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|location=Elysium
|location=Elysium
|continent=Novia
|continent=Novia
|coordinates=-440.1, 19.4, -311
|coordinates= <!-- -440.1, 19.4, -311 -->
|firstseen=Episode 1
|firstseen=Release 27
}}
}}
The city of '''Artifice''' is [[Artifice Entrance|accessed]] by passing through a golden doorway hidden in northern [[Elysium]]. However, from within it seems to exist (at least partially) in another world. Only those who win the lottery in [[Xenos]] are permitted to enter the city, where they experience pleasures beyond measure. However, not all is as it seems.
{{tocright}}
{{PAGENAME}} is a Tier 5 Adventuring Area.


==Lore==
The path leading to The [[Halls of Artifice]] lies in a narrow cleft of rock within the foothills of the northern Rumor Peaks, at the edge of the Elysian Plains. Only those who win the lottery in [[Xenos]] are permitted to enter The Halls of Artifice.
Having passed through the golden door of Artifice’s grand entrance, one immediately finds oneself standing in a beautiful atrium, greeted by warm shafts of light which fall from a large oculus set in the domed ceiling above a gurgling fountain. Those who may have entered at dusk or in the midst of night will suddenly realize that if these warm rays are sunlight, then you may have left your world behind entirely…


As your gaze sweeps across the chamber, you’ll notice over a dozen benches tucked against walls between pillars and potted plants, all empty. In fact, regardless of the number who may have entered with you, this chamber echoes with your footsteps alone. Ahead and to the side, beyond the sunken floor below the dome, are three separate vestibules with three smaller golden doors, much like the one you just passed through…
=Map=


When you turn around, however, you see not the shining portal through which you just stepped,…but two great bronze-bound doors that, when tested, are locked and stuck fast against you. It sees you have choices to make, and the only way through is forward. Could the promised rewards lay beyond this new set of magical gateways?<ref>[[Update of the Avatar]] [https://www.shroudoftheavatar.com/?p=56472 #163 - 2016.02.12: The Halls of Artifice (A Work In Progress)]</ref>
=Points of interest=
<!-- Points of interest on the city compass. Two columns of bullets. -->
{{columns list|
* Entrance to Artifice
* Cronus Bridge
* Artifice Gardens
* Ascension Overlook
}}
=NPC's=
{{columns list|
* The Welcomer
* Aeolos (Artifice Guard)
* Pholos (Artifice Guard)
* Watcher
* Onesimos (Artifice Guard)
* Sotirios (Artifice Guard)
}}
<br clear="all"/>


Each of the three primary halls that are accessed from the main Entry Chamber are themed upon the ideals of pleasure and bounty as personal paradises shared with only those lucky few who have already found their way here, and remain to enjoy their chosen state of bliss. An indication of what awaits within can be seen spilling out into the entry vestibule as one approaches the first of these enticing halls.
=[[Bestiary]]=
 
{{Creatureboxtop}}
====Hall of Youth and Vigor====
{{Creaturebox
Behold a chamber of sensual opulence, where exotic, overstuffed furnishings upon which one may sit and lay can be found on every side. Rich, warm light spills into the hall from velvet-curtained stained glass windows on every wall, and luxurious veils of red muslin hang from the ceiling, giving the chamber the feeling of grand comfort and intimacy that even a sultan’s harem would envy! This is the Hall of Youth and Vigor, and one can only imagine the pleasures to be shared with those deemed worthy of its offerings. Here and there, mirrors, vanities, shelves, and dressers tucked away in the shadowy recesses, offer the perfect gentle glow where an adherent to such joys might admire the perfection of one’s own visage, or discreetly gaze back on the activities of others.
|name=Rabbit
 
|minhp=
At the far end of the hall, below a dim lanthorn, a small circular table has been placed, upon which rests a strange object, like a hexagonal chest. What mysteries does it contain, and by what secret methods might it open? Is it, perhaps, a reliquary? The shadows around it are deep, and it will not be even nearly as enticing as the sights and sounds that will surround you once this chamber is adorned with the beautiful denizens that will welcome you to join them in their endless ecstasies.
|maxhp=
 
