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Elysian Illumination: Difference between revisions
Rigel Kent (talk | contribs) m →Effect |
Updated description/cast time/cooldown and added a perfunctory effect line to mention this spell now gives attunement. More cleanup is needed on the effects/effects notes |
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| Line 3: | Line 3: | ||
| type = Active | | type = Active | ||
| required=40 Reveal Hidden | | required=40 Reveal Hidden | ||
| desc=Summons a beam of light that heals those near the | | desc=Summons a beam of light that provides a Sun Attunement buff to the caster, heals those near the caster, and damages enemies near the caster. Undead receive additional damage. Sun Specialization provides additional healing and damage amounts and also extends the duration of the spell. This spell is considered a shield spell and only a single shield spell can be active at any given time. | ||
| cost=19 | | cost=19 | ||
| time=1 | | time=1.5 | ||
| fizzle=-30 | | fizzle=-30 | ||
| exp=1212424 | | exp=1212424 | ||
| Line 11: | Line 11: | ||
| wordsofpower=Wast;Solis;Presti;Hex | | wordsofpower=Wast;Solis;Presti;Hex | ||
| trainer=Anya, Master Sun Magic Trainer | | trainer=Anya, Master Sun Magic Trainer | ||
| lastseen= | | lastseen=107 | ||
}} | }} | ||
==Effect== | ==Effect== | ||
{{Skill effect list | {{Skill effect list | ||
|effect1 = Cooldown: | |effect1 = Cooldown: 12 seconds | ||
|effect2 = 10% Chance to consume reagents | |effect2 = 10% Chance to consume reagents | ||
|effect3 = −20% Fizzle Chance From Equipment | |effect3 = −20% Fizzle Chance From Equipment | ||
| Line 28: | Line 28: | ||
|effect9 = 1 – 2 Sun Damage every 2 seconds for 8 seconds (estimate) | |effect9 = 1 – 2 Sun Damage every 2 seconds for 8 seconds (estimate) | ||
|note9 = × √(Elysian Illumination level / 40 + intelligence / 40) health (estimate) | |note9 = × √(Elysian Illumination level / 40 + intelligence / 40) health (estimate) | ||
|effect10 = +0 Sun Attunement for 2 minutes | |||
}} | }} | ||
Elysian Illumination targets its caster only, but can affect others nearby. | Elysian Illumination targets its caster only, but can affect others nearby. | ||
Revision as of 06:55, 2 November 2022
| File:Elysian Illumination icon.png | |
|---|---|
| Skill: | Sun Magic Glyph |
| Type: | Active |
| Focus Cost: | 19 |
| Execution Time: | 1.5 Seconds |
| Fizzle Chance: | −30% |
| Prerequisite Skills: | Reveal Hidden (Level 40) |
| Exp. to GM: | 1,212,424 (1×) |
| Reagents: | File:Garlic icon.pngGarlic File:Mandrake Root icon.pngMandrake Root File:Black Pearl icon.pngBlack Pearl |
| Words of Power: | Wast-Solis-Presti-Hex |
| Learned From: | Anya, Master Sun Magic Trainer |
Summons a beam of light that provides a Sun Attunement buff to the caster, heals those near the caster, and damages enemies near the caster. Undead receive additional damage. Sun Specialization provides additional healing and damage amounts and also extends the duration of the spell. This spell is considered a shield spell and only a single shield spell can be active at any given time.
Property "Has description" (as page type) with input value "Summons a beam of light that provides a Sun Attunement buff to the caster, heals those near the caster, and damages enemies near the caster. Undead receive additional damage. Sun Specialization provides additional healing and damage amounts and also extends the duration of the spell. This spell is considered a shield spell and only a single shield spell can be active at any given time." contains invalid characters or is incomplete and therefore can cause unexpected results during a query or annotation process.
Effect
- Cooldown: 12 seconds
- 10% Chance to consume reagents
- −20% Fizzle Chance From Equipment
- Radius: 3
- Duration: 40 seconds+1 per Elysian Illumination level
+1.2 per Sun Magic Mastery %, if Sun Magic Specialization is training or maintaining - Recover 1 – 2 Health every 2 seconds for 8 seconds (estimate)× √(Elysian Illumination level / 40 + intelligence / 40) health (estimate)
- Radius: 3
- Duration: 40 seconds+1 per Elysian Illumination level
- 1 – 2 Sun Damage every 2 seconds for 8 seconds (estimate)× √(Elysian Illumination level / 40 + intelligence / 40) health (estimate)
- +0 Sun Attunement for 2 minutes
Elysian Illumination targets its caster only, but can affect others nearby.
Increasing Elysian Illumination level raises the focus cost, but lowers the fizzle chance.
Sun Attunement affects the health recovery.
Stacking and charging glyphs improve the focus cost, overall durations, health recovery and proc duration, and sun damage and proc duration.
Limits
Elysian Illumination will make its caster's stealth abilities ineffective.
| Active | |
|---|---|
| Innate |