Armor Enhancement: Difference between revisions
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==Masterworking== | ==Masterworking== | ||
Successfully masterworking an item will allow the crafter to select one of three effects to apply to the item.<br> | Successfully masterworking an item will allow the crafter to select one of three effects to apply to the item.<br> | ||
Note: If you select the same thing twice, it will overwrite the previous bonus and durability penalty. | Note: If you manage to select the same thing twice, it will overwrite the previous bonus and durability penalty. | ||
{| class="sotawikitable slim" | {| class="sotawikitable slim" | ||
| Line 221: | Line 221: | ||
| ? | | ? | ||
|} | |} | ||
-* Theoretical maximum at level 200 on a +4 chest piece. | |||
Last updated R103 | |||
==References== | ==References== | ||
<references/> | <references/> | ||
[[Category:Armor enhancement]] | [[Category:Armor enhancement]] | ||
Revision as of 21:23, 13 July 2022
When crafting armor in Template:SotA, you can change the Materials you use to produce a different modifier. An example is a Plate chestpiece you craft with Copper Sheets, Supple Leather Straps and White Iron Bindings would have the Copper, Supple Leather and White Iron Bonus[1].
Metal bonus
| Bonus | |
|---|---|
| IronIron | Increases Item Damage Resistance (0.3%/Binding). |
| CopperCopper | Increases Weapon Damage (0.1%/Binding). |
| BronzeBronze | Increases Weapon Damage (0.1%/Binding) and Item Damage Resistance (0.3%/Binding). |
| Meteoric IronMeteoric Iron | Greatly increases Item Damage Resistance (0.6%/Binding). |
| ConstantanConstantan | Increases Weapon Damage (0.3%/Binding) and Focus (0.5absolut/Binding). |
| White IronWhite Iron | Increases Item Damage Resistance (0.3%/Binding) and Health (0.5absolut/Binding). |
| SilverSilver | N/A [As of Patch 33] |
| GoldGold | N/A [As of Patch 33] |
| ObsidianObsidian | Increases Melee Damage Reflection. |
Leather & cotton bonus
| Bonus | |
|---|---|
| LeatherLeather | Increases Combat Dodge (+0.125/Strap, +0.25/Yard). |
| Supple LeatherSupple Leather | Increases Combat Dodge (+0.125/Strap, +0.25/Yard) and Weapon Critical Chance (+0.1%/Strap, +0.2%/Yard). |
| Hardened LeatherHardened Leather | Increases Combat Dodge (+0.125/Strap, +0.25/Yard) and Weapon Damage (+0.2%/Strap, +0.5%/Yard). |
| Spool of Cotton ThreadCotton | Increases Focus (0.5absolut/Strap, +1%/Bolt). |
| Spool of Carapacian ThreadCarapacian | Increases Focus (+0/Spool, +0/Strap, +1%/Bolt) and Spell Critical Chance(+0.05%/Spool, +0.1%/Strap, +0.2%/Bolt) . |
| Spool of Fustian ThreadFustian | Increases Focus (+0,05%/Spool, +0.1%/Strap, +1.5%/Bolt). |
Enchantment
Masterworking
Successfully masterworking an item will allow the crafter to select one of three effects to apply to the item.
Note: If you manage to select the same thing twice, it will overwrite the previous bonus and durability penalty.
| Masterwork | Bonus | Durability Cost | ||||||||||||||||||||||
| Masterwork Shield Proficiency | ||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ? | -20 Testudo Move Rate Penalty | ? | ||||||||||||||||||||||
| ? | +2 Combat Block | ? | ||||||||||||||||||||||
| ? | +2 Avoidance | ? | ||||||||||||||||||||||
| ? | 20% Shield Bash Stun Rate | ? | ||||||||||||||||||||||
| ? | 10% Charge Stun Rate | ? | ||||||||||||||||||||||
| ? | 20% Charge Stun Length | ? | ||||||||||||||||||||||
| Masterwork Chain Armor Proficiency | ||||||||||||||||||||||||
| +1 | +18%* Minor Armor Defense | -10 | ||||||||||||||||||||||
| +1 | +3.6* Minor Avoidance | -10 | ||||||||||||||||||||||
| +1 | +18* Minor Focus | -10 | ||||||||||||||||||||||
| +1 | +3.6* Minor Strength | -10 | ||||||||||||||||||||||
| +2 | +27%* Armor Defense | -15 | ||||||||||||||||||||||
| +2 | +36%* Body Slam Stun Length | -10 | ||||||||||||||||||||||
| +2 | +36* Focus | -20 | ||||||||||||||||||||||
| +2 | +7.2* Strength | -20 | ||||||||||||||||||||||
| +3 | +30 Durability | +30 | ||||||||||||||||||||||
| +3 | +54* Major Focus | -28 | ||||||||||||||||||||||
| +3 | +10.8* Major Strength | -28 | ||||||||||||||||||||||
| Masterwork Plate Armor Proficiency | ||||||||||||||||||||||||
| +1 | +18%* Minor Armor Defense | -10 | ||||||||||||||||||||||
| +1 | +3.6* Minor Avoidance | -10 | ||||||||||||||||||||||
| +1 | +18* Minor Health | -10 | ||||||||||||||||||||||
| +1 | +3.6* Minor Strength | -10 | ||||||||||||||||||||||
| +2 | +27%* Armor Defense | -15 | ||||||||||||||||||||||
| +2 | +36%* Body Slam Stun Length | -10 | ||||||||||||||||||||||
| +2 | +36* Health | -20 | ||||||||||||||||||||||
| +2 | +7.2* Strength | -20 | ||||||||||||||||||||||
| +3 | +30 Durability | +30 | ||||||||||||||||||||||
| +3 | +54* Major Health | -28 | ||||||||||||||||||||||
| +3 | +10.8* Major Strength | -28 | ||||||||||||||||||||||
| Masterwork Cloth Armor Proficiency Masterwork Leather Armor Proficiency | ||||||||||||||||||||||||
| ? | +10% Dodge Power and Duration | ? | ||||||||||||||||||||||
| ? | +10% Evasion Power and Duration | ? | ||||||||||||||||||||||
| ? | +3% Attack Speed | ? | ||||||||||||||||||||||
| ? | +10% Flurry Power and Duration | ? | ||||||||||||||||||||||
| ? | +3% Move Rate | ? | ||||||||||||||||||||||
| ? | +10% Sprint Power and Duration | ? | ||||||||||||||||||||||
| ? | +1% Focus Regeneration | ? | ||||||||||||||||||||||
| ? | -25% Light Armor Skill Focus Cost | ? | ||||||||||||||||||||||
-* Theoretical maximum at level 200 on a +4 chest piece. Last updated R103