Spellweaving: Difference between revisions

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Combos can be created by either dragging one skill onto another one or by pressing the matching hotkey followed by the other skills hotkey. Creating a combo skill makes it behave as if it was a freshly dealt skill, meaning its fade out timer is reset. Skills can be discarded to free up a slot by dragging them off screen.
#REDIRECT[[Combo Skills]]
 
==Known Combos:==
 
:'''Shock Arrow:''' Aimed Shot + Discharge. Ranged attack that does area of effect electrical and physical damage with small stun chance.
:'''Flaming Bash:''' Shield Bash + Flame Fist. Quick fire damage shield attack that has a chance to stun and a chance to add small fire damage over time effect.
:'''Icy Thrust:''' Thrust + Ice Fist. Powerful Melee Attack which also freezes target to slow it down
:'''Icy Puncture:''' Puncture + Ice Fist. Attack that ignores armor and slows target.
:'''Fiery Decay:''' Fire Arrow + Death Ray. Ranged fire attack with chance to add a fire damage over time that is also life drain
:'''Sawblade Sweep:''' Rend + Whirling Blades. Attack that hits multiple targets around the caster that also has a chance to add a bleeding damage over time effect.
:'''Hamstring:''' Rend + Trip. Attack that causes target to be slowed and has a chance to add a bleeding damage over time effect.
:'''Titan Smash:''' Knockback + Body Slam. Attack that deals a large amount of damage to a target and knocks them back leaving them stunned afterwards
:'''Whirling Blades*:''' Thrust + Double Slash
:'''Fireball*:''' Flame Fist + Flame Arrow
 
Note: Combos marked with an asterisk are spells that can be cast without using a combo if you have them in your deck and skill tree.

Latest revision as of 04:54, 22 January 2023

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