Combat: Difference between revisions
Tactics |
|||
| Line 10: | Line 10: | ||
== Requirements == | == Requirements == | ||
We want each school of combat to have a theme. There are 4 Offensive Schools and 4 Defensive Schools. All Combat Skills (active & innate) require the corresponding gear to be equipped (i.e. to use a Blades skill you must have a sword in your hand). Note that all weapons and armor can be used by characters, increasing skills makes them more effective. All names are placeholder. | We want each school of combat to have a theme. There are 4 Offensive Schools and 4 Defensive Schools, plus the Tactics School. All Combat Skills (active & innate) require the corresponding gear to be equipped (i.e. to use a Blades skill you must have a sword in your hand), with the exception of those in the Tactics list. Note that all weapons and armor can be used by characters, increasing skills makes them more effective. All names are placeholder. | ||
== Offensive Schools == | == Offensive Schools == | ||
| Line 88: | Line 88: | ||
*Innate: | *Innate: | ||
**{{#ask: [[Is skill of::Plate Skill]] [[Has skill type::Innate]]}} | **{{#ask: [[Is skill of::Plate Skill]] [[Has skill type::Innate]]}} | ||
== Tactics Skill == | |||
{{main|Tactics Skills}} | |||
Modifies how the character performs in combat. | |||
*Active: | |||
**{{#ask: [[Is skill of::Tactics Skills]] [[Has skill type::Active]]}} | |||
*Innate: | |||
**{{#ask: [[Is skill of::Tactics Skills]] [[Has skill type::Innate]]}} | |||
== See also == | == See also == | ||
[[Skills]] | [[Skills]] | ||
Revision as of 04:42, 20 August 2014
Runic
Outer Ring
Starting at the One O'Clock and moving around the runic reads: Only a Last Resort ~ Legitimate Authority ~ Redress of Injury ~ Proper Intention ~ Achievable Success ~ Proportional Harm ~ Imminent Danger ~ Avert Noncombatants
Requirements
We want each school of combat to have a theme. There are 4 Offensive Schools and 4 Defensive Schools, plus the Tactics School. All Combat Skills (active & innate) require the corresponding gear to be equipped (i.e. to use a Blades skill you must have a sword in your hand), with the exception of those in the Tactics list. Note that all weapons and armor can be used by characters, increasing skills makes them more effective. All names are placeholder.
Offensive Schools
Blade Skill
Template:Main Swords, Daggers. Fast direct damage. Weaker against heavy armor.
- Active:
- Innate:
Ranged Skill
Template:Main Bows and Crossbows. Hitting targets at distance but requires ammo
- Active:
- Innate:
Bludgeon Skill
Template:Main Clubs, Maces, Axes, and Hammers. Lowest direct damage but offset with crowd control (stun, knockback, knockdown) and high damage to armor and weapons.
- Active:
- Innate:
Polearm Skill
Template:Main Halberds and Spears. Crowd Control with roots, knockdowns and knockbacks. Good against most armor.
- Active:
- Innate:
Defensive Schools
Note that innate skills in defensive schools have a primary and sometimes secondary effect.
Shield Skill
Template:Main Defensive school with most cooperative skills.
- Active:
- Innate:
Gambeson Skill
Template:Main Has least focus or movement penalties. Best for stealth and magic. Also is least expensive armor to maintain.
- Active:
- Innate:
Mail Skill
Template:Main Best balanced armor between protection and minimal penalties.
- Active:
- Innate:
Plate Skill
Template:Main Best protection but biggest penalties for movement, encumbrance, and focus.
- Active:
- Innate:
Tactics Skill
Template:Main Modifies how the character performs in combat.
- Active:
- Innate: