Adventuring Skills: Difference between revisions
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{{PAGENAME}} have three skill types: [[Combat Skills|Combat]], [[Magic Skills|Magic]] and [[Strategy Skills|Strategy]]. Combat skills include weapon skills used for physical combat and armor skills used for defense. Magic skills include a variety of effects depending on school of expertise. Strategy skills include modifiers for combat and magic skills, as well as | {{PAGENAME}} have three skill types: [[Combat Skills|Combat]], [[Magic Skills|Magic]] and [[Strategy Skills|Strategy]]. | ||
*Combat skills include weapon skills used for physical combat and armor skills used for defense. | |||
*Magic skills include a variety of effects depending on school of expertise. | |||
*Strategy skills include modifiers for combat and magic skills, as well as subterfuge and taming abilities. | |||
==Adventuring Skills== | ==Adventuring Skills== | ||
* Adventuring Skills are grouped into three Adventuring Sigils. | * Adventuring Skills are grouped into three Adventuring Sigils. | ||
* Each Adventuring Skill is tied directly to a specific Adventuring Sigil. | * Each Adventuring Skill is tied directly to a specific Adventuring Sigil. | ||
* Skills contain various [[Glyph]]s that can be raised by expending available Adventure Experience. | * Skills contain various [[Glyph]]s and [[Innate Skill]]s that can be raised by expending available [[Adventure Experience]]. | ||
===The [[Combat]] Sigil=== | ===The [[Combat]] Sigil=== | ||
This sigil is the top sigial of Adventuring Skills: | This sigil is the top sigial of Adventuring Skills: | ||
Latest revision as of 02:12, 17 May 2023
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Template:Tablebottom Template:Tocright Adventuring Skills have three skill types: Combat, Magic and Strategy.
- Combat skills include weapon skills used for physical combat and armor skills used for defense.
- Magic skills include a variety of effects depending on school of expertise.
- Strategy skills include modifiers for combat and magic skills, as well as subterfuge and taming abilities.
Adventuring Skills[edit]
- Adventuring Skills are grouped into three Adventuring Sigils.
- Each Adventuring Skill is tied directly to a specific Adventuring Sigil.
- Skills contain various Glyphs and Innate Skills that can be raised by expending available Adventure Experience.
The Combat Sigil[edit]
This sigil is the top sigial of Adventuring Skills:
- Shield Combat Skills
- Deflect Shield Combat Glyph
- Bolster Balance Shield Combat Glyph
- Angles Shield Combat Innate Skill
- Shield Bash Shield Combat Glyph
- Dig In Shield Combat Glyph
- Redirection Shield Combat Innate Skill
- Shield Preservation Shield Combat Innate Skill
- Charge Shield Combat Glyph
- Testudeo Shield Combat Glyph
- Stand Your Ground Shield Combat Innate Skill
- Shield Specialization Shield Combat Innate Skill
- Ranged Defense Shield Combat Innate Skill
- Blades Combat Skills
- Light Armor Combat Skills
- Ranged Combat Skills
- Bludgeon Combat Skills
- Heavy Armor Combat Skills
- Polearms Combat Skills
The Magic Sigil[edit]
This sigil is the middle sigial of Adventuring Skills:
- Sun Magic Skills (Sacrifice)
- Earth Magic Skills (Justice)
- Life Magic Skills (Spirituality)
- Water Magic Skills (Honesty)
- Moon Magic Skills (Honor)
- Air Magic Skills (Compassion)
- Death Magic Skills (Humility)
- Fire Magic Skills (Valor)
- Chaos Magic Skills (Center)
The Strategy Sigil[edit]
This sigil is the bottom sigial of Adventuring Skills:
- Tactics Strategy Skills
- Taming Strategy Skills
- Focus Strategy Skills
- Subterfuge Strategy Skills
- Bard Strategy Skills