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Air's Embrace: Difference between revisions

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{{Infobox Skill
{{Infobox Skill
| skill = Air Magic Skill
| skill = Air Magic Glyph
| type = Active
| type = Active
| required=Gust
| cost=5
| fizzle=0
| time=1
| required=20 Gust
| exp=1212424
| desc=Increases dexterity.  This skill does not stack with Strength of Earth or Enlightenment. Air Specialization adds a small melee and ranged critical hit chance.
| wordsofpower=Zeph;Hex
| trainer=Adventuring Trainer
| lastseen=109
}}
}}
Dexterity buff.
{{tocright}}
==Effect==
{{Skill effect list
|effect1  = Cooldown: 15 seconds
|effect2  = +45% Fizzle Chance From Equipment
|color2  = red
|effect3  = +5.1 Dexterity for 10 minutes
|note3    = +0.1 Dexterity and +6 seconds per Air's Embrace level
|effect4  = +0% Weapon Critical Chance for 10 minutes (only shown with Air Specialization)
|note4    = +0.1% chance per Air Magic Mastery %, if Air Magic Specialization is training or maintaining<br>+6 seconds per Air's Embrace level
}}
''(effect increases with skill)''
 
*Air's Embrace can target its caster, or a pet or party member.
*Increasing Air's Embrace level raises the focus cost, but lowers the fizzle chance.
*Air Attunement affects the dexterity bonus and duration, and weapon critical chance duration.
*Stacking and charging glyphs improve the focus cost, dexterity bonus and duration, and weapon critical chance bonus and duration.
 
==Limits==
Air's Embrace will cancel Enlightenment and Strength of Earth, and vice versa.


==External Reference==
==Combo==
* [https://www.shroudoftheavatar.com/forum/index.php?threads/magic-combat-and-crafting-skills.3937/ Magic, Combat, and Crafting Skills] on the ''Shroud of the Avatar'' Forums
{{combo
| glyph1    = Air's Embrace
| glyph2    = Juxtapose
| combo      = Clumsy
}}


{{Navbox Air Magic}}[[Category:Air Magic Skills]]
{{Navbox Air Magic}}[[Category:Air Magic Skills]]

Latest revision as of 02:18, 16 January 2023

Air's EmbraceLastseen: R109
File:Air's Embrace icon.png
Skill: Air Magic Glyph
Type: Active
Focus Cost: 5
Execution Time: 1 Second
Fizzle Chance: 0%
Prerequisite Skills: Gust (Level 20)
Exp. to GM: 1,212,424 (1×)
Words of Power: Zeph-Hex
Learned From: Adventuring Trainer

Increases dexterity. This skill does not stack with Strength of Earth or Enlightenment. Air Specialization adds a small melee and ranged critical hit chance.

Effect[edit]

  • Cooldown: 15 seconds
  • +45% Fizzle Chance From Equipment
  • +5.1 Dexterity for 10 minutes+0.1 Dexterity and +6 seconds per Air's Embrace level
  • +0% Weapon Critical Chance for 10 minutes (only shown with Air Specialization)+0.1% chance per Air Magic Mastery %, if Air Magic Specialization is training or maintaining
    +6 seconds per Air's Embrace level

(effect increases with skill)

  • Air's Embrace can target its caster, or a pet or party member.
  • Increasing Air's Embrace level raises the focus cost, but lowers the fizzle chance.
  • Air Attunement affects the dexterity bonus and duration, and weapon critical chance duration.
  • Stacking and charging glyphs improve the focus cost, dexterity bonus and duration, and weapon critical chance bonus and duration.

Limits[edit]

Air's Embrace will cancel Enlightenment and Strength of Earth, and vice versa.

Combo[edit]

File:Air's Embrace icon.png Air's Embrace + File:Juxtapose icon.png Juxtapose = File:Clumsy icon.png Clumsy