Combat: Difference between revisions
Created page with "{{tocright}} {| class="sotawikitable" |+ Combat Sigil |- |600px|left|Combat Sigil on Slate |} == Runic == === Outer Ring === Starting at..." |
Gambeson is messed up atm |
||
| Line 14: | Line 14: | ||
== [[Offensive Schools]] == | == [[Offensive Schools]] == | ||
=== | === Blade Skill === | ||
{{main|Blade Skill}} | |||
Swords, Daggers. Fast direct damage. Weaker against heavy armor. | Swords, Daggers. Fast direct damage. Weaker against heavy armor. | ||
*Active | *Active: | ||
**{{#ask: [[Is skill of::Blade Skill]] [[Has skill type::Active]]}} | |||
** | |||
*Innate: | *Innate: | ||
** | **{{#ask: [[Is skill of::Blade Skill]] [[Has skill type::Innate]]}} | ||
=== | === Polearm Skill === | ||
{{main|Polearm Skill}} | |||
Halberds and Spears. Crowd Control with roots, knockdowns and knockbacks. Good against most armor. | Halberds and Spears. Crowd Control with roots, knockdowns and knockbacks. Good against most armor. | ||
*Active: | *Active: | ||
** | **{{#ask: [[Is skill of::Polearm Skill]] [[Has skill type::Active]]}} | ||
*Innate: | *Innate: | ||
** | **{{#ask: [[Is skill of::Polearm Skill]] [[Has skill type::Innate]]}} | ||
=== | === Bludgeon Combat === | ||
{{main|Bludgeon Combat}} | |||
Clubs, Maces, Axes, and Hammers. Lowest direct damage but offset with crowd control (stun, knockback, knockdown) and high damage to armor and weapons. | Clubs, Maces, Axes, and Hammers. Lowest direct damage but offset with crowd control (stun, knockback, knockdown) and high damage to armor and weapons. | ||
*Active: | *Active: | ||
** | **{{#ask: [[Is skill of::Bludgeon Combat]] [[Has skill type::Active]]}} | ||
*Innate: | *Innate: | ||
** | **{{#ask: [[Is skill of::Bludgeon Combat]] [[Has skill type::Innate]]}} | ||
=== | === Ranged Skill === | ||
{{main|Ranged Skill}} | |||
Bows and Crossbows. Hitting targets at distance but requires ammo | Bows and Crossbows. Hitting targets at distance but requires ammo | ||
*Active: | *Active: | ||
** | **{{#ask: [[Is skill of::Ranged Skill]] [[Has skill type::Active]]}} | ||
*Innate: | *Innate: | ||
** | **{{#ask: [[Is skill of::Ranged Skill]] [[Has skill type::Innate]]}} | ||
== | == Defensive Schools == | ||
Note that innate skills in defensive schools have a primary and sometimes secondary effect. | Note that innate skills in defensive schools have a primary and sometimes secondary effect. | ||
=== | === Gambeson Combat === | ||
{{main|Gambeson Combat}} | |||
Has least focus or movement penalties. Best for stealth and magic. Also is least expensive armor to maintain. | Has least focus or movement penalties. Best for stealth and magic. Also is least expensive armor to maintain. | ||
*Active: | *Active: | ||
** | **{{#ask: [[Is skill of::Gambeson Combat]] [[Has skill type::Active]]}} | ||
*Innate: | *Innate: | ||
** | **{{#ask: [[Is skill of::Gambeson Combat]] [[Has skill type::Innate]]}} | ||
=== | === Mail Skill === | ||
{{main|Mail Skill}} | |||
Best balanced armor between protection and minimal penalties. | Best balanced armor between protection and minimal penalties. | ||
*Active: | *Active: | ||
** | **{{#ask: [[Is skill of::Mail Skill]] [[Has skill type::Active]]}} | ||
*Innate: | *Innate: | ||
** | **{{#ask: [[Is skill of::Mail Skill]] [[Has skill type::Innate]]}} | ||
=== | === Plate Skill === | ||
{{main|Plate Skill}} | |||
Best protection but biggest penalties for movement, encumbrance, and focus. | Best protection but biggest penalties for movement, encumbrance, and focus. | ||
*Active: | *Active: | ||
** | **{{#ask: [[Is skill of::Plate Skill]] [[Has skill type::Active]]}} | ||
*Innate: | *Innate: | ||
** | **{{#ask: [[Is skill of::Plate Skill]] [[Has skill type::Innate]]}} | ||
=== | === Shield Skill === | ||
{{main|Shield Skill}} | |||
Defensive school with most cooperative skills. | Defensive school with most cooperative skills. | ||
*Active: | *Active: | ||
** | **{{#ask: [[Is skill of::Shield Skill]] [[Has skill type::Active]]}} | ||
*Innate: | *Innate: | ||
** | **{{#ask: [[Is skill of::Shield Skill]] [[Has skill type::Innate]]}} | ||
== See also == | == See also == | ||
[[Skills]] | [[Skills]] | ||
Revision as of 21:41, 29 April 2014
Runic
Outer Ring
Starting at the One O'Clock and moving around the runic reads: Only a Last Resort ~ Legitimate Authority ~ Redress of Injury ~ Proper Intention ~ Achievable Success ~ Proportional Harm ~ Imminent Danger ~ Avert Noncombatants
Requirements
We want each school of combat to have a theme. There are 4 Offensive Schools and 4 Defensive Schools. All Combat Skills (active & innate) require the corresponding gear to be equipped (i.e. to use a Blades skill you must have a sword in your hand). Note that all weapons and armor can be used by characters, increasing skills makes them more effective. All names are placeholder.
Offensive Schools
Blade Skill
Template:Main Swords, Daggers. Fast direct damage. Weaker against heavy armor.
- Active:
- Innate:
Polearm Skill
Template:Main Halberds and Spears. Crowd Control with roots, knockdowns and knockbacks. Good against most armor.
- Active:
- Innate:
Bludgeon Combat
Template:Main Clubs, Maces, Axes, and Hammers. Lowest direct damage but offset with crowd control (stun, knockback, knockdown) and high damage to armor and weapons.
- Active:
- Innate:
Ranged Skill
Template:Main Bows and Crossbows. Hitting targets at distance but requires ammo
- Active:
- Innate:
Defensive Schools
Note that innate skills in defensive schools have a primary and sometimes secondary effect.
Gambeson Combat
Template:Main Has least focus or movement penalties. Best for stealth and magic. Also is least expensive armor to maintain.
- Active:
- Innate:
Mail Skill
Template:Main Best balanced armor between protection and minimal penalties.
- Active:
- Innate:
Plate Skill
Template:Main Best protection but biggest penalties for movement, encumbrance, and focus.
- Active:
- Innate:
Shield Skill
Template:Main Defensive school with most cooperative skills.
- Active:
- Innate: