Twins Foothills: Difference between revisions
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== Resources == | == Resources == | ||
*These resource nodes are listed in white text in the [[Scene Information Window]]. | |||
{{Resourceboxtop}} | {{Resourceboxtop}} | ||
{{Resourcebox | {{Resourcebox | ||
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|skill= Mining | |skill= Mining | ||
|yield= 2 Copper Ore;4 Granite Block; 2 Tungsten Ore; 2 Tin Ore | |yield= 2 Copper Ore;4 Granite Block; 2 Tungsten Ore; 2 Tin Ore | ||
}} | }} | ||
{{Resourcebox | {{Resourcebox | ||
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}} | }} | ||
{{Resourceboxbottom}}<ref>Node count from [https://www.shroudoftheavatar.com/forum/index.php?threads/info-needed-twins-foothills.75549/#post-738502 Twins Foothills] ([[Release 37]] bug report) on [https://www.shroudoftheavatar.com/forum/index.php {{SotA}} Forum]</ref> | {{Resourceboxbottom}}<ref>Node count from [https://www.shroudoftheavatar.com/forum/index.php?threads/info-needed-twins-foothills.75549/#post-738502 Twins Foothills] ([[Release 37]] bug report) on [https://www.shroudoftheavatar.com/forum/index.php {{SotA}} Forum]</ref> | ||
*These resource nodes are listed in grey text in the [[Scene Information Window]]. | |||
{| class="sotawikitable" | |||
! Resource Node!! Craft Exp !! Skill !! Yield | |||
|- | |||
| [[Silver Vein]] 10 nodes - 5 max<!-- Node name --> | |||
| 5000 | |||
| [[Mining]]<!-- Skill --> | |||
| (1) [[Silver Ore]] <!-- Resources --> | |||
|- | |||
|- | |||
| [[Pine Tree]] 10 nodes - 5 max<!-- Node name --> | |||
| 5000 | |||
| [[Forestry]]<!-- Skill --> | |||
| (2) [[Pine Wood]], (0-1) [[Pine Tree Bark]], (0-1) [[Brown Cap Mushroom]], (0-1) [[Pine Resin]], (0-1) [[Pecan Nuts]], (0-1) [[Hemlock Borer]] <!-- Resources --> | |||
|- | |||
|} | |||
==Trivia== | ==Trivia== | ||
Revision as of 00:42, 6 June 2022
Template:Infobox Location The area of Twins Foothills is nestled on the northern shore on the isle of Elysium and is a 5 skull hunting area.
Currently this scene is similar to Whiteguard Foothills with the exception that it has an entrance to the Elysium Mines in the north-eastern area. This area first appeared in Release 28.
There are a couple of camps with Thugs wielding melee weapons. However, the north-western bandit camp has Rogues, and at night Swashbucklers.
Grand Old Boar, Ferocious Obsidian Bear and Obsidian Destroyer show up at night, on the south-west part of the map.
Map
Points of interest
Bestiary
Template:Creatureboxtop Template:Creaturebox Template:Creaturebox Template:Creaturebox Template:Creaturebox Template:Creaturebox Template:Creaturebox Template:Creaturebox Template:Creaturebox Template:Creaturebox Template:Creaturebox Template:Creaturebox Template:Creaturebox Template:Creaturebox Template:Creaturebox Template:Creaturebox Template:Creaturebox Template:Creaturebox Template:Creatureboxbottom
Resources
- These resource nodes are listed in white text in the Scene Information Window.
Template:Resourceboxtop Template:Resourcebox Template:Resourcebox Template:Resourcebox Template:Resourcebox Template:Resourcebox Template:Resourceboxbottom[1]
- These resource nodes are listed in grey text in the Scene Information Window.
| Resource Node | Craft Exp | Skill | Yield |
|---|---|---|---|
| Silver Vein 10 nodes - 5 max | 5000 | Mining | (1) Silver Ore |
| Pine Tree 10 nodes - 5 max | 5000 | Forestry | (2) Pine Wood, (0-1) Pine Tree Bark, (0-1) Brown Cap Mushroom, (0-1) Pine Resin, (0-1) Pecan Nuts, (0-1) Hemlock Borer |
Trivia
This scene was added in Release 28.
Gallery
References
- ↑ Node count from Twins Foothills (Release 37 bug report) on Template:SotA Forum