Armor Enhancement: Difference between revisions

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==Enchantment==
==Enchantment==
Successfully enchanting an item will allow the crafter to select one of three effects to apply to the item.<br>
{| class="sotawikitable slim"
| align="center" | '''+X'''
| align="center" | '''Bonus'''
| align="center" | '''Cost'''
|-
! colspan="25" | [[Heavy Armor]] [[Enchantment]]-Chest
|-
| +2
| +7.2 [[Dexterity]]
| -20
|-
| +2
| +36 [[Focus]]
| -20
|-
| +2
| +36 [[Health]]
| -20
|-
| +2
| +7.2 [[Intelligence]]
| -20
|-
| +2
| +7.2 [[Strength]]
| -20
|-
| +3
| +9% [[Armor]] [[Durability]] Effectiveness
| +0
|-
| +3
| +10.8 Major [[Dexterity]]
| -28
|-
| +3
| +54 Major [[Focus]]
| -28
|-
| +3
| +54 Major [[Health]]
| -28
|-
| +3
| +10.8 Major [[Intelligence]]
| -28
|-
| +3
| +10.8 Major [[Strength]]
| -28
|}
Note: Values are theoretical maximums for the first masterworking of the item with a skill level of 200.<br>
Last updated R103


==Masterworking==
==Masterworking==

Revision as of 04:37, 14 July 2022

When crafting armor in Template:SotA, you can change the Materials you use to produce a different modifier. An example is a Plate chestpiece you craft with Copper Sheets, Supple Leather Straps and White Iron Bindings would have the Copper, Supple Leather and White Iron Bonus[1].

Metal bonus


Bonus
IronIron Increases Item Damage Resistance (0.3%/Binding).
CopperCopper Increases Weapon Damage (0.1%/Binding).
BronzeBronze Increases Weapon Damage (0.1%/Binding) and Item Damage Resistance (0.3%/Binding).
Meteoric IronMeteoric Iron Greatly increases Item Damage Resistance (0.6%/Binding).
ConstantanConstantan Increases Weapon Damage (0.3%/Binding) and Focus (0.5absolut/Binding).
White IronWhite Iron Increases Item Damage Resistance (0.3%/Binding) and Health (0.5absolut/Binding).
SilverSilver N/A [As of Patch 33]
GoldGold N/A [As of Patch 33]
ObsidianObsidian Increases Melee Damage Reflection.

Leather & cotton bonus


Bonus
LeatherLeather Increases Combat Dodge (+0.125/Strap, +0.25/Yard).
Supple LeatherSupple Leather Increases Combat Dodge (+0.125/Strap, +0.25/Yard) and Weapon Critical Chance (+0.1%/Strap, +0.2%/Yard).
Hardened LeatherHardened Leather Increases Combat Dodge (+0.125/Strap, +0.25/Yard) and Weapon Damage (+0.2%/Strap, +0.5%/Yard).
Spool of Cotton ThreadCotton Increases Focus (0.5absolut/Strap, +1%/Bolt).
Spool of Carapacian ThreadCarapacian Increases Focus (+0/Spool, +0/Strap, +1%/Bolt) and Spell Critical Chance(+0.05%/Spool, +0.1%/Strap, +0.2%/Bolt) .
Spool of Fustian ThreadFustian Increases Focus (+0,05%/Spool, +0.1%/Strap, +1.5%/Bolt).

Enchantment

Successfully enchanting an item will allow the crafter to select one of three effects to apply to the item.

+X Bonus Cost
Heavy Armor Enchantment-Chest
+2 +7.2 Dexterity -20
+2 +36 Focus -20
+2 +36 Health -20
+2 +7.2 Intelligence -20
+2 +7.2 Strength -20
+3 +9% Armor Durability Effectiveness +0
+3 +10.8 Major Dexterity -28
+3 +54 Major Focus -28
+3 +54 Major Health -28
+3 +10.8 Major Intelligence -28
+3 +10.8 Major Strength -28

Note: Values are theoretical maximums for the first masterworking of the item with a skill level of 200.
Last updated R103

Masterworking

Successfully masterworking an item will allow the crafter to select one of three effects to apply to the item.
Note: If you manage to select the same thing twice, it will overwrite the previous bonus and durability penalty.

+X Bonus Cost
Masterwork Chain Armor Proficiency-Chest
+1 +18% Minor Armor Defense -10
+1 +3.6 Minor Avoidance -10
+1 +18 Minor Focus -10
+1 +3.6 Minor Strength -10
+2 +27% Armor Defense -15
+2 +36% Body Slam Stun Length -10
+2 +36 Focus -20
+2 +7.2 Strength -20
+3 +30 Durability +30
+3 +54 Major Focus -28
+3 +10.8 Major Strength -28
Masterwork Chain Armor Proficiency-Leggings
+1 +18% Minor Armor Defense -10
+1 +3.6 Minor Avoidance -10
+1 +18 Minor Focus -10
+1 +3.6 Minor Strength -10
+2 +27% Armor Defense -15
+2 +36 Focus -20
+2 +18% Glancing Blow Power -10
+2 +7.2 Strength -20
+3 +30 Durability +30
+3 +54 Major Focus -28
+3 +10.8 Major Strength -28
Masterwork Chain Armor Proficiency-Helm
+1 +9% Minor Armor Defense -5
+1 +1.8 Minor Avoidance -5
+1 +9 Minor Focus -5
+1 +1.8 Minor Strength -5
+2 +13.5% Armor Defense -7
+2 +18 Focus -10
+2 -22.5% Heavy Armor Focus Cost -7
+2 +3.6 Strength -10
+2 +4.5% Stun Resistance -5
+3 +15 Durability +15
+3 +27 Major Focus -14
+3 +5.4 Major Strength -14
Masterwork Chain Armor Proficiency-Gloves
+1 +9% Minor Armor Defense -5
+1 +1.8 Minor Avoidance -5
+1 +9 Minor Focus -5
+1 +1.8 Minor Strength -5
+2 +13.5% Armor Defense -7
+2 +0.9% Attack Speed -5
+2 +18 Focus -10
+2 +9% Inner Strength Power -5
+2 +3.6 Strength -10
+3 +15 Durability +15
+3 +27 Major Focus -14
Masterwork Chain Armor Proficiency-Boots
+1 +9% Minor Armor Defense -5
+1 +1.8 Minor Avoidance -5
+1 +9 Minor Focus -5
+1 +1.8 Minor Strength -5
+2 +13.5% Armor Defense -7
+2 +18 Focus -10
+2 +9% Glancing Blow Power -5
+2 +0.9% Movement Rate -5
+2 +3.6 Strength -10
+3 +15% Durability +15
+3 +27 Major Focus -14
Masterwork Plate Armor Proficiency
+1 +18% Minor Armor Defense -10
+1 +3.6 Minor Avoidance -10
+1 +18 Minor Health -10
+1 +3.6 Minor Strength -10
+2 +27% Armor Defense -15
+2 +36% Body Slam Stun Length -10
+2 +36 Health -20
+2 +7.2 Strength -20
+3 +30 Durability +30
+3 +54 Major Health -28
+3 +10.8 Major Strength -28
Masterwork Cloth Armor Proficiency
Masterwork Leather Armor Proficiency
? +10% Dodge Power and Duration ?
? +10% Evasion Power and Duration ?
? +3% Attack Speed ?
? +10% Flurry Power and Duration ?
? +3% Move Rate ?
? +10% Sprint Power and Duration ?
? +1% Focus Regeneration ?
? -25% Light Armor Skill Focus Cost ?

Note: Values are theoretical maximums for the first masterworking of the item with a skill level of 200.
Last updated R103

References