Defensive Schools: Difference between revisions

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Created page with "Note that innate skills in defensive schools have a primary and sometimes secondary effect. ===== Gambeson Skill ===== Has least focus or movement penalties. Best for ste..."
 
Redirected page to Combat#Defensive Schools
 
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Note that innate skills in defensive schools have a primary and sometimes secondary effect.
#REDIRECT [[Combat#Defensive_Schools]]
 
===== [[Gambeson Skill]] =====
Has least focus or movement penalties. Best for stealth and magic. Also is least expensive armor to maintain.
 
*Active:
**Dodge: Increases defense values for next hit on caster
**Tumble: Increases defense values for next hit on caster and moves caster X meters
**Flurry: Increases attack speed
**Sprint: Increases Movement speed
**Detaunt: Decreases Agro on caster
*Innate:
**Speed: Movement & Attack Speed Increased + Decrease Light Armor penalty
**Acrobatics: Light Armor Moves Effects Increased + Increase Defense
**Armor Preservation: Armor Damage Reduced
**Camouflage: Increased stealth when not moving
**Silent Movement: Increased stealth while moving
 
===== [[Mail Skill]] =====
Best balanced armor between protection and minimal penalties.
 
*Active:
**Glancing Blow: Causes next attack to glance off armor
**Trip: Next attack on caster has chance to do a knockdown attack on target
**Step Through: Caster is able to ignore any defensive moves of target
**Brawl: Next weapon swing also gets a punch, pommel hit, etc.
**Grapple: Next hit on caster has chance to either root the attacker or render equipped weapon ineffective for one attack
*Innate:
**Deflection: % chance to deflect% of damage + Increase Defense
**Agility: Increases Glancing Blow, Trip & Step Through + Decrease Medium Armor Penalty
**Aggression: Increases Brawl and Grapple effects
**Focus: Focus regenerates % faster + Decrease Med Armor casting penalty
**Field Repair: Armor damage regenerates% of max X min after last combat
 
===== [[Plate Skill]] =====
Best protection but biggest penalties for movement, encumbrance, and focus.
 
*Active:
**Defensive Stance: Increases defense values for next X seconds on caster
**Inner Strength: Increases strength at cost of Focus
**Absorb Impacts: Decreases damage received at cost of increasing damage to armor
**Knight's Grace: Removes stun, knockdown effects
**Body Slam: Stunning attack that comes at cost of increasing damage to armor
**Taunt: Increases agro on caster
*Innate:
**Heavy Lifter: Increase base carry capacity:
**Hard Headed: Increases resist stun, knockback & knockdown effects
**Endurance: Increases Strength + Decreases Heavy Armor penalties
**Healthy: Increases Health + Increases Health Regen Rate
 
===== [[Shield Skill]] =====
Defensive school with most cooperative skills.
 
*Active:
**Deflect: Increases defense values vs melee attacks for next X seconds on caster
**Overhead Hold: Increases defense values vs ranged attacks for next X seconds on caster
**Shield Bash: small damage instant attack intended to possibly disrupt caster with small stun chance
**Charge: Small damage attack with medium stun chance that also moves caster forward 3 meters
**Dig In: Roots Caster in exchange for huge increase in AC in radius around caster, radius increased 50% for each ally equipped with shield. Radius tripled if ally also casts Dig In
**Testudo: Slows Caster movement but grants increase in AC in radius around caster, radius increased 50% for each ally equipped with shield. Radius tripled if ally also casts Testudo
*Innate:
**Angles: Increased Defense with shield
**Balance: Increase Shield Move effects
**Shield Preservation: Reduces shield damage
Stand Your Ground: Increase resist stun, knockback & knockdown effects
[[Category:Combat Skills]]

Latest revision as of 02:32, 26 June 2014