Twins Foothills: Difference between revisions
→Bestiary: remove juvie cats |
|||
| Line 95: | Line 95: | ||
|minhp=14390 | |minhp=14390 | ||
|maxhp=14390 | |maxhp=14390 | ||
|mindmg= | |mindmg= | ||
|maxdmg= | |maxdmg= | ||
Revision as of 23:16, 30 January 2022
Template:Infobox Location The area of Twins Foothills is nestled on the northern shore on the isle of Elysium and is a 5 skull hunting area.
Currently this scene is similar to Whiteguard Foothills with the exception that it has an entrance to the Elysium Mines in the north-eastern area. This area first appeared in Release 28.
There are a couple of camps with Thugs wielding melee weapons. However, the north-western bandit camp has Rogues, and at night Swashbucklers.
Grand Old Boar, Ferocious Obsidian Bear and Obsidian Destroyer show up at night, on the south-west part of the map.
Map
Bestiary
Template:Creatureboxtop Template:Creaturebox Template:Creaturebox Template:Creaturebox Template:Creaturebox Template:Creaturebox Template:Creaturebox Template:Creaturebox Template:Creaturebox Template:Creaturebox Template:Creaturebox Template:Creaturebox Template:Creaturebox Template:Creaturebox Template:Creaturebox Template:Creaturebox Template:Creaturebox Template:Creaturebox Template:Creatureboxbottom
Resources
Template:Resourceboxtop Template:Resourcebox Template:Resourcebox Template:Resourcebox Template:Resourcebox Template:Resourcebox Template:Resourcebox Template:Resourcebox Template:Resourceboxbottom[1]
Trivia
Gallery
References
- ↑ Node count from Twins Foothills (Release 37 bug report) on Template:SotA Forum