|mindmg=
Turning back, one can see the golden doorway through which this hall was achieved. Could it be possible that each of the other doors leads to equally opulent and enchanting luxuries? If so, there can be little doubt that leaving this place of miracles might be the last thing you’d ever want to do! Ah well, as tempting as the glowing portal may be, the youthful beauties splayed conveniently upon nearby beds and couches,…or even the ones admiring themselves in the grand mirrors,…are far more tempting still. Perhaps they would enjoy some company?<ref>[[Update of the Avatar]] [https://www.shroudoftheavatar.com/?p=57158 #168 - 2016.03.18: The Halls of Artifice (A Work In Progress)]</ref>
|maxdmg=
 
|xp=
====Hall of the Feast of Plenty====
|mingold=0
Finally you’ve pulled yourself away from the pleasures of youthful vigor, and returned to the Entry Hall to explore more of this enchanting place… Upon approach to the next vestibule, you are greeted with enticing aromas and plates of various delicacies. Casks of ale and wine are piled here, with goblets and steins waiting to be filled. The glowing doorway to the next Hall of Artifice beckons.
|maxgold=0
|loot=1 Animal Hide;1 Rabbit Carcass
}}
{{Creaturebox
|name=Elder Timber Wolf
|minhp=
|maxhp=
|mindmg=
|maxdmg=
|xp=
|mingold=0
|maxgold=0
|loot=1 Animal Hide; 1 Suet;1 Entrails;1 Wolf Carcass;1 Wolf Head
}}
{{Creaturebox
|name=Will-O-Wisp
|minhp=
|maxhp=
|mindmg=
|maxdmg=
|xp=
|mingold=0
|maxgold=0
|loot=1 Sapphire Fragment (Unrefined Gemstone)
}}
{{Creaturebox
|name=Huge Corpion
|minhp=
|maxhp=
|mindmg=
|maxdmg=
|xp=
|mingold=0
|maxgold=0
|loot=1 Animal Hide;1 Corpion Poison Gland;1 Corpion Claw;1 Corpion Tail
}}
{{Creaturebox
|name=Bear Patriarch
|minhp=
|maxhp=
|mindmg=
|maxdmg=
|xp=
|mingold=
|maxgold=
|loot=1 Animal Hide; 1 Suet;1 Entrails;1 Bear Carcass;1 Bear Head
}}
{{Creatureboxbottom}}
=Lore=
:''As most travelers and pilgrims to Xenos know,…across the rolling plains of Elysium,… several day’s journey beyond the River Fall,and perched in a crook of the craggy northern arm of the aptly-named Rumor Peaks,… lay the mysterious and legendary destination known as Artifice. Though there are a variety of tales that claim to know the truth behind why it was created, and by whom,…the only rumors that draw hopeful visitors from across the world to gather with needy abandon in the halls of Xenos are the stories told of the dreams and wishes that can come true for those lucky enough to win the lottery granting permission to enter Artifice’s secluded depths.''


Beyond the golden portal you are transported to the Hall of the Feast of Plenty! On either side, tall columns of rough-hewn marble support the vaulted ceiling in this marvelous great-hall that even Dionysus would envy. In the chamber’s center an elaborate table stretches nearly the length of the room, piled high with masterfully prepared viands of every kind, each one more delicious-looking than the next. In the swirling steam rising from platters of tender roasted meats, lanterns gently sway, bathing the heaping delicacies in warm, welcoming light.
:''This lottery, open to the rich and poor alike, grants the holder the power to pass beyond the glimmering golden door, and to feast one’s eyes finally upon those things which are close to any pilgrim’s heart. The lame, it is said, will be healed. The hungry, it is said, will be fed. The lonely, it is said, will find love. There are some who complain that those who are wealthy and affluent seem to win the lottery more often than those who are poor and in need of its miracles… But, honestly, who can truly judge the mercurial whims of whatever powerful forces created this mystical place? Surely, only the MOST worthy can hope to share in the miracles offered in Artifice, and if the groveling masses are kept at bay, allowing only the best of us to pass within its walls, then one can be assured that the rewards within must be truly fabulous,…and justly deserved.''<ref>[[Update of the Avatar]] [https://www.shroudoftheavatar.com/?p=56193 #161 - 2016.01.29: The Entrance to Artifice]</ref>


