World Map: Difference between revisions

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==Trivia==
==Trivia==
*Overworld Map System: Our dual scale navigation system will launch and players will be able to use it to navigate between towns and adventuring areas.<ref>[https://www.shroudoftheavatar.com/?p=37640#more-37640 Release 4 Instructions]</ref>
*Overworld Map System: Our dual scale navigation system will launch and players will be able to use it to navigate between towns and adventuring areas.<ref>[https://www.shroudoftheavatar.com/?p=37640#more-37640 Release 4 Instructions]</ref>
*3D Overworld Map System: We are switching our dual scale navigation system from the 2D version you have seen so far to a 3D version more like what we showed during Kickstarter. This initial release will mainly be about the visuals, so players will still be represented as markers and there will be no random encounters. Since this is first release with this version of the map it is missing many features including visible roads, hex grid, animating avatars, encounters, etc. (all of which you can expect to see in future releases).<ref>[https://www.shroudoftheavatar.com/?p=41571#more-41571 Release 7 Instructions]</ref>
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Revision as of 17:38, 27 May 2022

Template:Under Construction World Map is used to travel between towns and areas of adventure. It’s a large interactive display of the world laid out using an invisible hexagonal grid. Shroud of the Avatar has three overworld areas: Novia, Hidden Vale, and Mistrendur.


There are many places in the overworld that connect to other areas. Often, when you are close enough, the name of such an area will appear over an “Enter” button and an information icon (which appears as an “i”).


Other information may be listed along with the location’s name, including scene difficulty (the higher the tier, the more difficult the enemies) and scene type (e.g. Town for places that include player housing, or Adventuring Area for places to fight enemies and gather resources).

Trivia

  • Overworld Map System: Our dual scale navigation system will launch and players will be able to use it to navigate between towns and adventuring areas.[1]
  • 3D Overworld Map System: We are switching our dual scale navigation system from the 2D version you have seen so far to a 3D version more like what we showed during Kickstarter. This initial release will mainly be about the visuals, so players will still be represented as markers and there will be no random encounters. Since this is first release with this version of the map it is missing many features including visible roads, hex grid, animating avatars, encounters, etc. (all of which you can expect to see in future releases).[2]

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See also

References