Damage types: Difference between revisions
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*Physical: Armor provides most protection against. Weapons, Poison, etc. | *Physical: Armor provides most protection against. Weapons, [[Poison]], etc. | ||
*Magical: Tends to ignore armor. Encompasses magical damage not covered by an elemental type | *Magical: Tends to ignore armor. Encompasses magical damage not covered by an elemental type | ||
*Electrical: Stuns targets. Lightning, static charges, etc. | *Electrical: Stuns targets. Lightning, static charges, etc. | ||
Latest revision as of 02:10, 1 April 2026
Different Skills use different Damage Types. Below are the six types of damage.
- Physical: Armor provides most protection against. Weapons, Poison, etc.
- Magical: Tends to ignore armor. Encompasses magical damage not covered by an elemental type
- Electrical: Stuns targets. Lightning, static charges, etc.
- Cold: Slows targets. Ice, Snow, etc.
- Heat: Does damage over time. Fire, Radiant energy (like the sun), etc.
- Chaotic: Impossible to resist
External Reference[edit]
- This is extremely old and outdated information only for historical purposes: Magic, Combat, and Crafting Skills on the Shroud of the Avatar Forums