The incredible bounty of food at its center seems overwhelming! Even the edges of the great hall are lined with tables heaping with food, each set of offerings showcased in the rays of mote-specked light that filter in from stained glass windows on all sides. So much exquisite fare,…but worry not! This food will never go to waste, since you won’t be the only one enjoying this amazing repast. Elegant guests wander and sit throughout the hall, enjoying delicacies of their own,…encouraging you to do the same. A fire crackles merrily in the great-hearth toward the back of the room, before which sits a single round table. And upon it, apparently, is the same mysterious box seen in the chamber before.
:''Having travelled across the Elysian Plains, those lucky enough to have won the fabled lottery of Xenos will eventually discover a narrow cleft in the massive rocks that line the foothills of the northern Rumor Peaks. Through this craggy entrance, beyond a winding path overshadowed by looming rocky walls, a lonely road leads uphill toward a strange source of light in the distance. The terrain here is reminiscent of other mountain paths, with dry scrub and grasses washing over boulder-strewn hills, and dotted with tall sparse conifers and smaller pines.''


As you turn back to the entrance, the glow of the golden door reminds you that there is at least one more hall to explore before you must consider the comparatively small nuisance of the firmly locked bronze double-doors back in the Entrance Hall leading to who-knows-where… Those thoughts are mere tickling annoyances though, really. With so many like-minded comrades around you, enjoying the finer things in life, why bother worrying about such trivial affairs. The pleasures of the palate await!<ref>[[Update of the Avatar]] [https://www.shroudoftheavatar.com/?p=57257 #169 - 2016.03.25: The Halls of Artifice (A Work In Progress)]</ref>
:''There is an arid, somewhat dry quality to the environment here, and the trails leading up to what appear to be some kind of ruins are dusty and strewn with loose rocks and pebbles. The closest trail ascends in a series of small switchbacks toward what must be the entrance to Artifice itself. As one climbs this trail, the landscape to the right begins to fall steeply away into a small scrub-choked ravine at the base of a tall stone wall above.''


====Hall of Wealth Without Limit====
:''Approaching the top of the trail, what had appeared to be a wall has resolved itself into an ancient dam of sorts, built long ago to contain a small yet idyllic pool that has formed at the base of a grand stone structure rising higher onto the mountain’s steep face. It is here, strangely, that some subtle art has changed the very nature of the place. Dry scrub and barren pines give way, as if by magic, to lush grasses, green ivy, and sculpted topiary junipers that appear to be carefully tended. From the moment one approaches the path across the dam, flowers grace the edges of the trail, and potted plants dotted with colorful blossoms adorn the tops of columns rising on either side.''
Curiosity, it seems, gets the better of you even in paradise… It’s soon time to make your way across the Entrance Hall to the last vestibule, to see where its golden door leads. The sight that greets you is most promising. Glittering stacks of gold coins and decorative urns of precious metals are scattered here and there around the portal. There are coffers here that promise riches within, and ornate decanters that surely are filled with a wealth of only the finest perfumes and exotic oils. You crave to see what further wonders await.


Upon entering, you are overwhelmed by a mighty chamber of riches beyond the dreams of avarice! Behold the Hall of Wealth Without Limit!… Here, amidst arabesque arches of gold-leafed alabaster and carved chalcedony, glowing with opalescent light filtered through decorative panels of leaded glass and enormous gemstones, lay piles of seemingly endless treasures and priceless works of art.
:''Seen from a bird’s-eye view, the opulence of this place shines through, despite that fact that some of its features have fallen into ruin. Satyrs and fauns tend this place, speaking briefly to travelers that have come so far to sample its beauty. Multiple tiers of decorative stonework rise higher and higher to a shimmering archway above, and sumptuous growths of plants both deciduous and tropical lace the terraces on all sides. There is a quiet, powerful decadence here that seems beyond even the presence of clear mountain water and the hands of its devoted keepers to possibly maintain.''


Everywhere you set your hungry gaze, mounds of gold coins and sparkling statuary delight the eye with the glow and glimmer of warm light reflected off of a thousand polished surfaces. Gem-studded swords, shields of silver and gold, and precious idols from distant lands all call to you to claim them as your own. Perhaps there will be others here that will join you in collecting the choicest of treasures, or perhaps the contents of this fabulous chamber are yours and yours alone.
:''As one climbs higher and higher, looking back across the small, hidden valley reveals a breathtaking view of the distant peaks to the west, and the rolling plains to the south stretching all the way to the River Fall and far Xenos, where the journey to this place began. A flock of birds that gladly nest in the high cliffs, so close to such verdant riches, wheel and swoop on the upper winds. Though the panorama seems peaceful enough, the valley below (assuming one explored its perimeters) has many dangers in the form of wild beasts that now wander the lower hills, likewise lured in by the abundance found here.''


