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| Note that innate skills in defensive schools have a primary and sometimes secondary effect.
| | #REDIRECT [[Combat#Defensive_Schools]] |
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| ===== [[Gambeson Skill]] =====
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| Has least focus or movement penalties. Best for stealth and magic. Also is least expensive armor to maintain.
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| *Active:
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| **Dodge: Increases defense values for next hit on caster
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| **Tumble: Increases defense values for next hit on caster and moves caster X meters
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| **Flurry: Increases attack speed
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| **Sprint: Increases Movement speed
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| **Detaunt: Decreases Agro on caster
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| *Innate:
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| **Speed: Movement & Attack Speed Increased + Decrease Light Armor penalty
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| **Acrobatics: Light Armor Moves Effects Increased + Increase Defense
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| **Armor Preservation: Armor Damage Reduced
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| **Camouflage: Increased stealth when not moving
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| **Silent Movement: Increased stealth while moving
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| ===== [[Mail Skill]] =====
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| Best balanced armor between protection and minimal penalties.
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| *Active:
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| **Glancing Blow: Causes next attack to glance off armor
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| **Trip: Next attack on caster has chance to do a knockdown attack on target
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| **Step Through: Caster is able to ignore any defensive moves of target
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| **Brawl: Next weapon swing also gets a punch, pommel hit, etc.
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| **Grapple: Next hit on caster has chance to either root the attacker or render equipped weapon ineffective for one attack
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| *Innate:
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| **Deflection: % chance to deflect% of damage + Increase Defense
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| **Agility: Increases Glancing Blow, Trip & Step Through + Decrease Medium Armor Penalty
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| **Aggression: Increases Brawl and Grapple effects
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| **Focus: Focus regenerates % faster + Decrease Med Armor casting penalty
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| **Field Repair: Armor damage regenerates% of max X min after last combat
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| ===== [[Plate Skill]] =====
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| Best protection but biggest penalties for movement, encumbrance, and focus.
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| *Active:
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| **Defensive Stance: Increases defense values for next X seconds on caster
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| **Inner Strength: Increases strength at cost of Focus
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| **Absorb Impacts: Decreases damage received at cost of increasing damage to armor
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| **Knight's Grace: Removes stun, knockdown effects
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| **Body Slam: Stunning attack that comes at cost of increasing damage to armor
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| **Taunt: Increases agro on caster
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| *Innate:
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| **Heavy Lifter: Increase base carry capacity:
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| **Hard Headed: Increases resist stun, knockback & knockdown effects
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| **Endurance: Increases Strength + Decreases Heavy Armor penalties
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| **Healthy: Increases Health + Increases Health Regen Rate
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| ===== [[Shield Skill]] =====
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| Defensive school with most cooperative skills.
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| *Active:
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| **Deflect: Increases defense values vs melee attacks for next X seconds on caster
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| **Overhead Hold: Increases defense values vs ranged attacks for next X seconds on caster
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| **Shield Bash: small damage instant attack intended to possibly disrupt caster with small stun chance
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| **Charge: Small damage attack with medium stun chance that also moves caster forward 3 meters
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| **Dig In: Roots Caster in exchange for huge increase in AC in radius around caster, radius increased 50% for each ally equipped with shield. Radius tripled if ally also casts Dig In
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| **Testudo: Slows Caster movement but grants increase in AC in radius around caster, radius increased 50% for each ally equipped with shield. Radius tripled if ally also casts Testudo
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| *Innate:
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| **Angles: Increased Defense with shield
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| **Balance: Increase Shield Move effects
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| **Shield Preservation: Reduces shield damage
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| Stand Your Ground: Increase resist stun, knockback & knockdown effects
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| [[Category:Combat Skills]]
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