Cleansing Rain: Difference between revisions

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skill update
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|effect3  = −20% Fizzle Chance From Equipment
|effect3  = −20% Fizzle Chance From Equipment
|effect4  = Recover 2 – 4 Health every 2 seconds for 20 seconds
|effect4  = Recover 2 – 4 Health every 2 seconds for 20 seconds
|note4    = × √(Cleansing Rain level / 40 + intelligence / 40) (estimate)
|effect5  = 0 – 7 Life Damage every 2 seconds for 20 seconds
|effect5  = 0 – 7 Life Damage every 2 seconds for 20 seconds
|note5    = × √(Cleansing Rain level / 40 + intelligence / 40) (estimate)
}}
}}
Cleansing Rain level is the average of Banish Undead and Soothing Rain levels, rounded up. Increasing Cleansing Rain level doesn't affect the focus cost, but lowers the fizzle chance.
Cleansing Rain level is the average of Banish Undead and Soothing Rain levels, rounded up. Increasing Cleansing Rain level doesn't affect the focus cost, but lowers the fizzle chance.

Revision as of 01:48, 22 June 2021

Template:Infobox Skill

Effect

Template:Skill effect list Cleansing Rain level is the average of Banish Undead and Soothing Rain levels, rounded up. Increasing Cleansing Rain level doesn't affect the focus cost, but lowers the fizzle chance.

Life Attunement or Water Attunement, whichever is higher, affects the health recovery and damage.

Stacking glyphs improves the focus cost, health recovery, damage, and duration.

Combo

Template:Combo

Template:Navbox Combo Skills