Resist Crowd Control: Difference between revisions

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Crowd control is not applied for charm.
Crowd control is not applied for charm.


For knock back, sometimes the +205 resist crowd control is applied.  is '''not''' applied if knockback occurs without a simultaneous stun. When knockback and stun occur simultaneously, then the target '''may''' get 2 x +20% resist crowd control (for a total of 40%).
For knock back, sometimes the +20% resist crowd control is applied.  is '''not''' applied if knockback occurs without a simultaneous stun. When knockback and stun occur simultaneously, then the target '''may''' get 2 x +20% resist crowd control (for a total of 40%).


For the following skills, +20% resist crowd control is applied when a stun occurs and an additional +20% when a knockback occurs. So if a stun and a knockback occur simultaneously, then the 2 x +20% resist crowd control will be added (for a total of 40%):
Skills for which +20% resist crowd control is applied when a stun occurs and/or when a knockback occurs. So, if a stun and a knockback occur simultaneously, then the 2 x +20% resist crowd control will be added (for a total of 40%):
* [[Knockback]] (bludgeon skill)
* [[Knockback]] (bludgeon skill)
* [[Shield Bash]] (shield skill)
* [[Shield Bash]] (shield skill)
* [[Charge]] (shield skill)
* [[Charge]] (shield skill)


For the following skills, +20% resist crowd control is applied when a knockback occurs:
Skills for which +20% resist crowd control is applied when a knockback occurs:
* [[Push]] (Polearm skill)
* [[Push]] (Polearm skill)


Skills do not apply resist crowd control when knockback occurs:
Skills for which resist crowd control is not applied when knockback occurs:
* [[Titan Smash]] (a combination of [[knockback]] and [[Body Slam]]) - if this skill produces a stun, then +20% resist crown control is applied; however, if a knockback occurs (either by itself or simultaneously with the stun), it does not add any resist crowd control.
* [[Titan Smash]] (a combination of [[knockback]] and [[Body Slam]]) - if this skill produces a stun, then +20% resist crown control is applied; however, if a knockback occurs (either by itself or simultaneously with the stun), it does not add any resist crowd control.
* [[Gust]] (air skill) - Technically, gust causes a "push back" and not a "knockback", and there is no crowd control resistance applied for its "push back" effect.
* [[Gust]] (air skill) - Technically, gust causes a "push back" and not a "knockback", and there is no crowd control resistance applied for its "push back" effect.

Revision as of 01:07, 11 March 2025

Template:Infobox Effect Template:Tocright Resist Crowd Control is an effect that is placed on a target when the target is stunned, knocked down, mesmerized, or rooted; the effect causes the target to become temporarily resistant to subsequent stuns/knockdowns/mesmerizes/roots. A player, a player's pet, or a player's summons can apply this effect to any opponent (including NPC creatures, players, pets, and summmons). Also NPC creatures can apply this effect to any opponent (including players, pets, and summmons). This effect stacks multiple times on a target. Note that this effect is not stated in any of the tool tips. Also, the in-game statistic is referred to as CrowdControl Resistance.


Each time you stun, knockdown, mesmerize, or root a target, the target receives +20% resistance to subsequent stuns, knockdowns, mesmerizes, and roots for the next 30 seconds. When resist crowd control has been applied to a target, a helmet icon will appear under the target's hit point bar. When you hover your mouse over the helmet icon, a pop-up window will show the time remaining for each active crowd control event that has been applied to the target. When all of the Crowd Control Resistance expires, the helmet icon disappears.

Resist crowd control is added to your target only if the target is successfully stunned, knocked down, mesmerized, or rooted.

Crowd control is not applied for charm.

For knock back, sometimes the +20% resist crowd control is applied. is not applied if knockback occurs without a simultaneous stun. When knockback and stun occur simultaneously, then the target may get 2 x +20% resist crowd control (for a total of 40%).

Skills for which +20% resist crowd control is applied when a stun occurs and/or when a knockback occurs. So, if a stun and a knockback occur simultaneously, then the 2 x +20% resist crowd control will be added (for a total of 40%):

Skills for which +20% resist crowd control is applied when a knockback occurs:

  • Push (Polearm skill)

Skills for which resist crowd control is not applied when knockback occurs:

  • Titan Smash (a combination of knockback and Body Slam) - if this skill produces a stun, then +20% resist crown control is applied; however, if a knockback occurs (either by itself or simultaneously with the stun), it does not add any resist crowd control.
  • Gust (air skill) - Technically, gust causes a "push back" and not a "knockback", and there is no crowd control resistance applied for its "push back" effect.

Skills where knockback causes +20 cc Push

Resist crowd control will stack if you stun/knockdown/mesmerize/root the target within 30 seconds of the previous stun/knockdown/mesmerize/root (i.e. the resist crowd control accumulates). For example, if you use stone fist to stun a target 3 consecutive times within a second, the crowd control will be +20% x 3, which means the target will have +60% resistance to stun/knockdown/mesmerize/root for approximately 30 seconds; and if you hovered your mouse over the Resist Crowd Control icon just after you completed the 3 consecutive stuns, the 3 crowd control events (each with their +20% effect and their time remaining) would be listed as follows:

+20% CrowdControl Resistance
28 seconds
+20% CrowdControl Resistance
29 seconds
+20% CrowdControl Resistance
30 seconds

Skills that apply the Resist Crowd Control effect

(this list is still under construction) Template:Columns list

Other Things That can Apply Resist Crowd Control

Any pet or Magic Summons that can stun, knock down, mesmerize, or root can apply resist crowd control to their target. For example, a Summon Earth Elemental uses an attack that can stun.

See Also

References