Animal Charm: Difference between revisions

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| type = Active
| type = Active
| cost=4
| cost=4
| fizzle=-15
| time=1
| fizzle=0
| exp=1212424
| exp=1212424
| required=10 Night Vision
| required=10 Night Vision
| desc=Mesmerize an animal target. Duration increases when the moon is present
| desc=Charms an animal target. When an animal is charmed, it it stops being aggressive toward you (i.e. stops attacking you). The duration of the charm increases when the moon is present. Note that the tool-tip for this skill is incorrect: the tool-tip description states "mesmerizes an animal target." However, the skill does not mesmerize the target, it charms the target. Essentially, charm causes the target to go into "friendly NPC non-killable" mode (the animal's title will turn a whitish-grey), which means that the target will not be able to get aggro on you and will not attack you. However, it also means you will be unable to damage the animal during the charm.  Note: there is a bug with this skill such that the charm duration is much shorter than the duration shown on the tool tip and icon.
| wordsofpower=Xen;Hex
| wordsofpower=Xen;Hex
| trainer=Adventuring Trainer
| lastseen=109
| lastseen=89
}}
}}
==Effect==
==Effect==
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|effect1  = Range: 20
|effect1  = Range: 20
|effect2  = Cooldown: 15 seconds
|effect2  = Cooldown: 15 seconds
|effect3  = 100% Chance to charm for 5 – 10 seconds
|effect3  = 101% Chance to charm for 5.5 – 11 seconds
|note3    = +1% chance per Animal Charm level<br />+(0.5 &ndash; 1) &times; &radic;(Animal Charm level) seconds<br>+1% duration per Lunar Magic Mastery %, if Lunar Magic Specialization is training or maintaining
|note3    = +1% chance per Animal Charm level<br />+(0.5 &ndash; 1) &times; &radic;(Animal Charm level) seconds<br>+1% duration per Lunar Magic Mastery %, if Lunar Magic Specialization is training or maintaining
}}
}}
Increasing Animal Charm level lowers the fizzle chance.


Moon Attunement affects the duration.
*Increasing Animal Charm level doesn't affect the focus cost, but lowers the fizzle chance.
 
*Moon Attunement affects the duration.
Stacking and charging glyphs improve the focus cost and duration.
*Stacking and charging glyphs improve the focus cost and duration.


==Trivia==
==Trivia==
*Prior to [[Release 20]], this spell was called Fascinate and could be used on any target.
*Prior to [[Release 20]], this spell was called Fascinate and could be used on any target.
==External Reference==
* [https://www.shroudoftheavatar.com/forum/index.php?threads/magic-combat-and-crafting-skills.3937/ Magic, Combat, and Crafting Skills] on the ''Shroud of the Avatar'' Forums


{{Navbox Moon Magic}}[[Category:Moon Magic Skills]]
{{Navbox Moon Magic}}[[Category:Moon Magic Skills]]

Latest revision as of 22:21, 10 March 2025

Template:Infobox Skill

Effect[edit]

Template:Skill effect list

  • Increasing Animal Charm level doesn't affect the focus cost, but lowers the fizzle chance.
  • Moon Attunement affects the duration.
  • Stacking and charging glyphs improve the focus cost and duration.

Trivia[edit]

  • Prior to Release 20, this spell was called Fascinate and could be used on any target.

Template:Navbox Moon Magic