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Air's Embrace: Difference between revisions
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{{Infobox Skill | {{Infobox Skill | ||
| skill = Air Magic | | skill = Air Magic Glyph | ||
| type = Active | | type = Active | ||
| required=Gust | | cost=5 | ||
| fizzle=0 | |||
| time=1 | |||
| required=20 Gust | |||
| exp=1212424 | |||
| desc=Increases dexterity. This skill does not stack with Strength of Earth or Enlightenment. Air Specialization adds a small melee and ranged critical hit chance. | |||
| wordsofpower=Zeph;Hex | |||
| trainer=Adventuring Trainer | |||
| lastseen=109 | |||
}} | }} | ||
Dexterity | {{tocright}} | ||
==Effect== | |||
{{Skill effect list | |||
|effect1 = Cooldown: 15 seconds | |||
|effect2 = +45% Fizzle Chance From Equipment | |||
|color2 = red | |||
|effect3 = +5.1 Dexterity for 10 minutes | |||
|note3 = +0.1 Dexterity and +6 seconds per Air's Embrace level | |||
|effect4 = +0% Weapon Critical Chance for 10 minutes (only shown with Air Specialization) | |||
|note4 = +0.1% chance per Air Magic Mastery %, if Air Magic Specialization is training or maintaining<br>+6 seconds per Air's Embrace level | |||
}} | |||
''(effect increases with skill)'' | |||
*Air's Embrace can target its caster, or a pet or party member. | |||
*Increasing Air's Embrace level raises the focus cost, but lowers the fizzle chance. | |||
*Air Attunement affects the dexterity bonus and duration, and weapon critical chance duration. | |||
*Stacking and charging glyphs improve the focus cost, dexterity bonus and duration, and weapon critical chance bonus and duration. | |||
==Limits== | |||
Air's Embrace will cancel Enlightenment and Strength of Earth, and vice versa. | |||
== | ==Combo== | ||
{{combo | |||
| glyph1 = Air's Embrace | |||
| glyph2 = Juxtapose | |||
| combo = Clumsy | |||
}} | |||
{{Navbox Air Magic}}[[Category:Air Magic Skills]] | {{Navbox Air Magic}}[[Category:Air Magic Skills]] | ||
Latest revision as of 02:18, 16 January 2023
| File:Air's Embrace icon.png | |
|---|---|
| Skill: | Air Magic Glyph |
| Type: | Active |
| Focus Cost: | 5 |
| Execution Time: | 1 Second |
| Fizzle Chance: | 0% |
| Prerequisite Skills: | Gust (Level 20) |
| Exp. to GM: | 1,212,424 (1×) |
| Words of Power: | Zeph-Hex |
| Learned From: | Adventuring Trainer |
Increases dexterity. This skill does not stack with Strength of Earth or Enlightenment. Air Specialization adds a small melee and ranged critical hit chance.
Effect[edit]
- Cooldown: 15 seconds
- +45% Fizzle Chance From Equipment
- +5.1 Dexterity for 10 minutes+0.1 Dexterity and +6 seconds per Air's Embrace level
- +0% Weapon Critical Chance for 10 minutes (only shown with Air Specialization)+0.1% chance per Air Magic Mastery %, if Air Magic Specialization is training or maintaining
+6 seconds per Air's Embrace level
(effect increases with skill)
- Air's Embrace can target its caster, or a pet or party member.
- Increasing Air's Embrace level raises the focus cost, but lowers the fizzle chance.
- Air Attunement affects the dexterity bonus and duration, and weapon critical chance duration.
- Stacking and charging glyphs improve the focus cost, dexterity bonus and duration, and weapon critical chance bonus and duration.
Limits[edit]
Air's Embrace will cancel Enlightenment and Strength of Earth, and vice versa.
Combo[edit]
+ = File:Clumsy icon.png Clumsy
| Active | |
|---|---|
| Innate |