Beyond the center displays there is more still to discover, as every shelf before every window offers more and more lucre. Golden platters are stacked high with coins of all kinds, and at every turn chests wait to be opened so that they may divulge their precious secrets.
:''Upon reaching the top, small stone footbridges lead across the swiftly-rushing waters that feed the falls below. Here a balcony hangs over the pool, where eventually will be found a satyr who’s task is to formally greet those who have come to enter the magical gateway leading to the inner Halls of Artifice. He will explain that only those who have been blessed with winning entrance through the lottery will be allowed inside, while all others will be barred from entry by the powerful magic of the golden gateway itself. Of course, there is no rush, and visitors can feel free to wander the nearby overlooks.''


And of course, like the other halls, as you approach the back wall you find yet another of those intricately carved containers, identical to the rest, and just as mysterious. In this hall of splendor, however, such enigmas are far outshone by the incredible beauty and opulence that surrounds you on every side.
:''Yet…the shimmering portal beckons, as do the promises of all the wonders supposedly contained inside. No amount of outer beauty, no abundance of mere flowers and crystalline falls could possibly compare to the treasures and rewards for those lucky enough to have won entrance into what certainly must be one of the most coveted destinations in the world… As anyone will tell you, “Everything’s better in Artifice!”…''


Meandering wistfully through the chamber as a whole, you find that the golden portal is once again a reminder of the last exit you have yet to explore; the triple-locked doors that appeared behind you as if by magic when you first entered the Halls of Artifice. But now, while enjoying visions of what such wealth can surely buy you, and the shining future it will bestow upon you and all your kin, why bother with troubling thoughts of unknown passages beyond this heaven when there is treasure to claim!… Here and now are all that really matter, after all…<ref>[[Update of the Avatar]] [https://www.shroudoftheavatar.com/?p=57638 #171 - 2016.04.08: The Halls of Artifice (A Work In Progress)]</ref>
:''Enter, and enjoy the rewards you so richly deserve…''<ref>[[Update of the Avatar]] [https://www.shroudoftheavatar.com/?p=56353 #162 - 2016.02.05: The Entrance to Artifice – Part 2]</ref>
=Trivia=
* My goal is meant to be a mix of the mythic gardens of Babylon and some ruined garden of earthly delights… Based loosely on an early concept by Stephen, and composed of existing props and set pieces,… the views of waterfalls, crumbling columns, and lush plants contrasted with the sparse and somewhat barren scenery below should make this place a fun little area to explore, and an interesting enigma to experience once players gain access to the marvels within.<ref>[[Scott Jones]], [[Update of the Avatar]] [https://www.shroudoftheavatar.com/?p=56193 #161 - 2016.01.29]</ref>
* ''Artifice Guard: The word "artifice," I believe, means "falsehood" in the old way of speaking among your kind. We have named these halls after this concept because through our service, we have made false your deprivation and need.''


