Discharge: Difference between revisions
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{{Infobox Skill | {{Infobox Skill | ||
| skill = Air Magic | | skill = Air Magic Glyph | ||
| type = Active | | type = Active | ||
| cost= | | cost=13 | ||
| required= | | fizzle=0 | ||
| desc= | | time=1 | ||
| required=10 Gust | |||
| exp=1212424 | |||
| desc=Small radius low damage area-of-effect with a chance of stun, centered on the caster. Both damage and stun duration are increased slightly based on the caster's dexterity. Air Specialization will increase the chance for stun. | |||
| wordsofpower=Bet;Gaus | |||
| trainer=Skills Trainer | |||
| lastseen=109 | |||
}} | }} | ||
{{tocright}} | |||
==Effect== | |||
{{Skill effect list | |||
|effect1 = Range: 5 | |||
|effect2 = Cooldown: 7 seconds | |||
|effect3 = +45% Fizzle Chance From Equipment | |||
|color3 = red | |||
|effect4 = Radius: 5 | |||
|effect5 = 4 – 5 Air Damage | |||
|note5 = × √(Discharge level / 40 + intelligence / 40) (estimate)<br>+ 3 × √(dexterity / 40) damage (estimate) | |||
|effect6 = Radius: 5 | |||
|effect7 = 16,1% Chance to [[Stun]] for 3 seconds | |||
|note7 = +0.25% chance per Discharge level<br>+ (dexterity / 12)% chance<br>+0.25% chance per Air Magic Mastery %, if Air Magic Specialization is training or maintaining<br>+0.008125 seconds per Rapid Discharge level | |||
}} | |||
''(effect increases with skill)'' | |||
*Increasing Discharge level raises the focus cost, but lowers the fizzle chance. | |||
*Air Attunement affects the damage and stun duration. | |||
*Stacking and charging glyphs improve the focus cost, damage, and stun duration. | |||
== | ==Combo== | ||
{{combo | |||
| glyph1 = Discharge | |||
| glyph2 = Aimed Shot | |||
| combo = Shock Arrow | |||
| comboimage = Shock Arrow Combo Icon.jpg | |||
}} | |||
{{Navbox Air Magic}}[[Category:Air Magic Skills]] | {{Navbox Air Magic}}[[Category:Air Magic Skills]] | ||
[[Category:Crowd Control Skills]] | |||
Latest revision as of 16:50, 16 March 2025
Template:Infobox Skill Template:Tocright
Effect[edit]
Template:Skill effect list (effect increases with skill)
- Increasing Discharge level raises the focus cost, but lowers the fizzle chance.
- Air Attunement affects the damage and stun duration.
- Stacking and charging glyphs improve the focus cost, damage, and stun duration.