Release 10: Difference between revisions

From SotA Wiki
Jump to navigation Jump to search
No edit summary
R10 plan
Line 1: Line 1:
September 25 - 28 <ref name=epasr7>Early Public Access Schedule: Release 7 and Q3 Update, https://www.shroudoftheavatar.com/forum/index.php?threads/early-public-access-schedule-release-7-and-q3-update.11343/</ref>
September 25 - 28<ref name=epasr7>Darkstarr, [https://www.shroudoftheavatar.com/forum/index.php?threads/early-public-access-schedule-release-7-and-q3-update.11343/ Early Public Access Schedule: Release 7 and Q3 Update]</ref>


*'''Polish:''' Once per quarter we will focus a release on polish including game balancing, visual improvements, process improvements, etc.
*'''Stability:''' Updates to item architecture, characters, and other systems will hopefully improve stability and prevent characters from getting into bad states that prevent logging in or loading maps.
*'''PVP: The Team PVP arena and possibly the Open Team Arena will be modified to support spectators.
*'''Combat Skills: Players now will start with a default deck equipped that is the sum total of your “spent” skill points. You can modify this deck simply by adjusting your skill points, no need to open the deck building interface. Additionally a few more combos and a small handful of new skills will be available.
*'''Magic School Naming: [[Magic Sigil|Magic school]] names are changing to more thematic names:
:*Thaumaturgy ([[Life Magic]])
:*Necromancy ([[Death Magic]])
:*Atenism ([[Sun Magic]])
:*Lunaism ([[Moon Magic]])
:*Gaiaism ([[Earth Magic]])
:*Theurgy ([[Air Magic]])
:*Tempestry ([[Water Magic]])
:*Sorcery ([[Fire Magic]])
:*Omnipotence ([[Focus]])
*'''Scenes:''' The [[Ardoris]] Castle areas will open up to make that city complete. We are also going to experiment with a Challenge Level to test scaling difficulty for combat against AI.
*'''Creatures:''' An updated version of the [[wolf]] and our first dog (the [[Rottweiler Hunting Dog Pet|Rottweiler]]) will appear in the game.
*'''Crafting:''' Adjustments will be made so that characters who were scaled up or down during character creation will animate properly with crafting tables. We will also add another round of visual effects to tables that do not yet have any (Milling, Carpentry, etc.)
*'''Overworld as a Real Scene:''' The Overworld map will move to a real scene. This will allow us to easily add features like animating avatars, full user interface access, etc.
*'''Visual Effects Polish:''' We are going to work on various environmental effects (smoke, steam, falling leaves, etc.) to get them working better with lighting.
*'''Character Customization:''' At least one new facial feature will come online. Additionally an update to how we handle hair and facial hair will add layers, transparency, and animations.<ref>Darkstarr, [https://www.shroudoftheavatar.com/forum/index.php?threads/darkstarrs-release-9-impressions-release-10-plan.14281/ Darkstarr's Release 9 Impressions + Release 10 Plan]</ref>


== See Also ==
== See Also ==
*[[Release Dates]]
*[[Release Dates]]
*[[Release 7]]
*[[Release 8]]
*[[Release 8]]
*[[Release 9]]
*[[Release 9]]
*[[Release 11]]


== References ==
== References ==
<references/>
<references/>

Revision as of 20:31, 27 August 2014

September 25 - 28[1]

  • Stability: Updates to item architecture, characters, and other systems will hopefully improve stability and prevent characters from getting into bad states that prevent logging in or loading maps.
  • PVP: The Team PVP arena and possibly the Open Team Arena will be modified to support spectators.
  • Combat Skills: Players now will start with a default deck equipped that is the sum total of your “spent” skill points. You can modify this deck simply by adjusting your skill points, no need to open the deck building interface. Additionally a few more combos and a small handful of new skills will be available.
  • Magic School Naming: Magic school names are changing to more thematic names:
  • Scenes: The Ardoris Castle areas will open up to make that city complete. We are also going to experiment with a Challenge Level to test scaling difficulty for combat against AI.
  • Creatures: An updated version of the wolf and our first dog (the Rottweiler) will appear in the game.
  • Crafting: Adjustments will be made so that characters who were scaled up or down during character creation will animate properly with crafting tables. We will also add another round of visual effects to tables that do not yet have any (Milling, Carpentry, etc.)
  • Overworld as a Real Scene: The Overworld map will move to a real scene. This will allow us to easily add features like animating avatars, full user interface access, etc.
  • Visual Effects Polish: We are going to work on various environmental effects (smoke, steam, falling leaves, etc.) to get them working better with lighting.
  • Character Customization: At least one new facial feature will come online. Additionally an update to how we handle hair and facial hair will add layers, transparency, and animations.[2]

See Also

References