==Gallery==
=Gallery=
<gallery>
<gallery>
File:SotA_ArtificeHalls_1.jpg|Halls of Artifice
File:SotA_Artifice_Entrance2.jpg|Artifice Entrance
File:SotA_ArtificeHalls_2.jpg|Halls of Artifice
File:SotA_Artifice_Entrance3.jpg|Artifice Entrance
File:Hall-of-Youth-and-Vigor_01.png|Hall of Youth and Vigor
File:SotA_Artifice_Entrance4.jpg|Artifice Entrance
File:Hall-of-Youth-and-Vigor_02.png|Hall of Youth and Vigor
File:SotA_Artifice_Entrance5.jpg|Artifice Entrance
File:Hall-of-Youth-and-Vigor_03.png|Hall of Youth and Vigor
File:SotA_Artifice_Entrance6.jpg|Artifice Entrance
File:Hall-of-Youth-and-Vigor_04.png|Hall of Youth and Vigor
File:SotA_Artifice_Entrance7.jpg|Artifice Entrance
File:Hall-of-Youth-and-Vigor_05.png|Hall of Youth and Vigor
File:SotA_Artifice_Entrance8.jpg|Artifice Entrance
File:Hall-of-Youth-and-Vigor_06.png|Hall of Youth and Vigor
File:SotA_Artifice_Entrance9.jpg|Artifice Entrance
File:Hall-of-Youth-and-Vigor_07.png|Hall of Youth and Vigor
File:SotA_Artifice_Entrance10.jpg|Artifice Entrance
File:Hall-of-The-Feast-of-Plenty_01.jpg|Hall of the Feast of Plenty
File:SotA_Artifice_Entrance11.jpg|Artifice Entrance
File:Hall-of-The-Feast-of-Plenty_02.jpg|Hall of the Feast of Plenty
File:Hall-of-The-Feast-of-Plenty_03.jpg|Hall of the Feast of Plenty
File:Hall-of-The-Feast-of-Plenty_04.jpg|Hall of the Feast of Plenty
File:Hall-of-The-Feast-of-Plenty_05.jpg|Hall of the Feast of Plenty
File:Hall-of-The-Feast-of-Plenty_06.jpg|Hall of the Feast of Plenty
File:Hall-of-The-Feast-of-Plenty_07.jpg|Hall of the Feast of Plenty
File:Hall-of-The-Feast-of-Plenty_08.jpg|Hall of the Feast of Plenty
File:Hall-of-The-Feast-of-Plenty_09.jpg|Hall of the Feast of Plenty
File:Hall-of-The-Feast-of-Plenty_10.jpg|Hall of the Feast of Plenty
File:Hall-of-Wealth-Without-Limits_01a.jpg|Hall of Wealth Without Limit
File:Hall-of-Wealth-Without-Limits_02a.jpg|Hall of Wealth Without Limit
File:Hall-of-Wealth-Without-Limits_03a.jpg|Hall of Wealth Without Limit
File:Hall-of-Wealth-Without-Limits_04a.jpg|Hall of Wealth Without Limit
File:Hall-of-Wealth-Without-Limits_05a.jpg|Hall of Wealth Without Limit
File:Hall-of-Wealth-Without-Limits_06a.jpg|Hall of Wealth Without Limit
File:Hall-of-Wealth-Without-Limits_07a.jpg|Hall of Wealth Without Limit
File:Hall-of-Wealth-Without-Limits_08a.jpg|Hall of Wealth Without Limit
File:Hall-of-Wealth-Without-Limits_09a.jpg|Hall of Wealth Without Limit
</gallery>
</gallery>
=External Links=
*[http://www.sotamap.com/?map_id=305 Artifice Map on SotaMap.com]


==References==
=References=
<references/>
<references/>
[[Category:Dungeons]]
[[Category:Ruins]]

Latest revision as of 15:29, 18 May 2023

Template:Infobox Location Template:Tocright Artifice is a Tier 5 Adventuring Area.

The path leading to The Halls of Artifice lies in a narrow cleft of rock within the foothills of the northern Rumor Peaks, at the edge of the Elysian Plains. Only those who win the lottery in Xenos are permitted to enter The Halls of Artifice.

Map[edit]

Points of interest[edit]

Template:Columns list

NPC's[edit]

Template:Columns list

Bestiary[edit]

Template:Creatureboxtop Template:Creaturebox Template:Creaturebox Template:Creaturebox Template:Creaturebox Template:Creaturebox Template:Creatureboxbottom

Lore[edit]

