Skills: Difference between revisions

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=== [[CRAFTING]] ===
=== CRAFTING ===
{| class="sotawikitable"
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|+ Combat Sigil
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|[[File:SotA_Crafting_Sigil_wood.jpg|600px|left|Crafting Sigil on Wood]]
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There are three rings of [[Crafting]]: [[Gathering]], [[Refining]] and [[Production]]. Each ring contains five different skills. The rings represent the paths required to make items. All crafting activities require tools. Refining and Production also require crafting tables and recipes in addition to tools.  Crafting skill trees have two skill types: Generalized (darker) and Specialized (lighter). Generalized skills affect things like quality, quantity, tool use, etc and they modify all the results of that particular crafting school. Specialized skills improve success chances for types of items. For ultra-high quality items the chances may be so low that specialized skills are required. Gathering and Refining skills are lumped into two schools that cover all the types of gathering and refining in those two schools. Production skills are divided out into individual schools of each Production type.
 
==== Runic ====
===== Outer Ring =====
Starting at the One O'Clock and moving around the runic reads: Craftsmanship is Earned ~ Honed through Practice ~ Attention to Detail ~ Elegant and Functional ~ Refined and Durable 
 
==== Gathering ====
Gathering is getting raw resources that can be refined or in some cases (reagents) used directly. This is the innermost ring on the Crafting Sigil and includes: Mining, Forestry, Agriculture, Field Dressing, and Foraging.
 
*Generalized Skills:
**Surveying: Increases range that resource nodes are visible
**Speed: Increases the speed that resources are gathered
**Quantity: Increases the quantity of resources gathered from each resource node
**Quality: Increases chance to get higher quality resources from each resource node
 
===== Mining =====
*Resources Gathered:
**metallic ore
**salts
**gems
**minerals
**chemicals
*Tools
**Pickaxe
**Facemask (for toxic fumes)
*Resources For:
**Smelting
**Cooking
**Alchemy
 
===== Lumberjack =====
*Resources Gathered:
**Wood
**Tamed Animals
**Fish
*Tools:
**Axes
**Saws
**Fishing Poles
**Taming Collars
*Resources For:
**Milling
**Butchery
**Cooking
 
NOTE: Not just chopping wood. This skill includes Taming and Fishing.
 
===== Agriculture =====
*Resources Gathered:
**Food Crops
**Textile Crops
*Tools:
**Hoes
**Scythes
**Plows
*Resources For:
**Cooking
**Alchemy
**Textiles
 
===== Field Dressing =====
*Resources Gathered:
**Meat
**Hides
*Tools:
**Skinning Knife
*Resources For:
**Butchery
**Tanning
**Textiles
 
===== Forage =====
*Resources Gathered:
**Herbs
**wild fruit & berries
**grasses
**mosses
** & More...
*Tool:
**Gathering Knives (sickle)
*Resources For:
**Alchemy
**Cooking
**Textiles
 
 
 
==== Refining ====
Refining is taking raw resources and turning them into refined elements that can be used to make complete items. This is the middle ring of the Crafting Sigil and includes: Smelting, Milling, Textiles, Tanning, and Butchery.
 
*Generalized Skills:
**Quality: Increases chance to get higher quality elements from raw resources
**Quantity: Increases the quantity of elements created from raw resources
 
 
===== [[:Category:Smelting|Smelting]] =====
*Example Elements Created:
**[[Iron Ingot]]
**[[Coil of Iron Wire]]
**[[Iron Longsword Blade]]
**[[Iron Sheet]]
*Example Tool & Station:
**[[Smelting Station]]
**[[Smelting Tongs]]
*Potentially creates elements for:
**[[:Category:Blacksmithing]]
**[[:Category:Alchemy]]
 
===== [[:Category:Milling|Milling]] =====
*Example Elements Created:
**[[Wooden Timber]]
**[[Wooden Board]]
**[[Wooden Pole]]
*Example Tool & Station:
**[[Milling Station]]
**[[Cubit Measure]]
*Potentially creates elements for:
**[[:Category:Blacksmithing]]
**[[:Category:Carpentry]]
**[[:Category:Textiles]]
 
===== [[:Category:Textiles|Textiles]] =====
*Example Elements Created:
**[[Spool of Thread]]
**[[Bolt of Cloth]]
**[[Coil of Rope]]
*Example Tool & Station:
**[[Textiles Station]]
**[[Loom Shuttle]]
*Potentially creates elements for:
**[[:Category:Tailoring]]
 
===== [[:Category:Tanning|Tanning]] =====
*Example Elements Created:
**[[Hardened Leather]]
**[[Supple Leather]]
*Example Tool & Station:
**[[Tanning Station]]
**[[Tanning Knife]]
*Potentially creates elements for:
**[[:Category:Tailoring]]
 
===== Butchery =====
*Elements Created:
**Chops
**Ribs
**Roasts
**Steaks
**Organs
*Tools:
**Butcher’s Table
**Cleaver
*Elements For:
**Cooking
 
 
==== [[Production]] ====
Production is taking refined elements or raw resources and turning them into finished goods like weapons, furniture, potions, etc. This is the outermost ring of the Crafting Sigil and includes Blacksmithing, Carpentry, Tailoring, Cooking, and Alchemy. Each Production school starts by learning to make and use the tools of that trade. Each point spent on a specialized Production skill increases the chance for success when making that item type.
 
