Control to the Target

  • Knowck Back

For knock back, sometimes the +20% resist crowd control is applied.

Skills for which +20% resist crowd control is applied when a knockback occurs.
With these skills, a +20% resist crowd control is applied when a stun occurs and/or when a knockback occurs. So, if a stun and a knockback occur simultaneously, then a 2 x +20% resist crowd control will be applied (for a total of 40%). In other words, the resist crowd control from the stun and the knockback are applied simultaneously
Skills for which resist crowd control is not applied when knockback occurs:
  • Titan Smash (a combination of knockback and Body Slam) - if this skill produces a stun, then +20% resist crown control is applied; however, if a knockback occurs (either by itself or simultaneously with the stun), it does not add any resist crowd control.
  • Gust (air skill) - Resist crowd control is applied when gust causes a stun, but its "knock back" does not add any additional resist. Technically, gust causes a "push back" and not a "knockback", and there is no crowd control resistance applied for its "push back" effect.

Resist crowd control will stack if you stun/knockdown/mesmerize/root the target within 30 seconds of the previous stun/knockdown/mesmerize/root (i.e. the resist crowd control accumulates). For example, if you use stone fist to stun a target 3 consecutive times within a second, the crowd control will be +20% x 3, which means the target will have +60% resistance to stun/knockdown/mesmerize/root for approximately 30 seconds; and if you hovered your mouse over the Resist Crowd Control icon just after you completed the 3 consecutive stuns, the 3 crowd control events (each with their +20% effect and their time remaining) would be listed as follows:

+20% CrowdControl Resistance
28 seconds
+20% CrowdControl Resistance
29 seconds
+20% CrowdControl Resistance
30 seconds

Skills that apply the Resist Crowd Control effect

(this list is still under construction) Template:Columns list

Other Things That can Apply Resist Crowd Control

Any pet or Magic Summons that can stun, knock down, mesmerize, or root can apply resist crowd control to their target. For example, a Summon Earth Elemental uses an attack that can stun.

See Also

References