As most travelers and pilgrims to Xenos know,…across the rolling plains of Elysium,… several day’s journey beyond the River Fall,… and perched in a crook of the craggy northern arm of the aptly-named Rumor Peaks,… lay the mysterious and legendary destination known as Artifice. Though there are a variety of tales that claim to know the truth behind why it was created, and by whom,…the only rumors that draw hopeful visitors from across the world to gather with needy abandon in the halls of Xenos are the stories told of the dreams and wishes that can come true for those lucky enough to win the lottery granting permission to enter Artifice’s secluded depths.
This lottery, open to the rich and poor alike, grants the holder the power to pass beyond the glimmering golden door, and to feast one’s eyes finally upon those things which are close to any pilgrim’s heart. The lame, it is said, will be healed. The hungry, it is said, will be fed. The lonely, it is said, will find love. There are some who complain that those who are wealthy and affluent seem to win the lottery more often than those who are poor and in need of its miracles… But, honestly, who can truly judge the mercurial whims of whatever powerful forces created this mystical place? Surely, only the MOST worthy can hope to share in the miracles offered in Artifice, and if the groveling masses are kept at bay, allowing only the best of us to pass within its walls, then one can be assured that the rewards within must be truly fabulous,…and justly deserved.[1]
Having travelled across the Elysian Plains, those lucky enough to have won the fabled lottery of Xenos will eventually discover a narrow cleft in the massive rocks that line the foothills of the northern Rumor Peaks. Through this craggy entrance, beyond a winding path overshadowed by looming rocky walls, a lonely road leads uphill toward a strange source of light in the distance. The terrain here is reminiscent of other mountain paths, with dry scrub and grasses washing over boulder-strewn hills, and dotted with tall sparse conifers and smaller pines.
There is an arid, somewhat dry quality to the environment here, and the trails leading up to what appear to be some kind of ruins are dusty and strewn with loose rocks and pebbles. The closest trail ascends in a series of small switchbacks toward what must be the entrance to Artifice itself. As one climbs this trail, the landscape to the right begins to fall steeply away into a small scrub-choked ravine at the base of a tall stone wall above.
Approaching the top of the trail, what had appeared to be a wall has resolved itself into an ancient dam of sorts, built long ago to contain a small yet idyllic pool that has formed at the base of a grand stone structure rising higher onto the mountain’s steep face. It is here, strangely, that some subtle art has changed the very nature of the place. Dry scrub and barren pines give way, as if by magic, to lush grasses, green ivy, and sculpted topiary junipers that appear to be carefully tended. From the moment one approaches the path across the dam, flowers grace the edges of the trail, and potted plants dotted with colorful blossoms adorn the tops of columns rising on either side.
Seen from a bird’s-eye view, the opulence of this place shines through, despite that fact that some of its features have fallen into ruin. Satyrs and fauns tend this place, speaking briefly to travelers that have come so far to sample its beauty. Multiple tiers of decorative stonework rise higher and higher to a shimmering archway above, and sumptuous growths of plants both deciduous and tropical lace the terraces on all sides. There is a quiet, powerful decadence here that seems beyond even the presence of clear mountain water and the hands of its devoted keepers to possibly maintain.
As one climbs higher and higher, looking back across the small, hidden valley reveals a breathtaking view of the distant peaks to the west, and the rolling plains to the south stretching all the way to the River Fall and far Xenos, where the journey to this place began. A flock of birds that gladly nest in the high cliffs, so close to such verdant riches, wheel and swoop on the upper winds. Though the panorama seems peaceful enough, the valley below (assuming one explored its perimeters) has many dangers in the form of wild beasts that now wander the lower hills, likewise lured in by the abundance found here.
Upon reaching the top, small stone footbridges lead across the swiftly-rushing waters that feed the falls below. Here a balcony hangs over the pool, where eventually will be found a satyr who’s task is to formally greet those who have come to enter the magical gateway leading to the inner Halls of Artifice. He will explain that only those who have been blessed with winning entrance through the lottery will be allowed inside, while all others will be barred from entry by the powerful magic of the golden gateway itself. Of course, there is no rush, and visitors can feel free to wander the nearby overlooks.
Yet…the shimmering portal beckons, as do the promises of all the wonders supposedly contained inside. No amount of outer beauty, no abundance of mere flowers and crystalline falls could possibly compare to the treasures and rewards for those lucky enough to have won entrance into what certainly must be one of the most coveted destinations in the world… As anyone will tell you, “Everything’s better in Artifice!”…
Enter, and enjoy the rewards you so richly deserve…[2]

Trivia[edit]

  • My goal is meant to be a mix of the mythic gardens of Babylon and some ruined garden of earthly delights… Based loosely on an early concept by Stephen, and composed of existing props and set pieces,… the views of waterfalls, crumbling columns, and lush plants contrasted with the sparse and somewhat barren scenery below should make this place a fun little area to explore, and an interesting enigma to experience once players gain access to the marvels within.[3]
  • Artifice Guard: The word "artifice," I believe, means "falsehood" in the old way of speaking among your kind. We have named these halls after this concept because through our service, we have made false your deprivation and need.

Gallery[edit]

External Links[edit]

References[edit]