 
===== [[:Category:Blacksmithing|Blacksmithing]] =====
NOTE: This is the only tree we took down to a fourth tier. We will likely not go this deep for Episode 1.
*Generalized Skills:
**Tools: Improves chances when making metal tools like hammers, punches, etc. Also lowers wear when using Smithing Tools
**Quality: Increases chances for success when making higher quality items
**Repair: Increases the amount of damage repaired
**Enhance: Improves chances when enhancing items to make them higher quality
 
 
*Tools Used:
**Smithing Table
**Hammer
*Items Created:
**Metal Tools
**Weapons
**Armor
**Construction Materials (nails)
 
 
*Specialized Skills:
**Tinker: mechanical objects like clocks, lanterns, lamps, etc.
**Weaponsmith:
***Blades / Tangs
****Swords
****Daggers
***Shafted Weapons
****Bludgeons
****Axes
****Polearms
***Ranged
****Crossbows
****Arrows
****Bolts
**Armorsmith:
***Forged:
****Splint
****Plate
***Shields
***Riveted:
****Chain
****Scale
 
===== [[:Category:Carpentry|Carpentry]] =====
*Generalized Skills:
**Tools: Improves chances when making wooden tools. Also lowers wear when using Carpentry Tools
**Quality: Increases chances for success when making higher quality items
**Repair: Increases the amount of damage repaired
**Enhance: Improves chances when enhancing items to make them higher quality
 
 
*Tools Used:
**Carpentry Table
**Claw Hammer
*Items Created:
**Wooden Tools
**Weapons
**Furniture
**Musical Instruments
 
 
*Specialized Skills:
**Furniture:
***Chairs
***Tables
***Storage
**Musical Instruments:
***Drums
***Strings
**Weapons:
***Blade Handles
****Swords
****Axes
****Daggers
***Shafted Weapons
****Bludgeons
****Polearms
***Ranged
****Bows
****Arrows
****Bolts
 
===== [[:Category:Tailoring|Tailoring]] =====
*Generalized Skills:
**Tools: Lowers wear when using Tailoring Tools
**Quality: Increases chances for success when making higher quality items
**Repair: Increases the amount of damage repaired
**Enhance: Improves chances when enhancing items to make them higher quality
 
 
*Tools Used:
**Tailoring Table
**Needle
**Punch
*Items Created:
**Armor
**Bandages
**Clothing
**Textiles
**Taming Collars
 
 
*Specialized Skills:
**Armory:
***Cloth Armor
***Leather Armor
***Taming Collars
**Clothing:
***Common
***Finery
**Textiles:
***Rugs & Tapestries
***Linens
***Bandages
 
===== [[Cooking]] =====
*Generalized Skills:
**Tools: Lowers wear when using Cooking Tools
**Quality: Increases chances for success when making higher quality items
 
 
*Tools Used:
**Cooking Table
**Pot
**Spatula
**Spoon
*Items Created:
**Baked Goods
**Alcohol
**Cheese
**Stews
**Soups
**& More...
 
 
*Specialized Skills:
**Baking:
***Breads
***Sweets
****cakes
****cookies
****pies
**Fermenting:
***Wine
***Beer
***Spirits
***Cheese (“Blessed are the cheese makers”)
**Cooking:
***Preserving
****jams
****jellies
****pickles
****jerky
****salted meats
***Frying
***Grilling
***Stewing
 
 
===== [[Alchemy]] =====
*Generalized Skills:
**Tools: Lowers wear when using Alchemy Tools
**Quality: Increases chances for success when making higher quality items
 
 
*Tools Used:
*Alchemy Table
**Bottles
**Mortar & Pestle
*Items Created:
**Consumable Items:
***Potions
***Enchanted Items
***Poisons
 
 
*Specialized Skills:
**Potions:
***Buffs
***Cures
***Effects (Invisibility, Explosion, etc.)
**Enchantments: Requires one scroll with the spell needed. Each charge requires the same reagents as casting the spell. Each item can only hold one spell at a time. Number of charges each item can hold based on quality and size of item.
***Wands & Staves
***Weapons
***Armor
**Poisons:
***De-Buffs
***Weapons
***Ingestibles


== References ==
== References ==

Revision as of 15:13, 17 April 2014

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Magic, Combat, and Crafting Skills

This is an introduction to each of the skills and what they can offer. A better understanding requires knowledge of Stats, Damage Types, and the Skills System[1].

Combat is achieved with a skill bar that is comprised of your Deck. A deck is made with Noble Skills, Focus Skills, and Slugs. Some of the slots may be Locked Slots[2].

Magic

Main Article: Magic

Magic is one of the two skill rings that involve combat and defensive abilities in Shroud of the Avatar. It has an outer ring written in Runic that translates "Lunar Rifts And ~ Forsaken Virtue ~ Are The Costs ~ Of Colliding Moons ~ But There Is ~ Yet Hope For ~ Those Who Seek ~ Knowledge In Chaos"

There are eight magic schools on the skill ring that include: Sun, Earth, Life, Water, Moon, Air, Death, Fire. The center of the ring creates an eight point Chaos starr and is also included as a magic skill with a few variations.

Combat

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CRAFTING

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References