Chain Lightning: Difference between revisions
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m Updated per tool tip text shown in game as of R109 |
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| type = Active | | type = Active | ||
| cost=30 | | cost=30 | ||
| fizzle= | | fizzle=85 | ||
| required=40 Lightning | | required=40 Lightning | ||
| exp=2424848 | | exp=2424848 | ||
| Line 9: | Line 9: | ||
| desc=Ranged lightning damage spell that chains with a chance of stun. Both damage and stun chance are increased based on the caster's dexterity. Air Specialization increase the damage bonus granted by dexterity. | | desc=Ranged lightning damage spell that chains with a chance of stun. Both damage and stun chance are increased based on the caster's dexterity. Air Specialization increase the damage bonus granted by dexterity. | ||
| time=1 | | time=1 | ||
| lastseen= | | lastseen=109 | ||
| wordsofpower=Wast;Motus;Jura;Gaus | | wordsofpower=Wast;Motus;Jura;Gaus | ||
| trainer=Jeremy | | trainer=Jeremy | ||
}} | }} | ||
{{tocright}} | |||
==Effect== | ==Effect== | ||
{{Skill effect list | {{Skill effect list | ||
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|effect4 = +45% Fizzle Chance From Equipment | |effect4 = +45% Fizzle Chance From Equipment | ||
|color4 = red | |color4 = red | ||
|effect5 = | |effect5 = 7 – 10 Air Damage | ||
|note5 = × √(Lightning level / 40 + intelligence / 40) (estimate)<br>+ 3 × √(dexterity / 40) damage (estimate)<br>+ (Air Magic Mastery / 100%) × √(dexterity / 40) damage, if Air Magic Specialization is training or maintaining (estimate) | |note5 = × √(Lightning level / 40 + intelligence / 40) (estimate)<br>+ 3 × √(dexterity / 40) damage (estimate)<br>+ (Air Magic Mastery / 100%) × √(dexterity / 40) damage, if Air Magic Specialization is training or maintaining (estimate) | ||
|effect6 = | |effect6 = 26.1% Chance to [[Stun]] for 3 seconds | ||
|note6 = +0.25% chance per Lightning level<br>+ (dexterity / 12)% chance<br>+0.008125 seconds per Rapid Discharge level | |note6 = +0.25% chance per Lightning level<br>+ (dexterity / 12)% chance<br>+0.008125 seconds per Rapid Discharge level | ||
}} | }} | ||
''(effect increases with skill)'' | |||
Air Attunement affects the damage and stun duration. | *Increasing Lightning level raises the focus cost, but lowers the fizzle chance. | ||
*Air Attunement affects the damage and stun duration. | |||
Stacking and charging glyphs improve the focus cost, damage, and stun duration. | *Stacking and charging glyphs improve the focus cost, damage, and stun duration. | ||
==External Reference== | ==External Reference== | ||
* [https://www.shroudoftheavatar.com/forum/index.php?threads/magic-combat-and-crafting-skills.3937/ Magic, Combat, and Crafting Skills] on the ''Shroud of the Avatar'' Forums | * This is extremely old and outdated information only for historical purposes: [https://www.shroudoftheavatar.com/forum/index.php?threads/magic-combat-and-crafting-skills.3937/ Magic, Combat, and Crafting Skills] on the ''Shroud of the Avatar'' Forums | ||
{{Navbox Air Magic}}[[Category:Air Magic Skills]] | {{Navbox Air Magic}}[[Category:Air Magic Skills]] | ||
Revision as of 17:50, 15 January 2023
Template:Infobox Skill Template:Tocright
Effect
Template:Skill effect list (effect increases with skill)
- Increasing Lightning level raises the focus cost, but lowers the fizzle chance.
- Air Attunement affects the damage and stun duration.
- Stacking and charging glyphs improve the focus cost, damage, and stun duration.
External Reference
- This is extremely old and outdated information only for historical purposes: Magic, Combat, and Crafting Skills on the Shroud of the Avatar Forums