Searing Ray: Difference between revisions
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| skill = Sun Magic Glyph | | skill = Sun Magic Glyph | ||
| type = Active | | type = Active | ||
| cost= | | cost=11 | ||
| time=1 | | time=1 | ||
| fizzle=0 | |||
| required=10 Light | | required=10 Light | ||
| desc=A ranged attack that strikes the target with a beam of searing light that does extra damage during daylight and also to undead | | exp=1212424 | ||
| lastseen= | | desc=A ranged attack that strikes the target with a beam of searing light that does extra damage during daylight and also to undead. Sun Specialization adds a sun resistance debuff that stacks with Solar Flare. Sun Specialization also adds a 15% chance to provide a small blind effect to your opponent for 10 seconds, but only if Elysian Illumination is your active shield spell. | ||
| wordsofpower=Solis;Asen | |||
| lastseen=89 | |||
}} | }} | ||
==Effect== | ==Effect== | ||
Range: 20 | {{Skill effect list | ||
Cooldown: 12 seconds | |effect1 = Range: 20 | ||
|effect2 = Cooldown: 12 seconds | |||
|effect3 = −20% Fizzle Chance From Equipment | |||
|effect4 = 4 – 13 Sun Damage | |||
|note4 = × √(Searing Ray level / 40 + intelligence / 40) (estimate) | |||
|effect5 = −10 Sun Resistance for 30 seconds | |||
|note5 = Only displays if Sun Magic Specialization is training or maintaining<br />+1% duration per Sun Magic Mastery % | |||
}} | |||
*Increasing Searing Ray level raises the focus cost, but lowers the fizzle chance. | |||
* | *Sun Attunement affects the damage. | ||
*Stacking and charging glyphs improve the focus cost, damage, and sun resistance debuff and duration. | |||
{{Navbox Sun Magic}}[[Category:Sun Magic Skills]] | {{Navbox Sun Magic}}[[Category:Sun Magic Skills]] | ||
Latest revision as of 00:28, 20 January 2023
Effect[edit]
- Increasing Searing Ray level raises the focus cost, but lowers the fizzle chance.
- Sun Attunement affects the damage.
- Stacking and charging glyphs improve the focus cost, damage, and sun resistance debuff and duration.