Corpse Explosion: Difference between revisions

From SotA Wiki
Jump to navigation Jump to search
Jaesun (talk | contribs)
mNo edit summary
Rinaldi (talk | contribs)
No edit summary
 
(2 intermediate revisions by one other user not shown)
Line 19: Line 19:
|effect4  = 6 - 8 Death Damage
|effect4  = 6 - 8 Death Damage
|note4    = &times; &radic;(Corpse Explosion level / 40 + intelligence / 40) (estimate)<br />+0.1% per Death Mastery level
|note4    = &times; &radic;(Corpse Explosion level / 40 + intelligence / 40) (estimate)<br />+0.1% per Death Mastery level
|effect5  = 0% Chance to [[Mesmerize]] for 5 seconds (Only shown with Death Specialization)
|effect5  = 0% Chance to [[Mesmerize]] for 5 seconds
|note5    = +0.25% chance per Death Magic Mastery %, if Death Magic Specialization is training or maintaining
|note5    = +0.25% chance per Death Magic Mastery %, if Death Magic Specialization is training or maintaining
}}
}}
 
''(effect increases with skill)''
*Increasing Corpse Explosion level raises the focus cost, but lowers the fizzle chance.
*Increasing Corpse Explosion level raises the focus cost, but lowers the fizzle chance.
*Death Attunement affects the damage.
*Death Attunement affects the damage.
Line 28: Line 28:


{{Navbox Death Magic}}[[Category:Death Magic Skills]]
{{Navbox Death Magic}}[[Category:Death Magic Skills]]
[[Category:Crowd Control Skills]]

Latest revision as of 17:00, 16 March 2025

Template:Infobox Skill

Effect[edit]

Template:Skill effect list (effect increases with skill)

  • Increasing Corpse Explosion level raises the focus cost, but lowers the fizzle chance.
  • Death Attunement affects the damage.
  • Stacking and charging glyphs improve the focus cost, damage, and mesmerize duration.

Template:Navbox Death Magic