Resurrection: Difference between revisions
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| Line 11: | Line 11: | ||
| wordsofpower=Wast;Asen;Reno;Xen | | wordsofpower=Wast;Asen;Reno;Xen | ||
| trainer=Parker | | trainer=Parker | ||
| lastseen= | | lastseen=109 | ||
}} | }} | ||
==Effect== | ==Effect== | ||
{{Skill effect list | {{Skill effect list | ||
|effect1 = Cooldown: 12 seconds | |effect1 = Cooldown: 12 seconds | ||
|effect2 = | |effect2 = 19.9% Chance to consume reagents | ||
|note2 = −0.1% per Resurrection level | |||
| | |effect3 = −50% Fizzle Chance From Equipment | ||
|effect4 = | |effect4 = 15.8% Effective | ||
|note4 = × √(Resurrection level / 40) | |note4 = × √(Resurrection level / 40) | ||
}} | }} | ||
Stacking and charging glyphs improve the focus cost. | *Increasing Resurrection level lowers the focus cost and fizzle chance. | ||
*Stacking and charging glyphs improve the focus cost. | |||
{{Navbox Life Magic}}[[Category:Life Magic Skills]] | {{Navbox Life Magic}}[[Category:Life Magic Skills]] | ||
Revision as of 15:59, 19 January 2023
Effect
- Increasing Resurrection level lowers the focus cost and fizzle chance.
- Stacking and charging glyphs improve the focus cost.