Cleansing Rain: Difference between revisions
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Rigel Kent (talk | contribs) skill update |
Rigel Kent (talk | contribs) |
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|effect3 = −20% Fizzle Chance From Equipment | |effect3 = −20% Fizzle Chance From Equipment | ||
|effect4 = Recover 2 – 4 Health every 2 seconds for 20 seconds | |effect4 = Recover 2 – 4 Health every 2 seconds for 20 seconds | ||
|note4 = × √(Cleansing Rain level / 40 + intelligence / 40) (estimate) | |||
|effect5 = 0 – 7 Life Damage every 2 seconds for 20 seconds | |effect5 = 0 – 7 Life Damage every 2 seconds for 20 seconds | ||
|note5 = × √(Cleansing Rain level / 40 + intelligence / 40) (estimate) | |||
}} | }} | ||
Cleansing Rain level is the average of Banish Undead and Soothing Rain levels, rounded up. Increasing Cleansing Rain level doesn't affect the focus cost, but lowers the fizzle chance. | Cleansing Rain level is the average of Banish Undead and Soothing Rain levels, rounded up. Increasing Cleansing Rain level doesn't affect the focus cost, but lowers the fizzle chance. | ||
Revision as of 01:48, 22 June 2021
Effect
Template:Skill effect list Cleansing Rain level is the average of Banish Undead and Soothing Rain levels, rounded up. Increasing Cleansing Rain level doesn't affect the focus cost, but lowers the fizzle chance.
Life Attunement or Water Attunement, whichever is higher, affects the health recovery and damage.
Stacking glyphs improves the focus cost, health recovery, damage, and duration.