Stun: Difference between revisions

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|[[Gust]]
|[[Gust]]
|[[Air Magic]]
|[[Air Magic]]
|No for [[Knock Back]] and Yes for Stun
|No for [[Knock Back]] / Yes for Stun
|-
|-
|[[Sap]]
|[[Sap]]

Revision as of 19:45, 22 November 2021

Stun is a Crowd Control effect that causes an opponent to stop both movement and attack. Stun functions much like Knock Down but the opponent stays on their feet and is not thrown to the ground. Stun effects generally generate crowd control resistance.

The following abilities have a chance to stun an opponent, and are being tested/confirmed as to if they generate crowd control resistance. Please edit this page if you can confirm or deny resistance.

Ability School CC Resistance
Crushing Blow Bludgeon school Unknown/Untested
Knockback Bludgeon school Unknown/Untested
Body Slam Heavy Armor school Unknown/Untested
Lightning Air Magic Yes
Discharge Air Magic Yes
Chain Lightning Air Magic Yes
Charge Shield school Unknown/Untested
Shield Bash Shield school Unknown/Untested
Gust Air Magic No for Knock Back / Yes for Stun
Sap Subterfuge Skills Unknown/Untested
Chaos Bolt Chaos Magic Unknown/Untested
Flaming Bash Shield school + Fire Magic Unknown/Untested
Shield Smash Shield school + Earth Magic Unknown/Untested
Shock Arrow Ranged school + Air Magic Unknown/Untested
Titan Smash Bludgeon school + Heavy Armor school Unknown/Untested
Pending Questions
Is there any mechanical difference between Stun and Knock Down other then the animation of being thrown to the ground?
Shield Bash lists effects as both stun and mesmerize. Is there any mechanical difference between stun and mesmerize?
Shield Smash is listed as having both knock back and stun effects, please confirm. If one is not true, remove from correct crowd control sub page.
Sap is listed as both a stun and a mesmerize. If there is a difference between them remove from one page or the other.