Dazzling Rays: Difference between revisions

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{{Infobox Skill
{{Infobox Skill
| skill = Sun Magic
| skill = Sun Magic Glyph
| type = Active
| type = Active
| cost=15
| cost=10
| required=3 Blind
| time=1
| desc=Mesmerize up to three targets in an area-of-effect. Duration increases during the day
| fizzle=0
|reagents=Garlic;Mandrake Root;Spider Silk
| exp=1212424
| required=40 Blind
| desc=Mesmerize up to six targets in an area-of-effect around the player. Duration increases during the day.
| reagents=1 Garlic;1 Mandrake Root;1 Spider Silk
| wordsofpower=Asen;Solis;Hex
| trainer=Adventuring Trainer
| lastseen=109
}}
==Effect==
{{Skill effect list
|effect1  = Cooldown: 30 seconds
|effect2  = 10% Chance to consume reagents
|effect3  = −20% Fizzle Chance From Equipment
|effect4  = 100% Chance to [[Mesmerize]] for 2.5 – 5.1 seconds
|note4    = +1% duration per Dazzling Rays level
}}
}}


==External Reference==
*Sun Magic Mastery increases the radius, if Sun Magic Specialization is training or maintaining.
* [https://www.shroudoftheavatar.com/forum/index.php?threads/magic-combat-and-crafting-skills.3937/ Magic, Combat, and Crafting Skills] on the ''Shroud of the Avatar'' Forums
*Increasing Dazzling Rays level raises the focus cost, but lowers the fizzle chance.
*Sun Attunement affects the chance to mesmerize and duration.
*Stacking and charging glyphs improve the focus cost and duration.


{{Navbox Sun Magic}}[[Category:Sun Magic Skills]]
{{Navbox Sun Magic}}[[Category:Sun Magic Skills]]
[[Category:Crowd Control Skills]]

Latest revision as of 16:59, 16 March 2025

Template:Infobox Skill

Effect[edit]

Template:Skill effect list

  • Sun Magic Mastery increases the radius, if Sun Magic Specialization is training or maintaining.
  • Increasing Dazzling Rays level raises the focus cost, but lowers the fizzle chance.
  • Sun Attunement affects the chance to mesmerize and duration.
  • Stacking and charging glyphs improve the focus cost and duration.

Template:Navbox Sun Magic